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Lunabean's Splinter Cell: Pandora Tomorrow Strategy Guide - PS2 VERSION
Jakarta, Indonesia


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Splinter Cell: Padora Tomorrow - PS2 VERSION
Splinter Cell: Pandora Tomorrow

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Splinter Cell: Pandora Tomorrow >
8. Jakarta, Indonesia

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.


1. Introduction and Gameplay Notes
2. Dili, Timor
3. Paris, France
4. Paris-Nice, France
5. Jerusalem, Israel
6. Kundang, Indonesia
7. Komodo, Indonesia
8. Jakarta, Indonesia
9. Los Angeles
10. Splinter Cell: Pandora Tomorrow Review
11. Splinter Cell: Pandora Tomorrow Ad-Free and Printer-Friendly Walkthrough and Strategy Guide - PS2 VERSION (US and International)

*Important Information About This Guide*


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LB's Ad-free and Printer-Friendly
"Splinter Cell: Pandora Tomorrow"
Walkthrough and Strategy Guide

(PS2 VERSION)

Jakarta, Indonesia

Infiltrate the TV station to find Ingrid Karthson

Walk up to the woman (Coen) in front of you and speak with her. Climb down the ladder, then locate the small chimney and rappel down to the balcony. Fall down to the ground. There is a civilian on the ground near you. If he doesn't hear you fall, whistle to get his attention. When he comes toward you, knock him out and hide his body.

Move toward the narrow street to your right. Start shooting out lights. Another civilian will come check out the situation. Silently take him down, too. Move a bit down the alley and you'll see another civilian working on his car. Whistle at him to draw him toward you, then take him down. Continue shooting out lights and making your way down the street. There will be a guard at the end of the street. Whistle, then shoot him (lethal kills are allowed for guards here, but not civilians). There are two more guards that you have to eliminate in this area. Whistle to draw them in or head shot them.


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Once the area is clear find the scaffolding. Climb up the ladders, move across the scaffolding, hop up onto the roof, move to the right and locate the zipline. Take the zipline across. You will grab onto a chainlink fence, move left on the fence and climb over the fence where the barb wire isn't. Lock pick the door and enter. Jump onto the pole and slide down.

Checkpoint.

There is some Health in the room. Pick the lock on the door next to the Health and exit outside. You have two guards out here. Hide behind the white van. Get their attention by whistling and take them both out. One of the guards has a Satchel on him with a Sticky Cam. Go into the guard booth on the left for a Smoke Grenade. Go into the guard booth on the right for two Ring Air Foils. Go all the way to the end of the alley where there is a brick wall with blue graffiti on it. On the left you'll see a small space that you can wall crawl past. Put your back against the wall and slide through.

Hear that beeping? It's a Wall Mine! Slowly go over to it and disable it when it's Green.

Here, you will find yourself in a garden area with two guards. Entice them with your whistles and quietly take them out. Once that is done, make your way to the white van on the other side of the garden. Shoot out the headlight of the van, then climb down the open manhole in front of the van.

Move slowly through the water and find the first door on your right. There is a camera in this room, an armor camera that you can't shoot. Pull out your Cam Jam and point it at the Camera. Hold down your "fire" button (R1) while you pass under the camera. On the other side, re-enter the water and go left. There will be one guard patrolling this tunnel. Go into the first door on your left. Again, use your Cam Jam to get by the camera. On the other side of this room is another sewer tunnel and a guard patrolling it. You wil also see a ladder. Snipe the guard and then jump up and grab the ladder.

Checkpoint.

You will emerge from the underground in a satellite area strewn with land mines, and watched by two large spotlights and a sniper. First, take out the sniper. Second, look left and see all of the land mines blocking the pathway. Simply climb onto the chainlink fence and shimmy left, past the land mines and find the other fence and the section of it without the barbed wire. Climb over the fence and hide behind the generators. You probably will get caught once by the spotlight raising your alarm level to 1. Pick the lock on the door and go through.

Alternate, sneakier method: From where you exiting the man hole, stay in place, wait until the spotlight to your right comes and leaves, equip your Thermal Goggles, and make your way to the crate to your right while avoiding the mines. When you get to the crate, unequip your Thermal Goggle and watch the spotlight again. When it moves away from you, re-equip your Thermal Goggles and make your way to the satellite dish. Repeat this process until you get to the the next satellite dish. Here, note the pattern of the second spotlight. It will pause for a few seconds on the section of fence to your right. Wait until the spotlight pauses on the fence, then wait for the first spotlight to quickly pass you by. When this happens, move out and wait at the edge of the second paused spotlight (avoiding the mines as you go). The second it moves, follow it along the fence. You, however, are blocked by a bunch of land mines. Climb onto the fence and shimmy to the left, past the mines. Quickly get to the next satellite dish and hide. Look to the fence again and you will find a section of the fence that you can climb over. Do so quickly and hide behind the generator. This method assures you won't be spotted. Make your way past the three generators and pick the lock on the door.

Pass through the door and sneak up on the guard whose back is to you. Grab him and knock him out. Pick up the Ring Air Foils and the Flare. There is also Health in here if you need it. Open the door and you'll see some taxis and some neon and two guards. Draw the two guard in with your whistles. Take them down, then fill up on Health, if you need it.

Exit out and move left, past the taxi. Jump up on the section of grass in the corner, then to the ledge above. Crouch and go under the small open and move into the narrow opening and do a split jump up to the roof. Move over to the TV Station's skylight. Notice the first vertical pane of glass is partway shattered. Shoot it with one shot to eliminate the glass. Rappel down to the inside.

Make your way to the elevators, past the desk, avoiding the guard as you go. Watch out for a guard who may come out of the elevator. Enter the elevator and hit the switch. Loading time.

Checkpoint.


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Exit the elevator and head toward the hall to the left. Go down it and slowly turn the corner in the hall. You'll see a guard coming to you and one behind the door. Ignore the one behind the door for now. Hide behind the corner and when the guard turns around, grab him and knock him out then hide the body. The other guard behind the doors shouldn't see any of this. Speaking of that guard. Go ahead and go through the door when he turns his back. Go into this hallway, shoot out the flourescent light on the wall and hide behind the wooden slatted pillar. When he comes by, take him out. Don't go any further in this hallway. Go back through the doors and face the Turret Gun at the end of the hall.

You still need to take out one additional guard. If you can't get him to come near you by whistling then shoot a Diversion Cam toward the far end of the hall, near the Turret Gun. "Make Noise" with it and then Gas him. Now you have to get by that turret. Toss an Emergency Flare toward the turret gun, trying to keep it on the left side of the hallway. The turret gun will shoot at it, allowing you to pass by it. Disable it once you do.

At the end of the hall, shoot out the camera above the double doors to your right. Look through the double doors and wait for the guard to come toward you. Kill him, then go through the double doors. Go through the first door on your left and silently take out the guard sitting at the control panel. Exit back out into the hall, then go through the next door to your left. Here you will find Ingrid.

Checkpoint.


Trail Ingrid Karlthson


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Follow Ingrid to the retinal scanner. First, though, make a quick stop in the room at the end of the hall that is labeled "Radio". Inside is some 5.56mm Ammo. Exit and follow Ingrid. Be sure to turn off the Turret Gun that you pass or it will shoot you. Go through the doors that she just opened. Talk to Ingrid. She'll tell you that she'll take the right path and you should take the left path. Do so. There will be two guards that you soon will have to take out. Along the way you'll be told that Ingrid's cover has been blown.

Checkpoint.

Shoot the guard nearest you and then shoot the guard on Ingrid's side. If she is taken hostage, go into sniper mode and head shot the enemy. After you kill the two guards search their bodies for a Data stick. Go and find Ingrid and talk to her again. She'll use the retinal scanner to let you through the next doors.

Checkpoint.


Capture Sadono alive

Shoot or kill the two guards in this elevator lobby area. You can pick the lock on the double doors but the lock is jammed so you can't get through. Instead, head to the end of the hallway where there is an armored camera. You can't shoot it out. Instead, shoot out the lights in the hallway and go underneath it, in its blind spot. Or, you can use your Cam Jam on it. From here you can see a door with a retinal scanner. In the bar area there are two guards and some Health. You can use the full camoflage guard on the retinal scanner door. However, it's much easier to simply take out the two guards (grab the data stick) in the bar area then find the pole against the wall, to the left of the pole near the Health. Climb up the pole, shimmy to your left and enter the open vent. This method is easier and is the one that you should use.

Checkpoint.

Continue along the vent then drop down at the opening. You are now in a TV broadcast room with Sadono and many guards. You'll see the curtains raise and you'll see Sadono at the podium. It may look like you can just go up to him and grab him, but that is not the case. Instead, turn around and go left at the Retinal Scanner door behind you. Make your way along the shadows of the right wall to the front of the room (opposite the podium). Continue along this wall, avoiding the moving spotlight and the guard as you go (the cameraman's back will be to you here). From the corner near the crates, slowly move up and behind Sadono near the next set of crates on stage. From this position, wait for the spotlight to get out of the way, then crouch and slowly sneak up behind Sadono and grab him from behind. If you are spotted you will have a couple of seconds to make a grab for Sadono.

With Sadono in your grasp, the guards will not shoot at you if he is between you and them. Just make sure to not turn your back on any guards. Now you need to know where to drag him. Remember where you dropped in from the ceiling? If you were making a speech from the podium it'd be directly to your right. Go there. Use the Retinal Scanner. If any guards are shooting you, you can shoot them while holding Sadono by hitting R2 to pull out your gun.

Move up the ramp, backwards, so Sadono is between you and the oncoming guards and make your way to the next retinal scanner. Make Sadono use it, then pass through the doors. Drag Sadono over to Ingrid, who is in the spotlight by the helicopter. Wait for Ingrid to stop talking and your mission is complete.


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