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LB's "Super Paper Mario" Game Guide - Chapter 4

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Chapter 4

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Free Super Paper Mario Walkthrough and Strategy Guide

Introduction and Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Bonus Material


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Chapter 4



Space Exploration




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Again, you must locate the Heart Pillar. As you've done before, stock up on supplies in the Mushroom Store and/or refuel at Tinga's Inn before heading out. However, leave yourself at least 50 coins as you'll need them in the next level, and it's easier to just have them on you than be forced to collect them. Once that's done, flip to 3-D and move through the fence across from Merlon's home. Head out to the outskirts, then move left where you will find five pillars. Use Thudley to pound them so they are all raised up. Next, flip to 3-D and note the arrows on the sides of each pillar. If it's pointing up, it should remain up. If it's pointing down, pound it into the ground. This will reveal the Heart Pillar for you. Insert the Heart, then return to the Tower and move through the new green door.

OK...that didn't really work. Merlon has some explaining to do. Enter his house and speak to the Mushroom Wizard who will tell you he gave what you need, a Space Helmet, to some random boy in town. Exit out and take the elevator up to the 3rd Floor (use the elevator next to the Fortune Teller's shop). Here you will find a boy with a fish bowl next to him. Speak to the boy to gain possession of the Goldfish Bowl.

Before you can make use of the Fishbowl in space, you must find a place for Gil the Fish to reside. That place is on B1. To get there, make your way down to the Flipside 1st Floor and locate the newly opened elevator that goes down. Hop in, then exit and go right. Here you will find a small pool of water. Release Gil, then return to the green door and move through it.

Chapter 4 - 1: Into Outer Space



Agree to wear the helmet that start searching the area. I suggest hopping on Carrie to move around a little faster. Don't worry about floating too far, as you're really locked in a large square. As you're floating, look for little "SOS" signals, and follow them to their source, which is a few twinkling stars. Point the Wii-mote at the stars to reveal a spaceship, then examine it to meet your first Squirp.

Agree to work with the Squirp and give him all of your power-up power by holding "A" for a bit, then releasing, at which point you'll be sucked into a black hole. When you arrive in the next area you'll have a Squirp weapon. Swim forward and right through space and shoot the Squirp with "2" at the Space Jellies coming your way (this is where I reached Level 7, making the elimination of the Space Jellies that much easier). At the end of the path is a Save Block and blackhole. Save and enter the hole.

Swim right and fight off the Fotons (rapidly shoot to take them out). At the end of the path you'll reach two black holes. Go through the one on the bottom right and you'll come to more Fotons. Again, shoot, swim right, and move through the black hole at the end.

This time, swim left, where you'll encounter more enemies. Rapidly tap "2" to take them out, then go through the black hole at the end. Fight your way through the line of aliens to your right, and pop the Level Star at the end.

Chapter 4 - 2: A Paper Emergency



Planet Blobule



OK. Your feet now have ground, so make your way to the right and fall down into the pit below. Speak to Squirp, then check out the locked bathroom. There's nothing you can do now, so jump up to the platform and continue right. With the gravity being so low on this planet you have some wonderful jumping skills. Use them as you continue forward.

Along the way you'll encounter a locked door. Pass it. If you ever find yourself trapped in a pit, flip to 3-D to find your way out.

Eventually you'll reach a odd little statue atop a cliff. Also note the Space Rift above it. Move on for now (also, note, if you fall down the next cliff and flip to 3-D you'll discover the Ultra Shroom Shake, worth 50HP). At the end of the path will be many bricks. Blow them up with Boomer and pass through the revealed door.

Save at the Save Block, then jump up to the right cliff. Flip to 3-D then use Slim to move through the next one. Take out the Springs, then jump up the left cliff. Work your way over the top, then hit the "!" block. Make your way right by using the new platforms.

Eventually you'll reach a green door. Move through it and quickly speak to the alien inside who tells you to fight the Elder. Alrighty. Exit back out and flip to 3-D. Move across the narrow bridge, collect your Pill Pals and continue right, where you'll fall to a new door. Go through it only if you want coins, as it's a dead end. When that's done, continue to make your way along the path to the right until you reach the second door (don't forget, use 3-D if you think you're stuck). Go through the door.

Move right and hit all of the "?" blocks to release the Power Star. Use it to quickly make your way to the next door. Go through it. Take out the Boomboxers (I graduated to Level 8 here) and the Poison Puffs. Jump on top of the green pipe to reach the door above. Move through it and speak to the Elder, who explains that you need 1000 Coins. Hmm. Tell him no twice and he'll accept 10 coins. Pay up in exchange for the Ancient Clue...which is on paper. Backtrack all of the way to the bathroom and offer the thing inside the Clue. You will be rewarded with a new Pixl, Fleep.

Guide Fleep forward, to the aforementioned statue on a cliff. Activate Fleep with "1", move the square over the space rift, and flip it with "1". This will reveal the Door Key. Backtrack to the locked door (if you reach the bathrooms again, you've gone too far), and use the new key. Take out the enemies and smash the Level Star.

Chapter 4 - 3: The Gates of Space



Outer Limits



Float right, shooting all bricks and enemies before you with Squirp. Be sure to locate the Shooting Star behind the bricks as you make your way right. Avoid the rotating blocks and you'll eventually reach a red "X". Use Fleep to flip it then approach the block with the Squirp imprint. Squish Squirp into it and go through the large door.

Fly right and flip the next red "X". Insert Squirp into the imprint, then continue right. Save at the Save Block and slip through the black hole.

There are a few black holes in this area, so be careful. To get to the correct black hole, fly to the top of your screen then move right. When you reach the black hole that's guarded by an "L" shaped platform, you'll know you've found the correct one. Move through it, then enter the Twinkle Mart. Buy a Sweet Choco-bar, then backtrack to Squirp (the right black hole has a purple hue to it). Give him the chocolate bar and a new door will be created for you. If you want, return through the black hole and use Squirp on the bricks and enemies for points and a few items. Otherwise, just go through the big doors, fight your way right and pop the Level Star.

Chapter 4 - 4: The Mysterious Mr. L



The Whoa Zone




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Head right and Save at the Save Block. Move through the door. Head right again and take note of the door. Flip to 3-D to spot the other door, higher up. That's the one you want right now, so jump to the above platform and move through it.

Fall down to the left and take out the Piggy Bank (I reached Level 9 here), then move back up the stairs. Use Peach to float across the gap and move through the next door, where you will meet a nasty little blocking creature. The best way to take care of him is to use Slim so the monster doesn't notice you, then quickly move at him. This will put you inside his defense square, giving you a chance to stomp him and take him out. When this is done, collect the Dimension Key from the chest. Exit out, then return to the right. Flip to 3-D to see the door from which you originally entered the room, move through it and drop down to the door below. Enter.

Head right, stomping Piggy Banks as you go. Flip to 3-D and move up the stairs. Head left and use the Dimension Key on the locked door, thus placing you on the ceiling. Pass through the door to the right.

Whoa...this certainly is the "Whoa Zone". Run up the wall, jumping when necessary to get over the ledges. When you reach the next door, backtrack a bit so you're on the ledge above the door. Switch to Peach and float over the door to the next ledge. Go through the door here.

Flip to 3-D and drop behind the stairs so you end up on the bottom half of the room. Jump up to the arrow block to flip yourself upside down. Move right and go through the door. (Note, if you accidentally flip to 3-D and end up on top of the stairs, don't panic. You can return to the bottom of the stairs by running from the right and jumping beneath the stairs).

Hover over the pit as Peach, flip to 3-D, and pass through the door. Move right and open the chest for a Dimension Key. Backtrack to the room with the arrow block, hit it, stand on the lone block on the floor, flip to 3-D, and jump to the above level. Exit out the door.

Head left and fall through the door in the pit, thus placing you on the opposite side of the room. Move through the door at the bottom.

Move right, flip to 3-D, and head down the pipe for some coins. Return and use the Key on the locked door.

Hit the arrow block and move along the ceiling to the right. Hit the next arrow block and fall to the ground. Point your Wii-mote at the hidden door and move through it. Eliminate the Eeligons and hit the arrow block on the right side of the room. Run up the wall, hit the next arrow block and you'll find yourself on the ceiling. Hit it again and fall to the right side of the room. Run to the door at the bottom and pass through.

Run down and go through the door at the bottom. Run right, hit the "?" blocks for Mushrooms, then pass through the door. Move left and collect the Dimension Key from the chest. Backtrack out of the room.

Run to the bottom of the room and hit the arrow block twice. Run up the left wall and hit the arrow block here once. Move through the door on the ceiling.

Save at the Save Block, hit the arrow block, and move through the locked door, at which point you'll meet Mr. L.

Boss Fight: Mr. L




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I used no items throughout the level, so it was extremely easy to defeat Mr. L with the Shooting Star and Fire Burst. If you don't have any (although you really should still have the Shooting Star), simply jump on top of Luigi's head to do damage. You do have to make sure you jump on him, and not the other way around, or you'll be the one who is hurt. Just wait for him to jump, reach his peak, then begin his descent, at which point you need to jump and hit him on the head. Repeat until Mr. L runs out of HP.

At this point your battle will not be complete. Nope. You'll be tossed into space to defeat Mr. L's protective transportation machine, Brobot. In order to defeat Brobot, simply lay into him with Squirp. Rapidly tap "2" to fire off as many shots as possible. Avoid Brobot's attacks, stay back so you're not sucked into his mouth, and collect as many candy bars as you can. Each bar will help you in some way against the large machine, whether it speeds you up or equips you with a protective barrier...so collect away.

Once you've put enough Squirp shots into the robot he'll blow up and the deed will be done. Move through the door to collect the Pure Heart.

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