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LB's Splinter Cell Double AgentTM (Splinter Cell 4)
A Lunabean.com Walkthrough and Strategy Guide
2. Kansas - Ellsworth Penitentiary

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00. 'Splinter Cell Double Agent' Walkthrough Options
0. Introduction & Tutorial
1. Iceland - Geothermal Plant
2. Kansas - Ellsworth Penitentiary
3. NYC - JBA HQ - Part 1
4. Sea of Okhotsk - Capture the supertanker
5. Shanghai - Hotel
6. NYC - JBA Headquarters - Part 2
7. Cozumel - Cruise Ship
8. NYC - JBA HQ - Part 3
9. Congo - Kinshasha
10. NYC - JBA Headquarters - Part 4
11. Endings and Bonus Level

12. Splinter Cell Double Agent Xbox and PS2 Walkthrough
13. Splinter Cell Double Agent Screenshot Walkthrough
14. Splinter Cell Double Agent Printable Walkthrough*
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Our Unofficial "Splinter Cell 4" PDF walkthrough and strategy guide provides a complete walkthrough for the Xbox 360 and PC versions of the game. This means all objectives are detailed and it guides you to a 100% stealth rating in every level.

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2. Kansas - Ellsworth Penitentiary



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Prison is something new for Sam Fisher. But, a Splinter Cell's work is never done, and if prison is what it takes to gain the trust of terrorists, then Mr. Fisher is going to serve time gaining that trust.

When the level begins Jamie Washington is outside your door, explaining his escape plan. He needs your help to start a riot. No problemmo.

Reach the central tower




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When Jamie leaves, face the poster in your room and use your "Action" button to rip it, revealing a hole (tribute to "The Shawshank Redemption"? Hmm.). Crawl through the hole, then move up the pipe. At the top, shimmy right, then drop down onto the platform. Hop into the open vent and crawl into the next room. Move left, to the red lit vent, then break it open. Crawl through. Checkpoint.

Open the trap door and fall into the room below. Here you will find a guard moving back and forth along the front side of the room. To your left is a computer. Access it (you'll remain in the shadows while at the computer). Opt for "Security Access" and hack the code. When this is done, select the "RE: RE: That damn code" e-mail. This will provide you with a code: 1403 (please note, this code could be game dependant). This is both the weapons locker code, and the code for a door downstairs. Exit out of the computer and move around the desk to the right.

On the other side of the desk is the weapons locker. Use the code on the keypad to open it up. Collect the three Smoke Grenades (if you want them), then exit out. Next, face the front of the room. You are looking to go right, as there's a locked door around the corner and a light switch on the wall to the left of the door (and to the left of all the circuit boxes). Before you do, you may care to SAVE, as this part can be tricky.

Wait for the guard to get to the left side of the room, then slowly make your way to the light (as always, when sneaking, you need to be crouched). As soon as the light is off, move over to the door and pick the lock.

Picking locks is fairly easy. Simply move the left control stick until you feel the controller vibrate. Keep it in that position until you hear a click and you see the pin move up. Usually locks have 2-5 pins that you need to pick depending on how secure the lock is. When all pins are picked, the door will be unlocked.

Here you must pick the lock quickly, as the guard is on his way toward you to turn on the light. As tempting as exiting the room via the now unlocked door probably is, don't do it. Return to your safe dark area behind the desk, then wait for the guard to turn his back again. Use this opportunity to slip out the door (of course, make sure the guard outside the room isn't coming your way when you opt to open the door).

Close the door behind you and move down the stairs. Pass through the door at the bottom, then crouch as you move through the next hall. Enter the next area and note the door to your left, along with a number pad to the right of it. Go ahead and enter the code you learned upstairs to open the door, but remain in position until the guard enters the room, examines the door, waits a few seconds, then leaves. When this happens, slowly enter the room (the guard will hear you if you move too fast) and head to the power box on the right side of the room. Quickly cut the cable to the metal detector, then move through it. Please note, if the guard is spotting you as you cross to the power box, either wait longer, or go for the left side of the machine, where you will actually find a hackable control panel.

Once you are through the metal detector and safe in the darkness, move to the far wall and turn left. The guard should be walking toward you. As you wait for him to pass, note the light switch on the wall. Once the guard passes you and takes position beyond (or inside of) the metal detector, move toward the light and flip it off. Move over to the door, pick the lock, open it up, and enter the next room. Do this fast, or you will get caught.

You can fairly safely move right, so, remain crouched and do just that. Next, you'll want to cross the room behind the shooting prisoners. Use the pillars for cover and move across when you feel you have an opening. It's a good idea to save before making this cross, as sometimes you can cross without being hit, sometimes you'll get nailed. There seems to be no rhyme nor reason behind what happens when, but, if you do get hit an alert will go out and you won't earn 100% stealth.

Once you're across, turn the corner again and make your way over to the open door. Move through it. Checkpoint.

Open cells (JBA)



Slip into the shadows on the left side of the staircase. Wait for the guard to get to the bottom of the stairs, then immediately slip behind him and quietly move up the stairs. Pick the lock on the upstairs door, then move through it. Close it behind you.

Wind your way around to the stairs, then climb them, along with the next set, to a platform with a computer. Remain on the staircase, as there should be a guard with a flashlight on the platform (or on his way down). You can fairly easily slip behind him as you make your way to the staircase on the other side of the room. However, you should note he occasionally doesn't come down and just hangs out on the next staircase. If that's the case with you, lure him down with a whistle (although I'd just reload, as it's much easier to not have to deal with him). Also note, as you sneak, there's a square box to your left. Inside it is the Riot Gun. Grab it if you want, but, if you're going for stealth and skill here, you won't need it.

Climb the next set of stairs and access the computer at the top. Hack the "Security Access" folder, then opt to "Open all cell doors". You will lose some NSA trust for doing this, but, it's an objective, so you must do it.

Help Jamie Washington Escape (JBA)




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Continue up the next set of stairs, then hack the elevator panel. Enter, then hit the "^" button to ride it up. Exit the elevator and make a left U-turn.

To your right you'll spot broken glass and a pole. Move through the glass and climb the pole. At this time you'll get a new Primary Objective, Rescue Jamie from Guards. Keep moving, as you must move fast in order to complete this objective.

Rescue Jamie from guards



Once you reach the top, shimmy left and pull yourself up. Turn around. Jamie and the guard are on the other side of the gap. Move across the narrow bridge then run at the two. This will catch the guard by surprise and Jamie will knock him out, hence, completing the Secondary objective.

Hijack helicopter



At this point, Jamie will be talking to you. Don't stick around to hear what he has to say. Instead, pick up the guard's body and carry it somewhere dark (between the block structures is good). Place it in the darkness, or it will be found and will count against you. Next, move left and down the stairs. Cross the rooftop to the right and you'll spot a little building. Turn the corner to find the door, enter it, climb the ladder inside, and the mission will be complete.

Stealth: 100%

Rewards:
Ultrasonic Emitter
Wall Mine - Stun

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