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Lunabean's Splinter Cell: Pandora Tomorrow Strategy Guide - PS2 VERSION
Komodo, Indonesia


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Splinter Cell: Padora Tomorrow - PS2 VERSION
Splinter Cell: Pandora Tomorrow

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Splinter Cell: Pandora Tomorrow >
7. Komodo, Indonesia

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.


1. Introduction and Gameplay Notes
2. Dili, Timor
3. Paris, France
4. Paris-Nice, France
5. Jerusalem, Israel
6. Kundang, Indonesia
7. Komodo, Indonesia
8. Jakarta, Indonesia
9. Los Angeles
10. Splinter Cell: Pandora Tomorrow Review
11. Splinter Cell: Pandora Tomorrow Ad-Free and Printer-Friendly Walkthrough and Strategy Guide - PS2 VERSION (US and International)

*Important Information About This Guide*


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This walkthrough and strategy guide is free for those of you who use it for quick and occasional reference. However, we have made a beautiful bookmarked guide in Adobe .PDF format for those of you who would like to print this guide out, or for those of you who will be using this guide extensively. The $4.95 version of the guide is ad-free.

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LB's Ad-free and Printer-Friendly
"Splinter Cell: Pandora Tomorrow"
Walkthrough and Strategy Guide

(PS2 VERSION)

Komodo, Indonesia

Infiltrate the Caves

Stay along the right side sneaking as you go. If you alert a guard, silently headshot him using your scope. Keep going along the right side. You'll reach the back side of a Turret Gun. Hop up and deactivate it. Drop off the right side and follow the path to the next open area.

There is guard here. Shoot him when he is out of the light. You'll see a red laser from the guard tower above. Shoot out the light near you and ignore the red laser. Continue along the right side wall. You'll see a guard and a lantern to your left. Shoot out the lantern then take out the guard. Stay along the right side wall until you get to the narrow opening between the fence and the hut. Do a Split Jump (if you aren't good at the Split Jump there is a door around the other side of the hut) and jump to the ledge of the hut. Climb up and drop down into the hut. Exit out the right door and follow the corridor. You'll see two guards sitting at table. Use a Smoke Grenade between them. Hide their bodies.


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Stay along the left fence and enter the water under the hut. Crouch and stay low. There is a dog barking, don't worry about him. The water will lead you to another narrow passage. Do another Split Jump and jump to the ledge. Pull yourself in.

Checkpoint.

Quietly drop down. There is a guard sitting in a chair watching TV. Sneak up on him and take him out. You'll hear gunfire outside. Crouch, and pass through the half-door/hole in the wall. You will be behind some crates. Wait until the guy firing stops shooting. He'll walk to a table and sit down. When he does so, sneak left to avoid the Turret Gun and sneak up on the guard sitting at the table and grab him and knock him out. Watch the Turret Gun and then approach the Turret Gun Case and deactivate it.

Before you pass through the door with the Turret Gun, watch out! There is another Turret Gun right inside the door. No trick here. You're going to take a little damage. Just rush in as fast as you can to get by it (I did a roll) and then deactivate it. Find the opening in the floor and climb down the ladder.

Checkpoint.

Hit the switch to open the elevator. Go in and hit the down button. You are now underground. There is a door immediately on your right where there is some Health and 5.56mm Ammo. Back in the main hallway you'll see two guards near each other. Fire your Smoke Grenade at them to take them both out. If you miss, just shoot them.

Go down the right hallway and you'll see two doors in front of you and a desk on the right. Go through the doors and you'll enter the Control Room. Sneak up on the Technician at the control panel and grab him. Interrogate him. When your little conversation with him is done, drag him near the red screen computer and be sure to hold down the "Interact" button then scroll to "Use Computer". Simply wait for the Technician to assure the guy in the sub that everything is OK.

Checkpoint.

Knock out the Technician and hide his body in the dark. Exit out of the control room, and head right down the hallway. Go right again to the door that was previously jammed. It is now open.

Infiltrate the Submarine

Move up the stairs, hit the switch to the left of the door to turn off the lights. Take out the guard on the catwalk. Move along the catwalk and you'll see a tram at the end of it. Move toward the tram. Along the way, you'll pass a hatch in the floor of the catwalk. This is a feature of the PS2 Version and is a much easier route than taking the tram itself.


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Before you climb down the hatch, go into Sniper Mode with your SC-20K and snipe as many of the guards as you can. You should be able to get at least three of them. Then, "Jump Down," the hatch. You'll be hanging. Shimmy toward the platform. When you can shimmy no more and are near the platform, use your Crouch button (circle button) to release and grab onto the platform. Pull yourself up. Check out the handy Zip Line above you. Jump up and take it for a ride. When it ends, simply shimmy forward a little bit and then drop down again to grab the Zip Line under you.

Checkpoint.

Climb up and take out the guard who will come out of the doorway diagonal to you. See, that was a much easier method than taking the Tram and being shot at. At this point you can go directly into the Submarine, however, first go all the way up the stairs in the stair well. At the top, go into the room with the sniper that you probably didn't kill (this is also where the tram would have stopped had you ridden it). Kill him and there is Health there if you need it as well as a Smoke Grenade and some 5.56mm Ammo. Nice. Now, head back down the stairs and enter that submarine!

Checkpoint.


Access the SISSIXS in the sub's command center

Note: any "incident" means a mission failure so be extra silent and don't use any lethal force.

Go down the first hallway and go down the ladder. Go forward a tad and find the dark alcove to your right. Wait for the patrolling guard to come by and sneak up on him and and whack him with your elbow or grab him. Hide his body in that same dark alcove. Continue forward and through the next door. You are now in a bunk room. Slowly sneak past the sleeping guard and go down the next ladder.

Checkpoint.


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Move a bit or whistle as to alert the guard in the room next to you. When he investigates, knock him out. Don't hide him in the coffee/break room because in a bit, another guard is going to be in there and will discover him. Instead, hide him around the corner where you just came from, near the ladder. Also, don't hit the light switch outside the coffee room. Continue through the coffee/break room, past the steam pipe and through the next door. Here you will see a spotlight and a door with a circular window. Wait in the dark for the guard (Colonel) to come into this dark little area and he'll stop with his back to you. This is the Colonel (red beret). You need him alive! Grab him!

Drag the Colonel down the hallway and face the retinal scanner along the wall. Use the retinal scanner. I know it's a pain, but you need to hide his body all the way back, past the coffee/break room, under the ladder where you hid the other guy. Once that's done, go back to the door you just opened with the retinal scanner and sneak in just a bit. When you hear the guards talking about going to get some coffee, exit the room and hide out where you just hid the Colonel. Wait for the guard to go get his coffee down the hall in the coffee/break room (that's why you can't turn off the light switch there because that alerts him) and enter the command center. Sneak up behind the guard at the console and knock him out. Crouch and go to the back corner of the command center where you will have the option to use the computer.


Extraction

Exit the command center and crouch. You need to turn the corner in the red lighted area. The door there is now open, however, there is a patrolling guard. Whistle to draw him towards you and knock him with your elbow. Go through the door there. In this room there is a ladder. Go up the ladder.

Checkpoint.

You are now outside the sub. You can use lethal force again. There is a catwalk to your left. Take it. A guard may come running up the stairs, so be ready.

Go down the stairs and you'll find some Health and see some men shooting at you from a distance, along the walkway. Precision shooting time. Go into your scope on your SC-20K and peak out and start picking off the men. Also, utilize the exploding barrels. Remember the Health near you. When all is quiet, go forward, go down the stairs on your right, go down the ladder and enter the boat.


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