The Simpsons: Hit and Run
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The Simpsons: Hit and Run >
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8. Cheat Codes
The Simpsons: Hit and Run Review
The Simpsons: Hit and Run Ad-Free and Printer-Friendly Walkthrough and Strategy Guide
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"The Simpsons: Hit and Run"
Walkthrough and Strategy Guide
(US and International)
Long Black Probes - School Playground
The Comic Book Guy tells you to do this mission you'll need the Zombie Car, which can be purchased in the Cemetary for 500 coins. Look on the roof of the school for some awesome coinage. Once you have the Zombie Car, head back to the school playground to start your mission. Simply follow the alien car as best you can. Like before, although we had to acquire the Zombie Car to start the level, it's easiest to get through it with the Red Ferrini.
Pocket Protector - Nuclear Power Plant
You must safely get the toxic waste from the Power Plant to the Schoolyard in the allotted amount of time. Focus on control more than speed. Carefully cut through the cemetary on your way there. Once inside the Schoolyard, drive into the green tractor beam. Frink, the car, and the nuclear waste will be sucked up, then blow the ship. Your mission will then be complete.
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There's Something About Monty- Springfield Elementary
Grab a car outside, preferably the Ferrini. Follow the arrows toward the Power Plant. On your way there, you'll have to escape an alien car. Be sure to keep driving in the direction of the Power Plant at this time, as the time clock continues to countdown during this part of the mission. The cemetary shortcut is a good place to get some solid distance between you and the alien car. At the Power Plant, get out of your car and climb the wreckage up inside the building. Take your time and use your double jump skills to make it to the room inside. Collect all of the coins then continue climbing up the wreckage from the other opening in the room. Once over the ship, you will finally emerge in Mr. Burns's office.
Alien "Auto"topsy Part 1 - Power Plant, Burns' Office
Use the right wall and the fireplace to make your way to Mr. Burns. Once you talk to Burns, grab the map next to him and get outside to your car (Ferrini). Grab the nuclear waste from inside the plant before exiting the area, and make your way to the Schoolyard. Again, control over speed. Use shortcuts carefully. And again, drive into the tractor beam.
Alien "Auto"topsy Part II - Schoolyard
You know the drill now. Make your way with Spike to the Power Plant and avoid the Alien Car as best you can. Collect the Nuclear Waste in the Power Plant, and make your way back to the Schoolyard. Speed plays more of a role here, but control is still numero uno. Cemetary and trailer park shortcuts are essential to making the time. There's also a nice one using the ladder of a fire truck to the right of the Kwik e Mart as you're approaching it. Be oh so careful in the Schoolyard as there are still many obstacles that can, simply, screw you at the very end. I know this to be fact. Drive your car into the tractor beam. Also note that if the Nuclear Waste blows, you get time on the clock again to go back and collect the waste. Once you pick it up, the clock will reset so you can keep trying the mission without starting over from the beginning.
Alien "Auto"topsy Part III - Schoolyard
This time it's you and Grandpa. Race the Alien Car. Use your shortcuts and try to shove the alien car into obstacles and traffic. Once you win, pick up the Nuclear Waste. You have one minute, but you don't have to get completely there in that time...but, use the tire fire shortcut, then make a quick right for the trailer park shortcut. Go through the cemetary, and you'll eventually be approached by an alien car. Escape it, then use the remaining 30 seconds to get to the Schoolyard.
Secret Mission (Flaming Tires):
Speak to Smithers outside the Kwik-E-Mart. He'll send you on a Scavenger Hunt. The first item is on top of the Kwik-E-Mart. The second you have to get by jumping your car over the fire truck ladder ramp. The third is on top of the Lard Lad. Use the steam vent to get up there. Upon completion you will receive Mr. Burns' Limo.
"Smarch" Character - Inside Mr. Burns' Office
Hell Toupee - In the chasm in the Cemetary. Jump across the floating coffins to get there.
Human Cookbook - On top of the slide in the Schoolyard.
Soul Donut - Flanders' Backyard.
Krusty Doll - In small park by Simpsons' House.
Monkey's Paw - In the field next to the red barn.
Time Travel Toaster - On top of Lard Lad.
Unlocks new Bonus Game
Springfield Elementary Rooftop - 2
Power Plant Parking Lot - 1
Inside Mr. Burns' Office - 1
Trailer Park - 2
Field by Red Barn - 1 (climb up to the Silo so it reveals itself).
Schoolyard - 2
Simpsons' Backyard - 1
Flanders' Backyard - 1
Wiggums' Backyard (Green house, down the street from the Simpsons)- 1
Simpsons' Neighbor's backyard (not Flanders) - 1
Small Park by Simpsons' House - 1
Atop the bridge leading to the poor side of town - 1
Kwik-E-Mart Roof - 1
Gas Station next to Kwik-E-Mart - 1
Lard Lad (Donut Shop) Rooftop - 1
Krusty Burger Rooftop (by the Kwik-E-Mart) - 1 (There's a great RC Car up here, too).
At the dead end, just past the school - 1
Press "Vent Gas" Button in the Power Plant Parking Lot.
Turn on the Simpsons' TV.
Push the swings in the Simpsons' Backyard.
Ignite the Tiki in the Simpsons' Backyard.
Blow up the Krusty Lamp in Bart's Room.
Activate Bart's Scary Clown Bed.
Open up Flanders' Nuclear Shelter.
Push swings in small park by Simpsons' house.
Set off the silent alarm in the Kwik-E-Mart.
Get money from the ATM in the Kwik-E-Mart.
Play "Larry the Looter" in the Kwik-E-Mart.
Blow up the Squishee Machine in the Kwik-E-Mart.
Speak to the frozen man in the freezer in the Kwik-E-Mart.
Pull Fire Alarm in the school.
Play with the Fire Extinguisher in the School.
Race 1: Speak to the Zombie across the street from the Kwik-E-Mart.
Race 2: Speak to the Zombie outside the church.
Race 3: In front of Springfield Elementary, speak to the Zombie.
Unlocked: Open Wheel Racer.
Race 4 (Wager Race): Speak to the guy in the Power Plant Parking Lot