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LB's "Super Paper Mario" Game Guide - Chapter 5

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Chapter 5

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Free Super Paper Mario Walkthrough and Strategy Guide

Introduction and Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Bonus Material


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Chapter 5



The Mirror Hall




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Once you're out of Merlon's house, head down to the first floor and head to the right side. Here you will spot a crack in the back wall. Use Boomber to blow it open, flip to 3-D and move into the back alley. Flip back to 2-D and move left. Check out the various buildings and read the plaque on the left side: "Eight Blocks, Each Color Once". OK. Head right and note the space rift in the window to the right of the Card Shop. Flip it with Fleep, flip to 3-D, then move along the bridge. Pass through the door at the end.

Welcome to the Mirror Hall and note the eight blocks. Hit each one once to break the mirror. Flip to 3-D and move through the mirror. Pass through the door at the end. Flip to 3-D again and move along the bridge. Return to 2-D once you reach the alley. Go left, then flip to 3-D again to find the hole in the wall. Move through it.

Head right and up the elevator. Check out the Mushroom Store, as there are new (albeit expensive) products to buy. Buy what you want, then locate Merlon. Next, head left and up the elevator, then right and to the Heart Pillar. Insert the Pure Heart, then backtrack to the top of Flipside Tower (or just use your Return Pipe to get there quickly). Go through the blue door to begin Chapter Five.

Chapter 5-1: Downtown of Crag



Downtown of Crag



After an introductory cutscene where you meet the villager of Crag, exit the hut and take out the Sunflowers. Watch as the Sunflowers carry away the Floros. That's no good. Time to save the day! Make your way all of the way right, Save at the Save Block, then go through the door.

Follow the Sunflowers to the left, avoiding and/or blowing up the enemies as you go. Climb the cliffs, then hover over to the next set. Fall down the left side and you'll find three blocks. Hmm. It looks like you'll have to hit them in a certain order. However, you don't know that order now, and you're trapped. You have no choice but to backtrack to the village.

Back in the village, head left until you're stopped by a Cragnos. Speak to him until he tells you the pattern you must hit the blocks in: Left, right, middle. Return to the blocks, hit them in the right order, then move down the revealed pipe.

Switch to Bowser and make your way to the right using Bowser's fire breath to take out the Elephants in your way. Chances are one of them will drop a Bone-In Cut, which temporarily increases your attack. Collect it and move on. At the end of the path will be more blocks. Return to the villager.

This time the Cragnos asks that you say "please". Spell it out for him, and continue doing so until the villager is satisfied. At this point he'll reveal a code for you: Middle, right, left. Left, right, middle, right. Left, right, right. Middle right right left middle middle left left left right left left left middle middle. Oy. Return to the blocks and perform the entire sequence, thus revealing another pipe. Move down it.

You'll appear in the background. Move right and behind the wall. Go down the next pipe and move up the stairs to the Level Star. Smack it.

Chapter 5-2: Pixls, Tablets, and Crag



Gap of Crag



Head right and blow up the Pokeys as you encounter them. Continue taking out enemies as you work your way to the door at the end. Move through it.

Next, head left. Eliminate the Green Monsters (avoid their spiked balls), then note the door in the sky. Flip to 3-D and place Boomer next to the "!" block. Flip back to 2-D and climb the revealed cliffs. Pass through the door.

Take out the Pokeys, the Jawbuses and the Cursya (Boomer works great for all of them), then flip to 3-D. Hit the "?" blocks for many goodies (I reached Level 10 here), then, while in 3-D, find the path to the left. Move down it to the level below.

Locate the black rock and have Bowser blow fire on it, thus revealing the Fire Tablet. Return to the upper level and head left a bit. Beneath the structure in the sky is a space rift. Use Fleep to flip it, then make your way up to that structure in the sky. Take note of the video (same one you can watch in the village), then hop down and return through the door.

This time, fight your way to the right. Note the large stone tower in the middle of the level. At this point, all you can use it for is to reach the pipe that's high and close to the door from which you originally entered the area (climb up a few levels and hover over). If you make it, move along the background to the right for an Ultra Shroom Shake. Otherwise, simply continue to make your way in the foreground, over the happy block, and all of the way right. Collect the Mighty Tonic beneath the fire video and Save at the Save Block. Backtrack a few steps and move through the door.

Head right and prepare for your second encounter with O'Chunks. He's not hard to deal with, so, unless it's absolutely necessary, don't waste any items on the guy. Instead, have Bowser jump on top of him and blow fire whenever he gets the chance. It's really not difficult.

Once you defeat O'Chunks, continue right until you come to a stone pillar. Flip to 3-D to reveal a Yoshi statue. Run around the statue as shown in the various "videos". This clockwise movement will bring forth the Stone Tablet upon Yosh's nose. Grab it and backtrack through the door. Note the video along the way of someone sinking in the water.

Again, backtrack to the left, over the happy block and through the door. Head left again and you'll come to water. Jump in and sink to the bottom. Collect the Water Tablet, then jump up into the water and swim back up to the surface. Return through the door to the right, and climb that tall tower in the middle of the level. If you have trouble doing this, flip to 3-D and the lone blocks will turn to platforms.

Once you reach the top of the tower, stand on the lone block and flip to 3-D. Move to the far left side and jump to reveal a brick block and ladder. Flip back to 2-D and climb the ladder. Flip back to 3-D at the top, then jump to the above level. Insert all three Tablets, then choose a word for the new Pixl (I went with "lunabean"). At this point Cudge will join your group. Fall down to the ground and use Cudge's hammer power to break the yellow block. Move down the pipe and hit the Level Star.

Chapter 5 - 3: A Crag in the Dark



Floro Caverns




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Head right and use the platforms to reach the "?" block to reveal a Mushroom. Continue right, speak to Flint Cragley, and move down the pipe.

Ride the platforms down, note the locked door, Save at the Save Block, and continue right. Feel free to use Cudge on the Buzzys, then move down the pipe at the end.

Continue making your way right, smashing enemies with your new hammer and hitting blocks as you go. Note the six "?" before you reach the first door. Bash them, then bash the bricks above them. Climb the revealed ladder, then ride the platform to the right to collect many coins. Drop back down at the end.

Continue to fight your way to the right side of the screen. At the end you'll come to a door. Move through it and agree to ride the mine cart. Again, pass through the door at the end. Move right but don't fall to the bottom (if you do there are villagers who will hurt you if you touch them, and take away points if you eliminate them). Instead, jump to the brown platform and make your way right. Use Boomer to blow through the first vertical portion, then continue right and jump to the upper level. Here you'll find one of Flint Cragley's crew members. He'll head back.

Return to the mine cart and ride it back. Backtrack across the level to the left. Note the door hidden behind a rock. Blow the rock with Boomer and pass through the door for coins. Exit out and continue left to the door you skipped over previously (next to the ladder). Enter and ride the mine cart. Count the number of hills you move over as you're riding. When you reach the 4th one, flip to 3-D. This will cause the mine cart to take a route behind the wall. Flip back to 2-D and ride it to the end. Move through the door.

Hover across the gap (if you miss, hit the brick block at the bottom, climb the ladder, and try again), then fall down the next one. Here you will find another of Cragley's crew. Follow him all of the way left. Again, hit the brick to raise the ladder, climb it and exit out the door. Backtrack all of the way to Cragley.

Once you reach Cragley and his crew, you'll be provided with the Cave Key. Go to the locked door and unlock it. Ride the mine cart and pass through the door at the end. Smash the glass box with Cudge, then hit the revealed "?" block. Use the Power Star to power your way forward, but keep an eye out for a second glass box in the middle of the level. Smash it and pass through the revealed door. Pop the Level Star.

Chapter 5 - 4: The Menance of King Croacus



Floro Caverns



Make your way right, then fall down the first pit you come to. At the bottom will be a pipe. Move through it.

Save at the Save Block, note the white doors (but don't go through them), and continue to fall down to the lower lever. Make your way to the right. Look out for the Floro-producing pipe (I graduated to Level 11 at this point). When you pass it, flip to 3-D and fall down the hole. Use Thoreau to grab one of the villagers (if you accidentally took them out, use one of the Floro's above), then step on the red switch. Move down the green pipe.

Immediately head down the next pipe, whack the Spania with Cudge, and move through the next door. Next, eliminate the Cursyas and pass through the right door. Take out the blue enemies here, then approach the pipe. Note the flashing letters above the pipe and point your Wii-mote at them to reveal the message. When that's done, flip to 3-D to collect the POW Block, then move through the pipe.

Head left and through the door, then through the next left door. If you go through the overhead pipe here, you'll return to the room with the red switch. However, you're not quite ready to do that. Instead, move down through the other green pipe to the room where you eliminated the Spania. Note the Skull on the wall. Didn't the message say something about a skull? Flip it with Fleep for the Cave Key, then return up the pipe and jump up and through the next one. You will be back in the switch room. Climb the ladder and use your new key on the door.

Here you will meet Gabbro and Dottie, your new Pixl friend. Use Dottie immediately and move through the red door. Backtrack to the Save Block, Save, then move through the white door.

Use Dottie and move through the narrow passage to the left. At the end is a Card Key. Collect it, return through the passage, and use the Card Key on the Card Reader next to the locked door. Move through the door and down the pipe. Move down the ladder, then use Thudley to stomp the "!" block. Fight your way right (now is a good time to use that POW Block) and go through the pipe at the end.

Here you will meet O'Chunks again....or O'Cabbage. He's quicker now, but he's still not hard to take out. Simply use Bowser to jump on his head, or, wait for Mr. O to land from a jump and blow fire his way. Once you defeat him, collect the Floro Sprout then exit through the pipe.

Drop down and exit out the door. From here, backtrack to the Save Block, then jump to the pipe above. Move through it.

If you want, shrink yourself here and move down the small pipe for some "?" block treats. Otherwise, simply climb out of the pit and move right. Go through the door at the end.

Watch as the flower gets scanned. Go to the "Important Things" menu and equip the Floro Sprout. Move into the scanner, then pass through the door to enter the gallery.

Move right and take note of the first painting. Flip to 3-D and note the crack in the floor beneath it. Place Boomer on the crack, then fall into the revealed pit. Return to 2-D and jump up to the "!" block above. When you hit it, it will change color. Change it to black, as that is the color of the portrait above. When this is done, return upstairs and repeat the process with each of the three remaining portraits (don't worry about the lack of cracks beneath the final one, as it will still blow). Also, note, you can change the block colors by hitting them with Thoreau.

When all blocks are showing their correct colors, Save at the Save Block at the bottom of the fourth pit, then climb up the ladder and move through the door.

Boss Fight: King Croacus




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Although you can give it a try, I didn't find items to be of great use here, as the Lady Croacus must have his face exposed to cause damage. So, instead, focus on the fight before you.

Note the heads on each of the stems emerging from the King's (Queen's?) body. Avoid them as they slam onto the ground, but dont' fear them otherwise. You can jump on top of them, and, more important, you can grab them with Thoreau. Wait for one to hit the ground, then do just this. Hold the head until the King exposes his face in the middle of the flower, then toss the head at it. Repeat six or seven times.

At this point the body of the Croacus will disappear and you'll be face with spinning pinwheels. Again, these are dangerous if they touch you, but they are necessary to capture so you can throw them at the exposed Croacus head. Do just this. Also, keep in mind, you can jump on the exposed head if it gets low enough. For this reason, it's not a bad idea to be Bowser, as he does more jumping damage. It's up to you.

Once the King goes down, you'll be rewarded with the Pure Heart.

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