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LB's Splinter Cell Double AgentTM (Splinter Cell 4)
A Lunabean.com Walkthrough and Strategy Guide
9. Congo - Kinshasha

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9. Congo - Kinshasha

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00. 'Splinter Cell Double Agent' Walkthrough Options
0. Introduction & Tutorial
1. Iceland - Geothermal Plant
2. Kansas - Ellsworth Penitentiary
3. NYC - JBA HQ - Part 1
4. Sea of Okhotsk - Capture the supertanker
5. Shanghai - Hotel
6. NYC - JBA Headquarters - Part 2
7. Cozumel - Cruise Ship
8. NYC - JBA HQ - Part 3
9. Congo - Kinshasha
10. NYC - JBA Headquarters - Part 4
11. Endings and Bonus Level

12. Splinter Cell Double Agent Xbox and PS2 Walkthrough
13. Splinter Cell Double Agent Screenshot Walkthrough
14. Splinter Cell Double Agent Printable Walkthrough*
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Our Unofficial "Splinter Cell 4" PDF walkthrough and strategy guide provides a complete walkthrough for the Xbox 360 and PC versions of the game. This means all objectives are detailed and it guides you to a 100% stealth rating in every level.

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9. Congo - Kinshasha



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Bug the secret meeting room (NSA)



As you start the level you are left standing with your back to the back end of the truck. Turn around and move to the opposite side of the room, where you will find another parked truck to your right. Move toward the rear of the truck and look around the backside (to the right). Here you should spot a guard emerging from the large square opening. Let him do so, then wait for him to turn his back and walk away from the opening. When this happens, climb through the opening, yourself, and access the elevator. Ride it up. Checkpoint.

Exit the elevator very quietly. Crouch and move to the left side of the open door. Stick your back up against the wall so you can see what's going on in the kitchen without letting the to men see you (it's very important they don't see you, or the following will be quite difficult). When the two men break up, one will move away from you, the other will move toward you (after checking something out on the right side of the room). Let the man enter the room you're in, and, the second he passes you, move from the wall and enter the kitchen. Move along the left side so you aren't spotted when he turns around.


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Work your way to the open door at the end of the kitchen and slip through it. Wait and you should hear gunfire. The men in the other room are shooting at an outside helicopter. Enter the large room and immediately go right, sticking close to the way. Work your way to the windows, where you will spot one that has been blown out. Slip through the window and fall off the ledge so you grab onto it. Shimmy right, all of the way to the pipe and climb it.

Once you reach the top, wait. Watch as a guard emerges from the above door and moves right. He will do some dinking around, and he'll even look over the ledge, so don't move until he's completely passed you to the right. When this happens, climb over the balcony, then slip through the open window across the way.

Here you will find two doors. Go to the one on the right (it should be wide open), then quietly move across the hall to the double doors and slip through them.

Wait against the closet as the two men in the room finish their conversation. One man will head right (past you), the other will move left (into the bedroom). Slip past the first man and make your way into the bedroom. Watch as the guard here looks under the bed, then stands before the open door. Enter the bedroom and stay left. There's no need to enter the bathroom, but do press yourself against the small bureau on the left side of the room. The second the guard moves right, to look under the bed a second time, slip past him and move through the door. Quickly jump over the left side of the balcony, and move along the ledge to the large sign. Climb it to the top. Checkpoint.

Jump from the top of the sign to the rooftop ledge and shimmy right. Pull yourself up, then move right. Climb the ladder, then move to the left side of the large AC unit and look forward. You will see guards shooting at the helicopter. Run toward them, then note the stairs to your left. Climb them and enter the small rooftop building.

Pick the lock on the power box, then hack the system and select "Detonation Control". The will open the hatch to your right. Fall down into it.

Crouch and move down the ladder. Turn around and slip through the narrow passage between wall and bars. Slip under the low pipes, then climb the pipe in front of you. Continue moving with the pipe along the ceiling to the end. Drop down then move left to find the hatch. Hack it open, then drop down so you catch the pipe below.

Shimmy left, avoiding the two laser fields, then move down the pipe. Wait for the next laser field do disappear, then press yourself against the wall and move along the narrow ledge. Climb the next pipe, shimmy left, turn the corner, then work your way along the pipe that is above the middle of the room. At the end you'll get a "Use Wench" opportunity. Take it. Actually, SAVE, then take it.

Lower yourself to the table below and "Use Microphone". If you made it this far without alerts, this completes the Avoid all alerts objective.

As soon as you place the Microphone, pull yourself back up to the ceiling. If you take too long, you will be discovered and the mission will be over (this is why I had you save). Remain in place throughout the entirety of the conversation below. When the conversation comes to an end, you will have completed the objective.

Return to parking lot (JBA)



When everyone leaves the room, drop down and exit via the main entrance. Move toward the broken section of wall and opt to rappel down to the ground. With your back to the wall, move to the left door and enter the bathroom. Locate the floor vent and crawl through it. At the end, fall through the vent below and run out the door. You are in the parking lot and Emile is waiting for you. Speak with him to complete the objective. Run up the ramp for a Checkpoint.

Retrieve plans from the camp (JBA)



Prevent the execution (NSA)



Wait for the truck to drive away and blow up. When this happens, approach the fence and cut it. Move through the opening and move forward, staying left as you go. Here you'll spot a guard moving from left to right. Follow him, but keep to the right. Move behind the rusted car and watch as the guard stops, then faces left. Move behind him to the crates across the way, then use them for cover as the guard moves in the other direction. When all is clear, move through the opening, then immediately hang a right.

Wait at the end of the building and look left. Arm your SC-20K with a Sticky Shocker, then use it against the man you see walking right to left. Quickly approach him and look left. Here you'll spot another man who is about to kill a group of people, execution style. Shoot him with the second Sticky Shocker. Congrats, you have prevented an execution. Feels good, eh?

Move past the freed men and down the alley. At the end, look left, make sure no one is looking, then cross to the blue phone booth across the way. Pull yourself up and onto its roof, then through the above window. Hello kitty. Checkpoint.

Save woman on the bus (NSA)




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Move through the open door, along the trail of blood, then through the hole in the wall, so you land on the left side of the bus (if you try to walk on top you'll be spotted). Move to the end of the bus, then run to the door across the way. You can't open it, but it's a destination. Move right, to the front side of the building. From here, cross the street and fall into the large pipe lining the street. Crouch and move along this pipe to the end. Make sure no one is above you (wait if they are) then pull yourself out, and enter the flipped bus ahead of you. Inside you'll find a woman. Pull the chair off her leg to set her free.

Retrieve plans from the camp (NSA)



Follow the woman through the smoke and the flames, and you'll emerge at the other side of the bus. Hide behind the yellow car as you watch the guards check under the truck ahead of you. When they come back out and move to the front of the truck, make a beeline for that truck (moving along the left side) and crawl underneath it from behind. When Sam is done crawling, he'll automatically flip and hang onto the truck's pipe. Wait in this position until someone gets in the truck and drives you to a new destination. Checkpoint.

Roll out from under the truck so you pop out on the passenger side. Quickly move around the truck ahead of you, then into the first in the two of tents (you'll see a man at a computer in the tent you want). Move past the man and wait behind the crates until the man runs out. When this happens, access his computer and hack the secure file. From here, opt to "Download Plan".

Find CIA agent Hisham Hamza (JBA)



Exit the tent and go right. Make you way to the backside of the tent, then cross to the next tent. Cut the material and make your way to the front of the tent. Watch out for a guard to your left. When his back is turned, sneak behind him, then slip through the generators to the right. Continue to watch him. When he moves right, step out and follow him. He'll move between the generators, you move past him, to the fence door. Open it up, then move under the radio tower and up the ladder.

Once you reach the top, make your way to the backside for a Checkpoint.

Here you will be given the option of killing Hisham. Walk up to the Sniper Rifle and take hold. If you want Hisham dead, shoot him. If not, shoot the man in the red beret. If you opt to kill Hisham, it counts as an anti-NSA deed, and may cost you the bonus mission at the end of the game. (If you want the bonus mission, you can only commit one of the three anti-NSA deeds. One is blowing up the cruise ship. Two is killing Hisham. Three is yet to come). However, killing Hisham allows you to skip rescuing him in the next section. The choice is up to you. The harder option is keeping him alive, and, since this isn't a guide for wusses, I opted to keep him alive by killing the red beret man. For the sake of the next section, I suggest you do, too.

Once the shot has been fired, remain in position until the radio tower blows up.

Rescue Hisham (NSA)



Again, if you opted to kill Hisham, you won't have to do this. Instead you'll get a Reach Fence to Extract objective. You should have little trouble making your way there, particularly if you use the 3D Map. However, I recommended keeping Hamza alive, as rescuing him is the more difficult option and it shares many of the same routes as pure extraction. In other words, if I guide you to rescue Hisham now, finding your way to extraction will be easy if, by chance, you opt to play through the game again and choose the kill Hisham.

Zip down to the burning building. Carefully approach the open door and watch as the next room blows up. Enter and drop through the hole. Move through the bus to the left and exit on the left side. Move right and into the next mass of wreckage. Continue moving inside the wreck to the end, where you'll fall out into a large open pipe. Make your way left, then enter the crashed plane. Move through it. Checkpoint.

Fall out the right side of the cockpit, then continue along the diagonal path through the palace's broken windows. Wait in the corner and watch the man to your right. When he bends down and examines the dead man to the left, sneak behind him and cut through the middle of the room to the opening on the right. Continue through the hole in the sandbags. You will be outside the palace again. Make your way left, then turn the corner so you are moving along the back side of the palace. Look through the open window and spot Hisham. A guard will be yelling at him. Save.


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This next part can be quite tricky (hence, the save). Wait for the guard to turn his back and walk away from Hisham. The second he does, move in behind Hisham, and free him. Quickly turn around (180 degrees) and move through the tipped over plant. You need to move fast so Hisham moves fast. If he doesn't move fast, and is spotted, your chances at a clean getaway are slim.

With Hisham behind you, move through the sandbag opening to the outside. Notice the hole in the wall across the way (and a bit to the left). Carefully make your way over to that hole, as there's a guard on the other side of it. If all went smoothly, he'll have his back to you as you cross through. If it didn't, toss a Flash grenade his way to temporarily blind him as you and Hisham move past (this, of course, is tough...it's much easier if you didn't alert him in the first place).

Move straight down the alley and hang a left at the intersection. Take the "Extract Hisham" option, then remain in place until the level comes to an end.

Stealth: 100%

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