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Lunabean's Splinter Cell: Pandora Tomorrow Strategy Guide - PS2 VERSION
Paris, France


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Splinter Cell: Padora Tomorrow - PS2 VERSION
Splinter Cell: Pandora Tomorrow

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Splinter Cell: Pandora Tomorrow >
3. Paris, France

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.


1. Introduction and Gameplay Notes
2. Dili, Timor
3. Paris, France
4. Paris-Nice, France
5. Jerusalem, Israel
6. Kundang, Indonesia
7. Komodo, Indonesia
8. Jakarta, Indonesia
9. Los Angeles
10. Splinter Cell: Pandora Tomorrow Review
11. Splinter Cell: Pandora Tomorrow Ad-Free and Printer-Friendly Walkthrough and Strategy Guide - PS2 VERSION (US and International)

*Important Information About This Guide*


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This walkthrough and strategy guide is free for those of you who use it for quick and occasional reference. However, we have made a beautiful bookmarked guide in Adobe .PDF format for those of you who would like to print this guide out, or for those of you who will be using this guide extensively. The $4.95 version of the guide is ad-free.

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LB's Ad-free and Printer-Friendly
"Splinter Cell: Pandora Tomorrow"
Walkthrough and Strategy Guide

(PS2 VERSION)

Paris, France

Infiltrate Saulnier Cryogenics

Check your inventory and notice you have a new weapon, the SC-20K. With the SC-20K you can fire lethal bullets with your "Primary Fire" button. If you hit your "Quick Inventory" button you'll also notice some options for your SC-20K. If you select one of the options it will appear next to your SC-20K. When it's there you can shoot it with your "Secondary Fire" button. The secondary weapons of the SC-20K are all non-lethal, and some (like the Sticky Camera) are there purely to check out situations before you enter them.

Also notice you have an alarm indicator above your stealth indicator. If you set off more than three alarms by alerting guards to your presence, the game is over. So, don't do that.


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Move forward then climb down the ladder. When you can't move any farther, hit your "Crouch" button to let go of the ladder and fall below. Shoot out the lantern next to your with your Pistol, then shoot out the one at the opposite side of the tunnel. Approach the next tunnel and a train will go by. The guard at the far end should be coming toward you as he most likely heard you shoot out the lantern. When he gets close, shoot him in the head with your Pistol.

Move forward along the path. Shoot out the overhead light, then shoot out the first three lights along the walkway. When the last one is out, return to the entrance of the train and go through it. Take out the lantern, then climb over the barrels. Take out the next lantern and wait for the guard to come through the opposite side of the train. Wait for him to come close and take him out. This may attract another guard through the same door. Take him out, too. If it doesn't attract him, he'll be by the fire. Take him out. Hide all of the bodies.

Jump out the end of the train, then make your way along the tunnel to your left. You'll come to a room on fire. Look above the fire and notice a couple of valves hanging from the pipes. Shoot them off at their bases and the water that is released will extinguish the fire below. Pass under the spouting water to the bookcases and go through the door with the red light above it.

Checkpoint.

Access the security terminal

Go to the next door and look under it with your Optic Cable. You will see a guard. When the guard goes to the other side of the room, shoot the light above you or use the switch to turn off the lights, then open up the door. Go through the door and wait on thr right, behind the door, for the guard to come back. When he does, shoot him in the head or sneak up on him and grab him and knock him out.

There is a camera in this room! It is above the red light on the left. Shoot out the lights in the room then use your SC-20K to shoot the camera. To enter "Sniper mode," arm your SC-20K, click your "Binocular/Sniper" Button (R3), and then hold down your "Secondary Weapon" fire button (L1) to steady the gun. Fire when ready to take out the cam. Make sure the guard's body is in the shadows (either pick him up or shoot a light above him), grab the 5.56mm Ammo off the desk, then go to the door with the red light above it.

Use your Optic Cable to view the guard in the next room. When he turns the corner at the far end, open the door then quickly turn right and shut off the lights in the room at the switch. Return to the previous room and watch and wait for one of the two guards to approach the light switch. When he does, take him out stealthily by sneaking up behind him when his back is to you. Drag him into the bookcase room and knock him out. Now you have to deal with the other guard. We chose to shoot him since there is no one left in the room to alert or you can simply pull the old lightswitch trick again. Once both guards are down, approach the next door and pass through it.

In the hall, pick the lock on the next door and you'll be in a locker room. Open the door in the locker room.

Checkpoint.

You are now in another locker room with Health and 5.56mm Ammo. Turn off the lights in the locker room via the swith and pass through the next door. Inside this auditorium with the flashing, sputtering light you will find three guards. Upon entering, go directly to the right corner. Wait in the dark for the search to be completed. When the search is over (this may take a few minutes...go grab a coke or something), you'll be left with two guards. Grab either guard from behind when he turns his back and drag him into your corner and knock him out or drag him into the locker room. Wait for the other guard to stop, then equip your SC-20K and go into "Sniper mode" with your "Binocular/Sniper" button. Pop him in the head. Hide his body in the dark.

If, per chance, you are left with three guards, just take out the first two silently by sneaking up on them and then shoot the third. Pass through the plastic strips and pick the lock on the next door.

Checkpoint.

Pass through the next door. You will hear gunfire. There are two enemies destroying computer equipment on your left. Go to the open door and fire a Gas Grenade into the room with the guards. If they come out, shoot them. One of the guards has a Satchel with a Datastick inside of it. Approach the red computer and use it. Grab the 5.56mm and 5.72mm Ammo on the desks.


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Disable the bomb in the boiler room

You have 1:30 to disable the bomb. Enter the hallway. To the left is a janitor's closet. Inside is Health. Ignore it for now. The next door down to your left is the boiler room. One guard will be standing outside of the door and another will come from the end of the hallway. Take them out using any means necessary then enter the boiler room. You're going to have to pick the lock. Inside the boiler room approach the flashing red bomb and disable it.

Access Saulnier's Client Database

Exit out the boiler room and hide all the dead bodies in the janitor's closet. Use the Health there if you need it. Continue down the hall to the door at the end. Pass through it.

Checkpoint.

Climb the stairs to the landing. Note the red light along the wall of the landing. This is a motion sensor. You must pass by it very slowly so it does not go off. It's easiest to move slow while in a crouch. Once past it, continue up the stairs and pass through the door. Shoot the light above you, and you'll hear gunfire. Quickly move left. If you move fast enough you'll see two or three guards in the hall. Equip your Smoke Grenade via your SC-20K and shoot it at their feet to take them out. One of the guards has a Satchel. Collect it then shoot out the lights above the bodies so they are hidden.


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Pass through the door to your left for 5.72mm Ammo and two Sticky Shockers. Exit out and head right to the double doors you just passed and pick the lock on the door. Pass through, then use your Optical Cable on the door to your left. Look through the door and up at the ceiling. When the central camera is pointed away from you, open the door, then shoot the camera with your Pistol. When it sparks, take aim at the camera above the doorway and slightly to the left. Shoot it. Repeat with the camera above and to the right, then look to the wall to your right. There's another camera here. Shoot it. During this process some guards may be alerted to your presense. Simply wait in the dark hall with your back against the wall until they exit out.

When the coast is clear and the four cameras are down, enter the server room and move right, toward the red screened computer in the back corner. Use the computer and you will receive a Password: 2457.


Find some French Brains

Exit the server room via the door you entered, and use the Password on the keypad on the door across the way. Pass through the door.

Checkpoint.

Approach the stand-light which is lighting the Health from behind. Switch it off. This will draw the guard into the room. Take him out however you would like and collect his Satchel with a Data stick inside. Collect Health if you need it, then collect the 5.56mm Ammo from the desk, then exit out to the next hallway.

Move right and sneak past the motion sensor then pass through the door. Move up the stairs. Be aware of the camera on the landing. Either shoot it out or use your Camera Jammer on it. Below the camera is a Wall Mine. If you want it, slowly approach it and you will get and option to "Disable". Hit "Disable" only when the LIGHT IS FLASHING GREEN to collect it. If you don't want it, simply crouch and move slowly past it. Continue up the stairs. Go through the door at the top. Wait for the game to load.

Checkpoint.

Shoot out the light at the top, then use your Optic Cable on the door. There will be a couple of guards in this next room. Wait until they are not looking your way, then open the door and quickly move to your right. Turn at the hallway to the right and make your way to the far end of it, where it's dark. A guard will come down this hall. When he approaches you, take him out. This may or may not attract the other guard. Do what you need to do to take this guard out (collect his Satchel with 5.56mm Ammo), then go to his red screened computer at the entrance. Use the computer to get another Password: 7562.

Return to the hallway and use the new Password on the keypad outside of it. Enter the room.

Checkpoint.

There are brains on the floor. There are 2 Sticky Shockers on the table in the corner. Grab them, wait for Lambert to finish speaking.


Meet Francois Coldeboeuf

Move through the plastic strip door and equip your Thermal Goggles so you can see. There is a patrolling guard in this room. Wait for him to get near and either knock him out or shoot him in the head.

Pass through the next door in the back left corner by picking the lock. Move out onto the catwalk. Look to the far end and notice the two guards. Take them out with your SC-20K using the Sniper Mode. Move into the next hall. At the far end of this hall is Health. However, don't run at it as there's another Wall Mine along the right hand wall. Either take it or avoid it and open up the door into the lab.

Checkpoint.

Go to one of the corners of the room to find a floor grate. Jump down into the crawl space. Jump up to find Francois. Talk to him.


Extraction

Look up to find a hole in the ceiling. Jump up onto the desk and then up to the opening. Pull yourself up and head through the vent. Behind you, the enemies will explode the fuel and you'll see Francois burning. Too bad for him. Drop out of the vent and run to your van.


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