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Spider-Man 2 Walkthrough
Chapter 6 - Chapter 10

Spider-Man 2 Buy Spider-Man 2

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Spider-Man 2 Guide >
3. Chapter 6 - Chapter 10

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.


1. Introduction and Spider-Man 2 Home
2. Chapter 1 - Chapter 5
3. Chapter 6 - Chapter 10
4. Chapter 11 - Chapter 17
5. Hero Points, Tips and Extras
6. LB's Spider-Man 2 Review
7. ***Spiderman 2 Ad-Free and Printer-Friendly Walkthrough and Strategy Guide***



*Important Information About This Guide*

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LB's Ad-free and Printer-Friendly
"Spider-Man 2"
Walkthrough and Strategy Guide




Chapter 6: Cat and Mouse

Find the 5 Photo Op Tokens

Head to the yellow destination marker. As you get close to it, it will separate into five destination markers, each one representing a Photo Op Token. The tokens are on five different rooftops. Collect each one.

After collecting the tokens, there will be a robbery. Head to the blue destination marker. You'll meet up with Black Cat. Again, follow her to her destination. This earns you some hero points.

Go to Mary Jane's Apartment

Go to the white destination marker. Enter the front door to her building and read the note. Within the time limit, make it to the movie theater (yellow destination marker). The icon is by a dumpster. Change clothes there. Buy Level 3 Swing Upgrade from Store

Locate the nearest dollar sign on your Zoom Map and head there. Purchase the Swing Speed Level 3 Icon.

Earn 2000 More Hero Points

Do what you do best to earn points.

Chapter 7: Pride and Prejudice

Complete Daily Bugle Assignment

Head to the Daily Bugle (white destination marker). When you get there you'll immediately get a cutscene. When it's over, return outside and go to the blue destination marker. Enter the Metropolitan Arena, where you will star in a Special Event.

Upon entering you'll be thrown into a competition. It's you versus Quentin Beck. The goal is to catch more men in orange and toss them into the pits. However, you will only get a point if you toss a man into a green lit pit. This is a very easy challenge. Simply get near the men in orange and reel them in (hit your "Web" and "Evade" button at the same time). Then, toss them into the green lit pit ("Evade" button). You will deal with three waves of men. Simply repeat the process and you'll win.


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Up next, you'll have to make your way through an obstacle course of sorts. What's more, you have to make it through the obstacle course in a way so you aren't exposed to Beck's beam. If you get hit with the beam three times, you will fail, so stay hidden. From the get go, sprint right to the platform. Once on the platform, activate the switch (your destination marker will move) and you will be raised up. Wait for the platform to line up with the arrow barrier, then climb onto the arrow barrier as you would a wall. Climb up, then take the sliding arrow barriers over to the next platform. Hit the switch. The platform will move to another arrow barrier, with a flipping base. Don't worry about the base. Simply crawl along the arrow barrier again to the next platform. Hit the switch and ride the platform to the next barrier, which is has arrows that are alternately flipping. Crawl across the arrows quickly, so they don't flip on you. Move along the next platform. Cross the next set of arrow barriers, which are moving up and down. Finally, the you have to use the cover of the rotating platforms by crawling onto one, then crossing over to the backside as it flips. This is tricky. I found it much easier to simply swing to the final platform and take the hit from Beck. With this, your time in the arena is over. You have also completed your mission.

Earn 3000 More Hero Points Do what you do best.

Chapter 8: Sugar and Spice

Go to Doctor Octavius's Apartment

Head to the white destination marker in the Upper West Side. Change your clothes on the rooftop. After the cutscene, your "mission" will technically be complete. However, there's more to do.

Back outside, you'll get a challenge to make it to Mary Jane's play within a three minute period. When you get close, you'll get a cutscene of a group of bad guys blowing up and breaking into a building. Swing over there and take on the men (get the sniper on the roof first). Once they've all been knocked down, chase after the white truck. Land on top of it, then punch away. When the car's meter runs out, take on the men who emerge from the truck. Once you defeat them, continue along to the blue destination marker (Mary Jane's play).

Next, follow Black Cat as she moves through the city. Eventually you'll get to a point overlooking several men and a golden statue. Jump down and take on the bad guys. Focus on the men with guns first. Once you defeat them all, you'll find Black Cat has taken the statue.

Buy Level 4 Swing Upgrade from Store

After the Black Cat fight, check your map for the closest store (dollar sign). Enter and purchase the Swing Speed Level 4 Icon. Earn 3000 More Hero Points

Chapter 9: When Aliens Attack

Complete Daily Bugle Assignment

Head to the Daily Bugle (white destination marker). Enter, get you assignment, then exit out. You'll get a cutscene of aliens attacking a theater. Get to the theater (blue destination marker), enter, climb all of the way up the stairs, then enter the news conference. Inside you will see much destruction.

A clock will start counting down. This is how much time you have to rescue the first reporter. He is hanging off the ledge of the right balcony (yellow indicator). Get to the balcony, move to the ledge, then pick him up with your web. Carry him over to the large balcony from which you entered and set him down. He's safe. You should get another countdown clock around this time. This is the time you have to rescue the hanging man on the left balcony. Once you do this, the countdown clock will disappear. You have to now rescue the remaining four reporters in as much time as you need. One is up on the right balcony, then other three are on the main stage.

Upon saving the reporters, you'll have to take on the aliens. Since many are in mid-air, be sure to use your "Lock-On Camera" button. This helps you when you jump or fall from your web, as it slows you down and draws you in to the locked on character. Punch away at the aliens until they blow up. Once you've defeated all of the little guys, you'll be placed outside. Head to the blue destination marker, which is the Statue of Liberty.

Upon nearing the Statue of Liberty, you'll see a line of UFO's going to the Statue. Use the UFO's to attach your web and take you there. If you have problems and continue to fall in the water, slow down. You are probably aiming for a UFO which isn't the closest one to you. Find the closest one, and jump to it from the top of your arc.

When you get close to Liberty Island, you will see some red indicators appear. These are orbs you must destroy. Get up to them and get your swinging grove on. There are attachment points above the orbs, so if you're constantly swinging below or at level with the orbs, find the higher attachment points. When up high, use your "Lock-On Camera" to lock onto an orb. Swing, then release close enough to the orb that it draws you in. Punch it a few times to destroy it. This part is tough and it takes patience. Just remember, keep high and lock-on. If you fall to the bottom, connect to one of the lowered and surrounding UFOs, as it will carry you to the top.

With all of orbs destroyed, the force field at the top of the Statue will be eliminated. Swing up to the top, and do it quickly, or all eight orbs will reappear. At the top, avoid the rotating blade and punch the exposed "brain" until its health meter runs out.

With the brain destroyed, you'll be transported back to the island. Head to the blue destination marker, which is Mysterio's Lair (you have to climb into a window to access it). Approach the bookcase. When you find yourself outside the fun house, beat up the bouncy clown, then enter.

Inside, beat up the three bouncy clowns, then exit via the blue destination marker. You'll find yourself in a whacky house of mirrors. When you approach a mirror, your reflection will turn into an enemy. Take them on if they're bothering you, but your focus here is not on these enemies. Instead, approach the mirrors and start breaking them. When you see a beam travel to a broken mirror, you're in business. From here, count three mirrors over and smash this mirror. You will see another beam travel to it. Continue making your way around the circle, destroying every fourth mirror. When you've completed this, one beam will be created, opening up an exit for you. Take it. Exit out the door, then head back outside via the window.

Chapter 10: When Good Men Go Bad

Buy Level 5 Swing Upgrade from Store

Look to your map and find the nearest store. Head there and purchase your Swing Speed Level 5 Icon. Earn 3000 More Hero Points

Exit out of the store and start earning money. You'll get a yellow destination marker in the middle of it, letting you know NYC is being invaded by aliens. Travel to the aliens and beat them up for some hero points. Collect more and you'll get another blue destination marker, telling you to go to Dr. Octavius's demonstration. Head there and change your clothes.


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When you have control of Spidey again, you'll have four control panels to destroy. You must watch out for the pulsing shield which will send you flying if you're hit by it. You also have to look out for the electrical discharges coming at you (your head will glow white when those are coming). Watch and study the pulses for the longest opening. When you get an opening, punch the terminal. From the beginning, I had the best of luck swinging or jumping to the next panel (running isn't the way to go). Oddly, it was easiest to go right, and to work my way around to the terminals by moving counterclockwise around the room. Again, study the pulses as their patterns change. When you hit four, your mission is complete and you'll have earned some nice Hero Points. Go outside and earn some more.

Once you earn your 3000 points, head toward the blue destination marker. Here, defeat the aliens again (remember your Lock-On). After defeating them and after another cut-scene, go to the next blue destination marker. Again, you'll get a cutscene. When it's over head across town to the Daily Bugle, and you'll earn more Hero Points. Change your clothes and exit out.

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