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LB's "The Spiderwick Chronicles" Walkthrough and Strategy Guide
3. The Griffin - The Circles is Broken


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3. The Griffin - The Circles is Broken

1. Introduction - The Unseen World
2. The Goblin Army - Finding Lucinda
3. The Griffin - The Circles is Broken (below)
4. Field Guide, Sprites and 100% Completion

For our 100% complete guide (including Sprite and Faerie locations and Field Guide completion), please purchase one of the following:

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The Griffin



The Acorn in the Safe



Find Safe Combination



Back to Thimbletack! Climb those books and return to the hole in the wall. Once through, head right (instead of left, as you did before), and you'll be told you can now use the Jack to swing. To do so, simply point your ranged Needle at the Jack and shoot.

Note the Safe arrow on the ground, pointing to the wire. Ignore it for now, as the Safe is useless without the combination to it. Instead, continue forward and jump the gap. Look high on the nearby wall for a cockroach (30), then fall down to the ground to locate another. Return up top via the card wall, then jump through the circle to the right. Eliminate the cockroach here, then jump through the open doorway to the left.

Move forward to the pit (take out the critter along the way, then the one high on the pit wall), then use the hook on the left to cross over it. Enter the next area and fall all of the way into the area below to eliminate another cockroach. Next, carefully move across the pipe, and pop the roach waiting for you on the other side (your total should now be 36). Enter the bookshelves.


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Work your way left, then drop all of the way down. Move along the lowest shelf to find two more cockroaches then return to the open area with the platform. Jump from the platform to the above shelf, then move across it. Eliminate the cockroach along the way (39), then take the long wire down at the end.

In this next room, you'll find an additional 7 cockroaches for at total of 46. None are difficult to locate...just keep your eyes peeled and ears open. Work your way over to the overhead pipe, use it to cross the gap, then follow the arrows around and jump the gap. Use your Jack on the next gap, then continue quickly across the electrified pipes (use Thimbletack's sprint).

Finally, you'll find yourself in a small room with the Safe Code: 2862. Collect it.

Get Amber Acorn from Safe



Backtrack to the aforementioned arrow pointing to the safe. Follow the arrow and climb the wire up. Look high for your next cockroach. Next, move across the pipe, eliminate the next cockroach, then swing across the Jack. You'll land on the Safe's dial, and automatically open it up. Enter, then climb the money and grab the Acorn.

Return to the Study



Simply return to the Study to complete the mission. Your cockroach total at this point should be 48.

The Goblin Purge



Defeat all camp goblins



As Mallory, exit the house and make your way all of the way to the Goblin Camp, which is where you found Simon in the Quarry. (If you need direction, check the "Through the Woods" mission). On the way you'll have to lure five more Goblins to the Troll.

Upon entering the Quarry a 0/20 count will appear on your screen. If you haven't already, catch the Leathering Sprite near the shack, then head down the hill, where you will find the 20 Goblins waiting for you. (Note, it would also serve you well to collect the Bellflower Sprite in the area, as it increases the damage of your weapon).

The Goblins will come in packs of 3-5 at a time, so they are manageable. With that being said, if you need health after releasing the Leathering Sprite, return to the top of the hill and collect her again.

Once all 20 Goblins are down for the count, Redcap will reappear. Fight him as you did before: Wait for him to wind up his strike, then strike, yourself. This will remove Redcap's weapon from him, giving you a chance to get a few hits in. Repeat until Redcap runs away.

Taming a Griffin



Find the Griffin



Before making your way to the Griffin, make sure you have at least five Fire Salamanders on you. You can find three or four in the small fiery cave at the base of the Goblin Camp. Otherwise, simply keep your eye to the ground and look for these creatures.


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To find the Griffin you must first find a Cypress Tree Folk. The easiest one to get to find (and, perhaps, the only one) is the one in the middle of the Swamp, which is in the middle of the Deep Woods. The easiest way to get to the Swamp in the middle of the Deep Woods is to return to the Forest Road, and pass the two signs pointing to the quarry. Just after the second is a small dirt road to the right. Move along it and look right for a small cave leading to the Deep Woods (note, pass the cave and look left for a couple more Fire Salamanders). Pass through, move down the road, then note the swamp to your left. There's a platform with the Cypress Tree on it in the middle of the swamp. Either jump to the platform, or jump into the swamp and crawl through the log to reach the platform.

Upon finding the Cypress Tree Folk, activate it and you'll be warped to the Cypress Tree at the top of the Quarry. Climb the stairs to find the Griffin.

Feed the Griffin



Feed the Griffin five Fire Salamanders. If you're still short, simply explore the Deep Woods, as they're all around.

Return to the Mansion



Back to the Mansion



Get to the mansion



Use the Cypress Tree to return to the Deep Woods, then work your way back to the mansion.

Tree Folk to Tunnels



It ends up the Mansion is a bit unreachable. So, you're going to have to make your way to the Tunnels. Of course, the Tunnels were first accessed via the Cellar, so you'll need to use the Tree Folk to get there. Specifically, you're looking for the Oak Tree Folk.

Again, the tree you need is in the Deep Woods. To get there this time, move up the Forest Road and cross over the tree trunk. Avoid the Fire Salamanders, then enter the Deep Woods via the path to your left.

As soon as you enter the Deep Woods, note the path immediately to your right. Follow it around to the brown bush. If there's not a green sprite on the ground at this time, then wait for it to emerge from the bush. When it does, run circles around it until it gets dizzy and flattens the brown bush, thus revealing the Elm Tree Folk. Use it to warp to the Tunnels.

Get to the mansion



Drop out of the tree's alcove and move through the hole to your right. Make your way across the platforms as you work your way back to the Cellar. At the fork, take the path to the left and wind your way around the circle until you spot a platform with a cave behind it. Jump to it, enter the cave, then run forward to the Cellar. Once there, exit through the above door.

The Circle is Broken



Goblin Battle



Your goal is to keep the gang alive until Mom has finished the concoction. Mom is in the kitchen, which Jared and Mallory are in the front rooms of the house. Since Mom is without a weapon, give priority to her. If you see the health meter of your brother and/or sister falling, quickly run to their aid. Also, I found it easier to play as Jared (simply approach him and "Switch" if you want to do the same).

Mulgarath Chase




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Once the potion is complete, you'll get another cutscene, followed by a confrontation with the Mulgarath. Quickly run forward, then into the kitchen. Make your way behind the table and quickly get into the dumbwaiter. Pull yourself up to evade the Monster. If successful, the Monster will turn into a Snake.

Continue up to the Study, then, per Thimbletack's suggestion, continue to run. Run around the desks and bookcases toward Thimbletack. Press yourself up against the fallen bookcase to crawl over it. Continue forward and you'll be tossed outside.

Quickly jump the gap, then follow the on-screen instructions to climb the roof. Finally, cross the rooftop and climb the ladder to safety. Whew! Nice work, you Goblin Warrior, you.



A Visitor



Front Porch



Upon completing all other missions (99% complete) this one will pop up. Simply approach the Mansion's front door to complete it, and earn 100% completion. WOOHOO!

For our 100% complete guide (including Sprite and Faerie locations and Field Guide completion), please purchase one of the following:

LB The Spiderwick Chronicles Game Guide (w/ Screenshots):
Download Now - $7.95 | More info
LB The Spiderwick Chronicles Game Guide (text-only):
Download Now - $5.95 | More info

Get the LunaPass:
All Lunabean Guides for only $14.95!














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