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Lunabean's Splinter Cell: Pandora Tomorrow Strategy Guide - PS2 VERSION
Jerusalem, Israel


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Splinter Cell: Pandora Tomorrow - PS2 VERSION
Splinter Cell: Pandora Tomorrow

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Splinter Cell: Pandora Tomorrow >
5. Jerusalem, Israel

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.


1. Introduction and Gameplay Notes
2. Dili, Timor
3. Paris, France
4. Paris-Nice, France
5. Jerusalem, Israel
6. Kundang, Indonesia
7. Komodo, Indonesia
8. Jakarta, Indonesia
9. Los Angeles
10. Splinter Cell: Pandora Tomorrow Review
11. Splinter Cell: Pandora Tomorrow Ad-Free and Printer-Friendly Walkthrough and Strategy Guide - PS2 VERSION (US and International)

*Important Information About This Guide*


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This walkthrough and strategy guide is free for those of you who use it for quick and occasional reference. However, we have made a beautiful bookmarked guide in Adobe .PDF format for those of you who would like to print this guide out, or for those of you who will be using this guide extensively. The $4.95 version of the guide is ad-free.

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LB's Ad-free and Printer-Friendly
"Splinter Cell: Pandora Tomorrow"
Walkthrough and Strategy Guide

(PS2 VERSION)

Jerusalem, Israel

Go up and talk to Coen. After she's done talking go forward. Lambert will chime in and give you a goal. As a general rule in this level, take out any lights you can to keep things nice and dark. Also, you can't use any lethal force and you can't be caught so stay quiet and do lots of sneaking.

Retrieve your SC-20K

Go up the stairs, turn the corner to the right and you'll see a patrolling guard. Sneak up on him and take him out. Stash the body in a dark area. Look down the alleyway/avenue. Notice the open door on your left. There is a civilian in there. Don't let him see you. You can do a SWAT turn past him. Continue down the avenue and take out the guard there. Go to the end of the avenue.

Checkpoint.

On your left you'll see another guard in an archway to your left. Shoot out any lights around you and take him out. Hide his body.


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Go through the archway/tunnel. You'll see two men talking. You can either whistle to draw them to you and then whack them with your elbow or you can wait for them to both sit down then simply sneak by them using the left side of the courtyard. Either way, go by them following the wall. You'll find a pipe in the corner near some steam coming out of the ground. Go up it. There is a zip line above you. Ride it to the other side. You will be above an awning. Drop down onto the awning and then drop down to the alley.

Go out to the area with the tables and sneak the around the outside dark area, around on the left. There is a guard patrolling. Be careful and simply avoid him. Go into the store front and shoot out the light in the store. Go through the red curtain door.

Checkpoint.

Go down the stairs. Downstairs is the guy who has your SC-20K, Saul. He's being held up. Knock out the thief in front of and then run up and knock out the next guy who has taken Saul hostage. You can elbow him through Saul. Brunton tells you that you need to kill them. Put a bullet in each one's head to make sure that they are dead. Once Saul is free, speak to him and he'll open up a secret hatch and give your SC-20K, a Sticky Shocker, a Ring AirFoil Round, and some Ammo.


Locate Dahlia Tal near the Aremian Church

Talk to Saul again. He mentions that he knows a discreet place to test out your gun. Follow him up to a large window overlooking a graveyard and courtyard. Open and go through the gray door near you.

Checkpoint.

You start off in a small alley after the load. Shoot the light above you and move into the main alley. There is a guard patrolling. Sneak up on him and take him out. Do a SWAT turn past the well lighted civilian window. Turn the corner in the alley and shoot out the overhead lanterns while avoiding the strolling civilians.

Keep going and you'll turn right and you'll see two guards up ahead. There is a pipe on the right side wall near you, with steam coming out of it near the ground, which will help you get by them. Shoot out the light near the pipe.

Climb up the pipe, go along the ledge to end, slowly walk off the side of the ledge in order to grab onto it. Position yourself above the window ledge below you and drop down to catch the window ledge. Climb into the window, sneak through the room and go through the next window. Be sure to watch the guy across the alley, on the balcony. Wait for him to finish his cigarette before you crawl out the window. From the window ledge, jump and grab onto the stone archway, pull yourself up, climb the small pipe, and start shimmying down the alley. When you can no longer shimmy, drop down, find the zip line and take it across. Drop down to the awning near the light. Take out your pistol and shoot out the light.

(If you fail to use the upper pathway described above and simply fall down from the window, just go forward, avoiding the guards until you come to the same right turn in the alley.)

Drop down. Wait for the guard to go down the side alley near you, the one with all the blue stained glass windows, and follow him and knock him out or use a Sticky Shocker on him. Follow the alley around, drop down into the narrow alley and move forward.

Checkpoint.

At the end of the alley, shoot out the lightbulb which will attract the guard. Sneak up behind him and knock him out. Find the main alley again, and head toward the large blue stained glass window at the end of the alley. Be aware that there is a guard on the right underneath a lantern. Shoot the lantern, then sneak by or take him out.

At the end of the alley, you'll see a three lantern light pole. Shoot each of the three lights. Notice the steam coming from the ground. It's a pipe. Wait for the patrolling guards to clear away and climb up the pipe. Go across the stone bridge, drop down and work your way along the ledge, taking out the spotlights below if you feel the need. When you get to the wooden planks blocking your way, drop off the edge, grab the ledge, and shimmy past them. Pull yourself back up, hop over the next stone bridge, staying along the same wall, and continue along the ledge. Turn the corner when the guard below isn't looking and jump up and over the large iron gate. Drop down and run to the door.

Checkpoint.

Go through the door in front of you. Climb the pipe in the corner and you'll automatically grab a Zip Line. Take the zip line across. You are now under some scaffolding and Dahlia is on the other side of the fence near you. Go up to the fence and talk to her. She tells you to follow her.

Checkpoint.


Infiltrate Shosana Storage

Dahlia Tal opens the fence for you. Follow her. You need to avoid contact with anybody and stay in the shadows. She may stop and talk to a police man. Just stay crouched and stay in the dark. Shoot out any lights that are being troublesome. After you follow her for a bit, you'll reach a chainlink fence door. Open it and go through.

Checkpoint.

Next you'll reach a well lit small outdoor market. She goes through the middle of it and if you do too, you will most likely be seen. Instead, head to the left side of the small market and you'll find a convenient dark path alongside of it. Go down the stairs and continue to follow her along the shadowed alleyway. She stop at a door. Wait for her to open it. Go through.

Checkpoint.


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Keep going past the next guard in the small well lit courtyard and then down the next shopping district-type alley. When you get to the guard at the far end of this alley, hide behind the yellow crates on the right and let him pass by, then knock him out. Keep following her and she stops at a door. Talk to her. She tells you that there's a roof path near you. Go through the door.

Checkpoint.

Up the stairs, you will now be looking out on a well lit church courtyard. In front of you, along the right wall is the path that you want to take. Ignore the actual center courtyard and the left path. Take the right wall path, past the various shops and you'll get to a corner with a lantern where you'll see a guard come out. Hide in the shadows until he goes by. Turn the corner and find the pole at the back of the alley. Climb it.

You are in an apartment. Sneak by the two guys watching TV and go out the window. Go along the ledge, climb the pole, continue forward and then go right after the wooden fence. You'll see a chimney pipe rappel point.

Checkpoint

Rappel down the wall. There will be a guard near you to the right. If you're quiet he won't bother you. Just sneak to the left. Dahlia will meet up with the next guard and talk to him. This area is well lit and the guard she just talked to is around the left corner. You need to draw him out or sneak by him. You'll notice that there is a small alcove along the left wall, just before the guard. Put your back up against the wall and whistle. He'll investigate and go right by you. Crouching, leave the wall and go around the left corner where there is a door in the fence. Go through the door, or climb the fence.


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Go through the door on the right. In this room is a kitchen, some tables and Dahlia Tal. Talk to Tal. Go into the elevator near her and talk to her again. She'll send you down. Just before you start heading down Lambert will chime in and tell you that you have to kill Dahlia Tal. Don't think, just shoot her. So, pull out your gun and shoot her in the face. Some thanks for leading you here, huh?

Checkpoint.


Retrieve the ND133

Ride the elevator down and arm your SC-20K. As the elevator stops, a guard will go by. Shoot him in the head as he looks over the balcony on the right. Follow the path to your left and down the stairs. Go around the right corner and you'll see another guard. Shoot him or take him out as you please. Hide his body. Go along the path where he came from and you'll find a locked chainlink fence door. See the pipe behind you? Climb it, get onto the horizontal pipe, lift your legs with the Jump button and shimmy through the fence.

Checkpoint.

There is a Turret Gun on the other side of this room. Head forward, staying on its left side to avoid being shot. Go up to it and Interact with it. Choose to Disable IFF and wait for the guard to come in and the Turret Gun will take care of him. After that, Disable it completely.

Facing the Turret Gun, head through the left archway where there is a barrel. Follow the tunnel and you'll get to a caged office area. There is a guard at the table with his back to you. Crouch and sneak up on him and grab him or knock him out. Quickly hide his body. Another guard might come and investigate. If he does. Shoot him.

Enter the cage and collect the three Frag Grenades, a Chaff Grenade, a Flash Bang, three Ring Airfoil Rounds, two Smoke Grenade, a Sticky Shocker, 5.56mm Ammo and Health. Exit out of the cage and follow the tunnels to your left, taking out lights and guards as you go.

Pass the central blue lab room on your right for now as your goal is to clear out the perimeter before entering this room. At the corner, shoot out the lights and kill any nearby guards, then use your SC-20K scope to kill those in the distance. Once they are all dead, return to that central blue lab room you passed a second ago. Enter the lab area, and move to the right side. Locate the "Object" in the corner, next to the microscope and pick it up. This is the ND133.

Checkpoint.


Extraction

Exit out of the lab area and locate the elevator along the long corridor where you took out many guards. Take the elevator up. At the top lethal attacks are, again, no longer permitted. Shoot out the light bulbs in the corridor in front of you, then wait in the darkness for the guard to come check it out. Whistle to get him closer, if necessary, then shoot him with a single Ring Airfoil Round, then knock him out with your elbow or do whatever you'd like to non-lethaly knock him out. Walk out toward the middle and whistle at the central guard. When he enters your dark corridor, repeat the Airfoil Round knock down approach. Another guard will appear in the central area. Attract him and repeat. The final guard will be too far away from you to attract with a whistle, so shoot a Smoke Grenade at his feet and watch as he goes down. The area is now clear.

Run across the courtyard then move right. Keep an eye to your left for an alley. When you locate it, move down it and the level is complete.


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