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LB's Splinter Cell Double AgentTM (Splinter Cell 4)
A Lunabean.com Walkthrough and Strategy Guide
3. NYC - JBA HQ - Part 1

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3. NYC - JBA HQ - Part 1

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00. 'Splinter Cell Double Agent' Walkthrough Options
0. Introduction & Tutorial
1. Iceland - Geothermal Plant
2. Kansas - Ellsworth Penitentiary
3. NYC - JBA HQ - Part 1
4. Sea of Okhotsk - Capture the supertanker
5. Shanghai - Hotel
6. NYC - JBA Headquarters - Part 2
7. Cozumel - Cruise Ship
8. NYC - JBA HQ - Part 3
9. Congo - Kinshasha
10. NYC - JBA Headquarters - Part 4
11. Endings and Bonus Level

12. Splinter Cell Double Agent Xbox and PS2 Walkthrough
13. Splinter Cell Double Agent Screenshot Walkthrough
14. Splinter Cell Double Agent Printable Walkthrough*
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Our Unofficial "Splinter Cell 4" PDF walkthrough and strategy guide provides a complete walkthrough for the Xbox 360 and PC versions of the game. This means all objectives are detailed and it guides you to a 100% stealth rating in every level.

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3. NYC - JBA HQ - Part 1



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Begin by following Jamie to your room. Once here, Turn around and face Moss, then follow him to the training course. Moss gives you 25 minutes to complete the training course, and do whatever else you can do that will fit into the time frame. You need to be back at the training course entrance before the time runs out, or you'll lose JBA trust.

Complete training course (JBA)




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Before entering the training course, you should understand how it works. Ahead of you is a series of open and closed doors. Your goal is to make it through all of the open doors to the safe. However, between you and the open doors are obstacles (mostly in the form of lasers). If you trip one of the lasers, the "open" door will shut. This will force you to backtrack and find another route and another open door. Below you will find the walkthrough written with the assumption that you are making it through each of the obstacles untouched. It's not that difficult to maneuver on your own. However, if you are someone who has trouble with such training obstacles, you may care to save often to ensure that the guide meets your complete needs.

Begin by entering and moving left. At the end, make a right U-turn. Crouch and move under the first laser. From here, wait until you spot several parallel lasers in front of you. Get close to them. When all but the top one disappears, move forward.

Head left and pick the lock on the barred door. Note the three lasers ahead of you, and focus on the one closest. When it disappears, move past it, but just a step. Wait for the second laser to appear and disappear, then move past it. Finally, wait for the third, and continue around the corner to the right.

Climb the ladder, stand up, then press your body against the wall. Move along the narrow ledge. On the other side you'll run into a peg attached to the wall. Opt to "Use Rappel Rope", then lower yourself to the below ledge. Crouch and fall through the opening.

Stand and slip through the narrow passage to your right, then fall left. Continue left (past the closed door) and locate the rope. Stand at its base then climb it up. Move toward the next peg and opt to rappel down. Carefully lower yourself, avoiding the two moving lasers as you go. This can be difficult, so you may care to save before you fall. If you do trip the lasers and don't want to restart, you may feel trapped here. Just remember that you can climb the cage back up to the top and go through the previously closed door then find your way back.

Continuing on, move through the open door and turn right. Here you'll encounter a couple of lasers, one above and one below some square structures. Focus on the above laser. When it starts moving away from you, climb the structure ("Jump" button). Follow it and you'll automatically fall down to the area below. The second laser will be behind you. You will automatically be in a crouched position, so, move through the structure and go left again.

This time you simply have to climb over the three structures while avoiding the above laser. Do so, then move up the stairs at the end to locate the safe. It's safe cracking time.

To crack a safe you must get each of the disc tumblers in the right position. You'll know they are in the right position when you feel a vibration and/or when the disc lights up. Like real combination locks, you must change directions when spinning this lock. So, begin by spinning the lock clockwise (control stick or directional keys). Eventually the disc closest to you will begin spinning. When it does, wait for it to turn green, then stop. Next, spin the discs counterclockwise. Be very careful this time, as, if you miss the sweet spot, the entire lock will reset. When the second disc is set, spin clockwise again to successfully crack the safe. Checkpoint.

Upload trojan to JBA server (NSA)




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At this point you should have about 20 minutes left. Move through the exit door and up the ladder. Open the trap and crawl through. You'll find yourself in the room where you began the obstacle course. Move up the stairs, then move through the open door to the left. Move down the hall, where you'll come to an area overlooking a meeting room. Move down the stairs and continue straight, past the glassed office and down a couple of stairs. To your right will be a locked door and a keypad. To the left of that keypad is a light switch. Turn it off then hack the door. Pass through it, then close it behind you. You are now in a restricted area, and you cannot afford to be seen.

Immediately drop through the opening to your left, then slip behind the narrow opening between the desk and the wall. This will keep you out of the camera's sight as you move left. Before popping out, wait for Jamie to enter the room. When he does, move toward the door (stay in the shadows), open it up, then close it behind you. Sneak over to the stairs, then take a few steps left. Locate the trap door in the floor, open it up and fall through.

Move under the grate, toward the two men having a conversation. Move past them and find the next trap door at the end, on the right side. At this point one of the above men should have left the area (or is close to doing so), and the other is sitting down at a nearby computer. Open up the trap then access the server in front of you. Hack it, then install the trojan. Checkpoint.

You should have about 16 minutes left.

Get professional background info (NSA)



Before leaving the server area you have a quick Profile Objective to complete. Inside the file cabinet, which is to the right of the computer with the man on it, is the professional background info. In order to access the info, you're going to need to move the man. To do this, sneak behind him and make your way back to the entrance to the room. Here you will find a light switch. Flip it off, then immediately make your way toward the computer. Get as close as you can (you should be able to climb the stairs, then move right and just past the server before the man starts moving). Stay either right or left (so the man doesn't run into you), then, the second you are passed, go for the cabinet. Open it up and search away.

Bug antenna on the roof (NSA)



By the time you've completed the objective the lights will be back on and the enemy will be walking your way. Sneak right and slip down through the trap door. Scoot over into the shadows and wait until the man is back in his chair, otherwise, he'll spot you in this restricted area. When he's seated, move under the grate and exit the server room.

Again, sneak behind the desks to avoid the camera, climb up the ledge, and exit. You are no longer in restricted space.

Backtrack to the stairs and take them to the upper level. Move around the balcony to the left. Pass the medical room and note the ladder ahead of you. Climb it. Quietly move around the catwalk to the open hole to the right of the two men. Move through it and slowly up the next ladder.

At the top of the ladder, use your camera to peer over the edge and make sure neither of the two rooftop men are looking at you. When the area is clear, pull yourself up and quietly move right. Look around the corner for the other man. Move right (the bars will be on your left, use the crates for cover). Sneak all of the way to the open barred door. Enter, then sneak to the backside of the structure, which is the rooftop satellite. Pick the lock on the power box, then pierce the cable. Consider the antenna bugged.

You should have about 12 minutes left at this point. Sneak back through the open door, then open the trap on the other side and climb down. You'll be back on the catwalk. Take the ladder down to the main level.

Get JBA member medical files (NSA)



Enter the medical room to your left. Here you will be introduced to Enrica. After a quick conversation she'll disappear into the small office behind the medical room. This is where the Medical Files are, which means you need to quietly enter while Enrica is there. The best way to do this is to turn off the lights in the main room, then sneak up to the door. Pick the lock, open the door, and take a couple of steps to the file cabinet. Search it for the files and you'll be done. Enrica is none the wiser.

Practice at firing range




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Your last objective for this level is fun and easy. You should have more than enough time to complete it (if you have over 5 minutes, you're good). However, I do suggest saving before playing, so, in case you fail at accomplishing the goal within the time limit, you'll have the opportunity to try again.

The firing range is near the obstacle course. To get there, exit the medical room and make a quick U-turn to the left. Move to the end of the hall, then through the door to your right. The firing range will be behind the barred door to your left.

In order to complete the objective, you must beat the standing high score of 75. Approach the rifle and take aim at the targets. You have 30 bullets, and you can earn up to five points per target. Take your time. I even opted to stay focused on one row. And follow the on-screen instructions to hold you breath (and steady your shot). Once you've beaten the high score, your duties will be complete. Since you've completed all primary and secondary objectives, simply head to the spot where Moss left you (out the door and down the stairs) and Moss will appear momentarily. Follow him when he does appear. Of course, you may care to save before you do, as you have a decision to make...

Kill Cole Yeager (JBA) -- Don't Kill Cole Yeager (NSA)



This is not a "critical kill", meaning your decision here won't affect the game much. If you opt to kill him, your trust with the NSA will go down, and your trust with the JBA will go up. The opposite it true if you opt not to shoot him. However, there's still so much gameplay ahead, that this decision is relatively meaningless...and Cole with die either way. So, do as you wish. I went for the kill.

Stealth: 100%

Rewards:
Electronic Lock Pick
Gas Grenade
EMP Device - Enhanced


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