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LB's Splinter Cell Double AgentTM (Splinter Cell 4)
A Lunabean.com Walkthrough and Strategy Guide
7. Cozumel - Cruise Ship

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7. Cozumel - Cruise Ship

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00. 'Splinter Cell Double Agent' Walkthrough Options
0. Introduction & Tutorial
1. Iceland - Geothermal Plant
2. Kansas - Ellsworth Penitentiary
3. NYC - JBA HQ - Part 1
4. Sea of Okhotsk - Capture the supertanker
5. Shanghai - Hotel
6. NYC - JBA Headquarters - Part 2
7. Cozumel - Cruise Ship
8. NYC - JBA HQ - Part 3
9. Congo - Kinshasha
10. NYC - JBA Headquarters - Part 4
11. Endings and Bonus Level

12. Splinter Cell Double Agent Xbox and PS2 Walkthrough
13. Splinter Cell Double Agent Screenshot Walkthrough
14. Splinter Cell Double Agent Printable Walkthrough*
*Purchase required to print guide

*Important Information About this Guide*

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Our Unofficial "Splinter Cell 4" PDF walkthrough and strategy guide provides a complete walkthrough for the Xbox 360 and PC versions of the game. This means all objectives are detailed and it guides you to a 100% stealth rating in every level.

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7. Cozumel - Cruise Ship



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Place smoke bomb (NSA)



Begin the level by jumping over the balcony. Shimmy right, climb the bar, and continue right. Shimmy around the balcony with the two guards, and pull yourself up and over the next balcony. Enter and slip behind the pink buffet to your left. Wait until Enrica hacks the slot machines and the guards run past you. Continue to the far side of the pink buffet and look for another guard. If he's there, wait for him to pass, otherwise, step out and work your way to the opposite end of the the room while staying in the shadows of the left wall.


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Pass the rotating car display to your right, then check your 3D Map. Note the "Vent" destination is diagonally across the room from you. Use the shadows to get there, as there may be some guards in the area, and step into the barred "Counter" area. Note the power box to the right. To the left of it is a small square. Approach it and place the Smoke Grenade. When this is done, access and hack the power box to turn off the lights. Move toward the open door.

Place the JBA's bomb (JBA) -- Get detonation frequency (NSA)



Sneak along the left wall. As you're sneaking, a guard or two may pass you. Let them, as they won't see you. Sneak to the first door to your left and pick the lock. Move through the door. Checkpoint.

Move up the stairs, where you may spot a man on the landing. Whether he is there or not, use the Pistol's OCP on the two lamps above the landing. Sneak behind the man then up the next set of stairs. Once you reach the top, move through the unlocked doors to your left.

Move along the left wall a few steps and look right. You need to make it all of the way across the room without being spotted by any of the guards. It seems harder than it is. Just watch the guards and use the various tables and structures to stay out of their line of sight. Honestly, I was able to make it across just by moving when the guards were walking away from my path, but, their paths can change, and not everyone will have such an easy time. Also, the second half of the room is pretty well covered by shadows, so, if you can make it there, you're pretty much good to go. (Oh, and if fighting does break out, shoot the aquarium for fun).

Find the hallway and make your way down it. At the end is a small room with an elevator and two guards. Find yourself a dark corner outside this room and wait. Eventually the two guards will leave the room. When they pass you, move in and call the elevator. Enter. If you've made it this far without any alerts, you will have completed the Reach pool deck without alerts objective. Checkpoint.

When the elevator reaches the top floor, you are told there is someone on the other side of it. Look up and note the open hatch. Stand under it, face the back wall, and pull yourself up. Wait for the guard to enter the elevator and leave. Give him a few seconds then drop down. Stay left and move forward a few steps.

At the lounge chairs you'll ask Enrica for a distraction. Wait for her to set the fountains off. The guards will check it out, the move away. When they move, head for the pool and hop in. Swim to the other side. When you reach the shallow end, swim left and pull yourself out. Note the stairs ahead of you. Make sure no one is looking and make your way up them.

At the top, use the buffet tables for cover as you make your way to the door with the security camera above it. Make sure the guard in the area isn't looking, OCP the camera, then slip through the door beneath it. Checkpoint.

Move through the right door and watch as a guard emerges from the steam room. While his back is to you, take the time to enter the dressing rooms to the right. As you turn the corner to move left, note the guard at the other end, and the light switch. Flip the light switch, then move toward the guard, and through the plastic sheet to your right. Continue through to the open door and enter the bathroom. Stand at the next plastic covered door and wait for Enrica to increase the steam.

Enter the steam room and move around the right wall to the "waterfall". Climb the ledge, then climb the next ledge to the above vent. Break it and climb through. Checkpoint.


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Wait for the man to leave his room, then flip off the lights and open the door. The man who was just in his room should be at the soda machine to the right. Sneak toward the door and hack it open. Move through the open door and down the stairs.

Wait on the stairs and look around the left corner. You want to get to the door directly across the way, but there are many men between you and it. For this reason, it's actually easier to make a right U-turn at the bottom of the stairs and move to that door by following the walls there. Here, you will often find yourself hidden behind the servers and controls. As you approach the door, wait for the man on the outside to enter and walk to the stairs. When he moves up them, pass through the door, and sneak your way over to the zipline. Jump up and ride it down. Checkpoint.

Jump over the railing and roll down to the lower level. Peer around the left side of the stairs to watch the two men have a conversation at the door. One man will leave, the other will step outside the door. He'll wait on the left side, then move right. Wait for him to turn the corner, then approach the door and pick the lock.

Once inside, move to the back side of the barrier and "Place Bomb". When this is complete, hack it to acquire the detonation frequency.

Dive to extraction



Move to the small room's entrance and make sure no one is looking (I had to wait for the guard, who was in front of me, to move right, then return to position before making a move). Sneak right and note the door under the stairs. Work your way over to it, pick the lock on the panel and open it up. Use the computer to lower the platform, then step out onto it and dive into the water below. Done.

Stealth: 100%

Rewards:
Gas Grenade - Attachment
EMP Grenade - Attachment


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