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Lunabean's Splinter Cell: Pandora Tomorrow Strategy Guide - PS2 VERSION
Dili, Timor


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Splinter Cell: Padora Tomorrow - PS2 VERSION
Splinter Cell: Pandora Tomorrow

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Splinter Cell: Pandora Tomorrow >
2. Dili, Timor

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.


1. Introduction and Gameplay Notes
2. Dili, Timor
3. Paris, France
4. Paris-Nice, France
5. Jerusalem, Israel
6. Kundang, Indonesia
7. Komodo, Indonesia
8. Jakarta, Indonesia
9. Los Angeles
10. Splinter Cell: Pandora Tomorrow Review
11. Splinter Cell: Pandora Tomorrow Ad-Free and Printer-Friendly Walkthrough and Strategy Guide - PS2 VERSION (US and International)

*Important Information About This Guide*


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This walkthrough and strategy guide is free for those of you who use it for quick and occasional reference. However, we have made a beautiful bookmarked guide in Adobe .PDF format for those of you who would like to print this guide out, or for those of you who will be using this guide extensively. The $4.95 version of the guide is ad-free.

By purchasing such a guide you are supporting Lunabean.com, a site that supports free online content by asking their web savvy users to support sites that support free online content. We also must remind you that printing out the free guide is stealing, and stealing is bad karma.


LB's Ad-free and Printer-Friendly
"Splinter Cell: Pandora Tomorrow"
Walkthrough and Strategy Guide

(PS2 VERSION)

Dili, Timor

The first thing we always do in games is to invert the Y-Axis and check the controls. Go into your Start Menu and select "Controller". Here, check the "Invert Y-Axis" option and view your button options. Once everything is set as you like it, return to the game.

Consider this your hands on tutorial. Lambert will tell you what you need to do when you need to do it. Move forward to the dock. You will be told to grab it. Do so, following the instructions. On the dock you'll be told about your Stealth Meter, which indicates how well you are lit. You want the sliding bar to be along the left side as often as you possibly can. This means you are well hidden and it's difficult for enemies to spot you, which is a good thing. The game is set up so you can often shoot out light sources to keep that sliding bar in the safe zone. Here is no exception.

Pull out your Pistol with your "Weapon" button and take aim at the hanging light. Shoot a bullet with your "Primary Fire" button and the light will go out. Continue along the dock and you'll be told of the flashing envelope indicator which will let you know that there's a new goal or message in your Opstat. Check your Opstat and note that your goal is to "Infiltrate the Embassy".


Infiltrate the Embassy


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Continue forward and you'll be told of your "Quick Inventory Button". Get familiar with it as you'll use it often. Approach the ladder. Notice the beam of light coming down. Look up and shoot out the light bulb from the hanging light above. Get used to doing this, too. At the ladder move toward it and you'll automatically climb it. At the top move to the opening and you'll be told of Ziplines. Stand beneath the line and jump up with your "Jump" button. You'll automatically grab it (if you're placed appropriately underneath it) and zip to the opposite side.

From where the zipline places you you'll be told how to grab beams. It's just like the zipline. Simply position yourself underneath them and jump. Move across the water and you'll be told how to bring your legs up by hitting the "Jump" button again. You should always bring your legs up when crossing beams as it makes you less visible. You can also shoot weapons from beams by hitting your "Weapon" button. Hit it again to get back on the beam normally. At the opposite side, hit the "Crouch" button to fall. Brunton will speak to you, telling you this is a non-lethal mission. This means you cannot kill anyone. You can take them out from behind or elbow them, as these are non-lethal moves.

Move right and around the corner. Approach the door and you'll have two options: "Optic Cable" or "Open Door". Hold down the "Interact" button and select "Optice Cable". Note that this allows you to see what's on the opposite side of the door. Hit your "Interact" button again to go back to normal and then select "Open Door". Pass through the door, and approach the next door. Here you'll get a new option: "Pick Lock". Follow the instructions to do so, then open the door.

In this next room there is a vertical pipe. Just like the ladder, approach it and you'll automatically climb up. Note the grate in the corner of the room. Select "Jump Down" and pass through the open door.

Checkpoint.

It is now dark. You'll be told how to activate your "Night Vision Goggles" by pushing Left on the D-Pad.

Pass through the open door and move along the ground. You'll be told how to crouch at the opposite porch. Do so and move under the porch to the opposite side. Go up the next set of stairs and move across the next porch. Before heading down the next set of stairs, collect the 5.72 Ammo. Approach the fence and you'll be told how to do a wall sneak. Make sure you are standing and hit the "Back to the wall" button and scoot yourself through the narrow space. At the end of the fence you'll be taught how to peek around the corner. While peeking, hit your "Interact" button to perform a "SWAT turn". Perform a SWAT turn.

You will now see an enemy sitting on a crate facing you. You need to shoot out the lantern and you'll be told to take out your Pistol while your back is against the wall, while "Peeking." Do so with your "Weapon" button and shoot out the lantern or, use the method at the end of the next paragraph.


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As soon as you do so, the enemy will go and investigate the lantern. Quickly remove yourself from the wall, get in your Crouch position and approach him from behind. When you are close enough to him you will get an "Interact" option at the top of the screen to "Grab Character". Do so with your "Interact" button, then knock him out with your "Primary Weapon" button. This method can be a pain. Don't even deal with shooting the lantern while your back is to the wall. Instead, crouch, pull out your gun, shoot the lantern, put away your gun, and then move in on the enemy while he investigates. When you get the "Grab Character" option, do so. Then, knock him out with your "Primary Weapon" button. I played PT on the Xbox more than I care to admit and this stupid little area took me about 12 tries before I was able to grab him. Don't get frustrated. Anyway, hide his body in the shadows somewhere.

Checkpoint.

Continue forward and you'll be told about "Thermal Vision". Turn it on with your "Thermal Vision" button, and notice the flashing circles on the ground in front of you. These are mines. You have to avoid them. So, crouch and pass under the porch to the right of them. Continue forward and you'll see more mines in front of you. This time, climb the crate to the left with your "Jump" button, then hit your "Jump" button again to grab the ledge on the building next to you. Shimmy across, then press your "Crouch" button to drop down.

Go into the building and climb the ladder. You will see a Rappel Point on your right. It's the little pole with the metal ring on it. Choose the option to "Rappel on Wall." Move forward and wait for the game to load.

Checkpoint.

Exit the building and enter the small alley to your right. Move into it and you'll be told how to do special split jumps which can take you higher and higher in narrow passages. Simply follow the on screen instructions to perform these. After your split-jump to the ledge, shimmy across and pull yourself up. Go into the room and crouch. In the next room there is a guard sitting at a chair. You need to draw him out so that you can knock him out. You can do this by using the "Whistle" button as the game suggests or by shooting out the lantern, which I suggest. Do either and when the guard investigates, sneak up behind him and grab him and knock him out. Hide him in the dark. Go out onto the balcony and drop off the edge.

Checkpoint.

Crouch, then enter the water in front of you, moving very slowly. Shoot the light along the bridge archway. The guard will come check it out. When he's there, shoot the two lanterns across the river, along the wall. The guard will then go and investigate that. When he goes, move slowly along the river, under the bridge and forward. Right before the water wheel, exit the stream to your right. Shoot the lantern above the door. Go in. Approach the next door.

Checkpoint.

Use the lockpick on the door. Through the window you'll be able to see a guard on a crate with his back to you. Go through the door and sneak up behind him and "Grab Character". Once you do you'll get an "Interrogate" option. Interrogate him. When the interrogation is over, knock him out. Here you'll be told how to move bodies. Simply stand above them and you'll get and "Interact" option. Select "Body" and carry the body into the shadows.

Taking out the guard outside will alert the guard inside. Wait for him to check out the outside then return inside. Once he does, crouch, open the door and sneak up behind him and take him out. Shoot out all of the lights so his body can't be seen, then exit back out. If he keeps being alerted, simply take him out while he's outside, investigating.

Move toward the barrel fire and climb the pole next to it to get up to the ledge above or do a Split-Jump in the narrow alley and the game will load.


Locate and question Douglas Shetland

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There is a ladder in front of you on the scaffolding. You'll hear some gunfire. Climb the ladder on the scaffolding and climb the next one then you're on the porch. Crouch and slowly make your way around the balcony. There may be an enemy looking out the window. Under the window is broken glass. Broken glass makes noise when you walk on it if you're going too fast. So, go very slowly over the glass. Continue forward and Lambert will tell you to freeze. Do so and listen to the conversation.

When the enemies are done talking continue, crouched, along the balcony. At the end of the balcony you'll get to ledge with a pipe. Choose the "Climb Out" option and you'll be on the pole. Go up to the ledge above and shimmy to your right. When you turn the corner, near the window you'll get a...

Checkpoint.

Continue shimmying around the corner and drop down onto the small balcony and go through the curtains inside. Inside you will see an enemy interrogating a hostage. Sneak up behind him, Grab him, and knock him out. Grab his Satchel which contains 5.72 Ammo. Then, talk to the hostage, Douglass Shetland.


Locate Ingrid Karlthson
Go through the only door that you can. On your right is an enemy looking out a window. Slowly sneak up behind him and take him out. Hide the body in the dark. Next you'll be heading down the well lit hall. However, if you need Health, you can pick the locked door (bathroom) past where the guard you just knocked out was. So, head down the well lit hallway. At the end you'll see a staircase going down. Shoot out the hanging light above the staircase.

Before you go down the stairs, go through check out the locked door. The lock is Jammed. That usually means that you'll be able to get into this room, just not now. In this case, don't even worry about that door. Anyway, head down the stairs.

Checkpoint.

At the bottom of the staircase there will be three guards that you have to deal with, non-lethally. These guards won't set off any alarms but they will shoot at you so it's best that you eliminate them with precision. In order to do that, you're going to utilize the room underneath the staircase that you just came down. At the base of the stairs, head left and go into the room underneath the staircase where there is Health, a couch, an American flag, and a couple of table lamps. Turn off the lights using the switch and then shoot out the table lamp. Position yourself in the doorway and when the patrolling guard comes near you, whistle to draw him near. At this point, hide just inside the room and wait for him to enter. Then, spring on him and give him a couple of elbow whacks: your "Primary Weapon" button with no gun equipped.

Next, exit the room and shoot the light right outside the door and shoot any other lights that are around. This will grab the attention of the remaining two guards and they'll start to investigate. Again, use your whistle to draw them in and take them out. There is Health in this room if you need it.

Alternatively, if the first guard shoots before you knock him out, the other two guards will come into the room to investigate. Knock them out and simply hope that you don't die before you knock all three out. When finished, be sure to use the Health that is in the room.

Once the three guards are eliminated, go to the opposite side of the main room. At the end head left down the small hallway and turn the corner. Approach the wooden double doors on the right and open them. Wait for the game to load.

Checkpoint.

Open the next set of double doors. You are now in a courtyard. Approach the courtyard for a cutscene of a lady with a flashlight (Ingrid Karlthson) in the 2nd fl window. You'll see a spotlight. You have to stay in the light in order to blind the guard with the night vision. When the spotlight comes near you, enter it and stay in it. It will take you to the opposite side. Go through the door on your right.

Now inside, crouch and slowly go up the staircase. There is Health at the top of the stairs. Go up the next staircase and sneak up behind the guard on the balcony and knock him out. Then, go through the door. Here you will find Ingrid Karlthson. Talk to her. After the conversation, backtrack down the stairs and exit out through the door. You can go through the door near Ingrid and out the window and then down the rappel point, but going back down the stairs is easier and more stealthy.

Checkpoint.


Take out the spotlights in the village
First, you can now use lethal force. Woohoo! There is a guard patrolling. Stay in the dark and whistle to draw the guard over to you. When he gets near either give him a quick head shot or elbow him.

Look to your left and you'll see a ladder on a spotlight tower. Climb up the ladder and pull the lever to turn off the first spotlight. Climb back down and make your way between the two buildings. There is another guard patrolling. If you like, shoot out any lights around you, then take him out. Turn the corner to your left and you'll see the second spotlight tower. Climb it and pull the lever. The spotlights are now taken care of.

Simply continue forward along the path and go out onto the pier/dock. There is one more guard here. Shoot him dead and jump into the boat.


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