Thief Deadly Shadows
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Thief Deadly Shadows >
9. Day Six (Of Brethren…and Betrayers)
This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.
1. Introduction (City Guide, Weapons and Items, Enemy Strategies and Factions, Saving, Pavelock Prison)
2. Training (Checking Inn - Cashing Out)
3. End of the Bloodline
4. Day One (St. Edgar's Eve)
5. Day Two (Into the Pagan Sanctuary)
6. Day Three (The Sunken Citadel)
7. Day Four (The House of Widow Moira)
8. Day Five (Killing Time)
9. Day Six (Of Brethren…and Betrayers)
10. Day Seven (Robbing the Cradle)
11. Day Eight (Still Life with Blackjack)
12. Day Nine (Placing Artifacts)
13. Loot Guide
"Thief Deadly Shadows" Review
"Thief Deadly Shadows" Ad-Free and Printer-Friendly Walkthrough and Strategy Guide
LB's Ad-free and Printer-Friendly
"Thief Deadly Shadows"
Walkthrough and Strategy Guide
(US and International)
Return to Keeper Library to see if Interpreter Caduca has discovered the identity of the Brethren and Betrayer.
Head back to the Keeper Library, to the West of Terces Courtyard. You should know where that is by now.
Movie time! Grab the popcorn! Egad. Caduca is dead! You are blamed. Rotten Orland. Keeper Enforcers! They're scary. I think of them as Harry Potter Dementors or Lord of the Rings Ringwraiths. Anyway, you have a new objective.
Get to your fence here in Old Quarter to see if he can help you before you are killed by the Keeper Assassins. Ramien's place is to the East.
The Keeper Enforcers/Assassins are pretty scary dudes. However, you can still bop them with your Blackjack just like any other enemy, so don't let them scare you. You can simply avoid them as well. Also, you'll notice that you no longer have Blue Glyph Door power. Orland has taken that away from you. All Blue Glyphs are now Red. Rats.
Save. Head East avoiding the Enforcers. Go up the stairs to your Fence, Ramien, and pick the lock on the door. Go inside. He's been murdered. Objective canceled.
Search for clues in your fence's shop about what you should do next.
Look around the room. Grab the various Flashbombs, Gas Bomb, Oil Flask, and Explosive Mine. On top of the left shelf is a note telling you to head back to your place in South Quarter.
Go to your building in South Quarter, as instructed by the mysterious note and search around for clues.
Exit out of the Fence's room and head South to the Docks. The quarantine is over, so you can now get through the main gate. Get there by going down the stairs from the Fence and heading SE.
While at the Docks, it's a good idea to visit both the Fence and Shop. Stock up on anything you feel that you are low on, especially Health Potions.
Once you are equipped with what you like, look at your map and find the gate to the South Quarter and go there.
Again, visit the Fence and the Shop in Black Alley to sell the rest of your stuff and super stock up.
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Then, head to the North and go into "My Place" (Garret's Building) near the fountain. Once inside, go up to your room but be careful when you open the door because and Enforcer will be in there. Rotten! Sneak up on him and bop him or kill him. That's what he gets for being in your house. Go back to the training room with the hanging dummy and read the note on the table.
Meet with the mysterious note writers in the Graveyard in Old Quarter.
The note said to look for something interesting in Black Alley. All that means is that there is a Blue Fog Door shortcut to the graveyard in Black Alley rather than having to go back to Old Quarter and going into the graveyard that way. So, head to Black Alley and go through the Blue Fog.
Try not to giggle at the name of the Fort. You start in the Graveyard. Head West then North until you get the movie.
In the movie you'll find out about a dissident sect of Keepers. You need to find some proof of Orland's guilt.
Return to the Keeper Library in Stonemarket Plaza, then find the secret tunnel which leads to the Keeper Compound.
While you're hear, in the graveyard, take a look at the large statue, the Cataclysm Memorial. You'll need to know where this is later. Anyway, head North and go through the Blue Fog.
Save. Look at your map. You need to go North to Stonemarket. Avoid any Enforcers and make your way to the Blue Fog Door.
You need to get to Stonemarket Plaza. Go to the E/W passageway and go to Stonemarket Plaza.
You know where the Keeper Library is, in the NW near Terces Courtyard. Head there taking out any Enforcers you come upon. Hmm? The Glyph door is still red (locked). What to do? Well, look directly above the Keeper Library door. Lo and behold, it's an open window with Blue Fog coming out of it. How convenient. Climb up the wall and enter.
Save. You need to get up to Orland's Office. Find the elevator shaft and use the ladder to climb up it. At the top, go directly across and up the stairs. Pick the lock on Orland's Office door. Enter and you'll see the Blue Glyph on the grate leading to the secret tunnels. Read the note on the desk then go to the Blue Glyph to start the next mission.
NOTE: You should have the Map to the Keeper Compound because I told you to go get it from the 2nd floor of the Forbidden Library oh so long ago. If you don't have it yet, break into the Forbidden Library and grab it before you start this mission.
NOTE: Make sure you have at least 2 Fire Arrows before you start this mission.
Search Orland's quarters on the top floor for information that might implicate him.
From the beginning, Save. Then, open the grate and crawl through. Pull out your Map. You are now in the North Tower. Wait for the two Keepers to finish their conversation and go up the stairs. Then, follow them slowly. The female Keeper will go into the first alcove overlooking the Council Room. Sneak up on her and bop her. For fun, look out over the Council Room. Directly across from you, in the lighted alcove across the way, is Orland's Quarters. You can actually start climbing walls to get there, but first you should go up to the next set of stairs.
Continue up the stairs. There is a Moss Arrow hiding behind some crates and barrels. Find the next alcove and bop the Keeper. Go back to the North Tower and grab the painting on the wall and the Golden Bell, too. Go back to the most recent alcove and approach the edge.
Save in case you fall. You need to get across to the lighted alcove across the way. Go to the left, shimmying. If you fall trying to get onto the ledge, push up against the wall and hit your Jump button and climb back up. If successful, continue to shimmy. In the second alcove you get to you'll find a Handful of Gems and some Gold Coins.
When you reach the lighted alcove, go into the door in front of you. This is Orland's Quarters. Go in and grab the various loot. Read the Journal on the desk. It tells you that you need to destroy the Binding Seal.
Destroy the Binding Seal in Orland's Quarters.
See the shiny thing to the left of his bed? Shoot a fire arrow at it. Exit Orland's Quarters and approach the ledge to the Council Chambers again. Look down and to the right. You'll see an alcove one level down, and two alcoves over that has a pulsing torch light in it. Basically, it's 90 degrees to your right and down one level. Anyway, climb down there so that you can enter the Dormitory.
Search Artemus's quarters in the dormitory for a clue to his whereabouts.
Once you climb down, you'll see that the pulsing light is from a Keeper's candle. This has to be a blind and deaf Keeper because you can run right into him and he doesn't care. Just ignore him and go by him. Go South, you'll overhear a conversation about Artemus and you'll soon see a desk. On the desk is a note about Artemus' Ring which can open the passages leading to Orland's Quarters. You've already been there, so don't worry about it.
Backtrack and go down the stairs. You'll see a chest, a female Keeper and a table and a Gargoyle. Bop the Keeper and open the chest for some loot. Then, go to the table and grab the candlestick. You'll notice two doors here: A locked one to the North and and open one on the West wall. Go through the locked door.
This is Artemus's Quarters. Go to the chest near the bed for some Jade and the KEEPER RING then go to the desk and read the note. The Keeper Ring allows you to get to Orland's Quarters via the upstairs Dormitory. Since you've already been there it is fairly useless to you now. Objective complete.
Lastly, visit Caduca's murder site in the Lower Libraries to investigate the cause of her death.
Take a look at your map. You need to go to Caduca's murder site in the Lower Libraries, in the South of your Map. Currently, you are in the East side, Dormitory.
Exit Artemus's Quarters and go through the door on the West wall. Knock out the Keeper facing the statue and head South. Watch out for the patrolling Keeper with the torch. Hide and knock him out. When he's disposed of, go to the desk which has the label "Scribe Room" near it. Grab the Golden Bell and the coins. Notice the staircase going down and the door to the Scribe's Room. Go into the Scribe Room.
In the Scribe Room, grab the candlestick from the barrel and the one from the bookcase while avoiding the Keepers. Go through the door on the other side of the Scribe Room from where you entered and head North. The Dining Hall door is on your left. Go in, knock out the Keeper. Grab the loot on the tables including the Imbris Analects, a SPECIAL LOOT ITEM, and the portrait above the fireplace. Exit the Dining Hall, head South and go down the stairs just outside of the Scribe Room.
You are now in the Elder's Library. You need to get to the South of it to get to the Lower Libraries. Knock out the Guard, go up to the table and grab the Imbris Analects, a SPECIAL LOOT ITEM (if it isn't here, then it's on the Podium in the Scribe Room). Before you go through the Blue Glyph Door, look directly above it. See the sparkling thing? It's the Golden Scales, a SPECIAL LOOT ITEM. Use the bookcase to get up to it.
Go through the Blue Glyph Door to the Lower Libraries.
Save. Look at your Map of the Lower Libraries. First, head to the West to Caduca's Chambers. Open the door and you'll see Caduca's dead body sitting at the table in front of you. Grab the goblet and read the book in front of the dead Caduca. Go into Caduca's Chambers, collect the loot and then read the note in the Gargoyle's mouth. New objective.
Go to the hall of Statues to meet whoever left you the note.
Before you leave this area, go to the South room and grab the loot and open the chest for some more loot. Exit back out to the main hallway and go into the door labeled, "to Hall of Statues."
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Save. Open up your Map. Note the Old Quarter Passage and how you would get there. You're going to need to know this soon. Back in action, look to the South to notice an open door leading to the Hall of Statues. To the East is a staircase and another door. Go up the stairs, open the door and go into this hallway area. Note that there is another door to the Hall of Statues here. DON'T go into the Hall of Statues yet.
First, grab the loot off of the table. Then, head East into the room with the book shelves. Look directly East and up a little bit. See the Blue Glyph up above on the balcony? If you go left, to the table with the torch above it, you'll find the staircase that leads to that Blue Glyph Door, the Old Quarter Passage. Get familiar with it. You'll soon need to make a run for it!
While you are here, exploring your path out, open the locked chest near the table with the torch for some Gold Coins, then grab the loot from the table and from the bookcases in the room.
Save. When you feel ready to be scared, enter the Hall of Statues. Movie time! Yikes. You've been set up. Stone monsters! Scary old lady! Oh my!
When all your objectives are complete, leave the Keeper Compound through eh Old Quarter Passage in the Lower Libraries.
When you start back up you'll be on the South side of the Hall of Statues. Make sure you have your Health Potions handy in case you take any blows from the Statue Monsters. Basically, you just have to run directly North, go through the door, go East a bit, then up the stairs that leads to the Blue Glyph door. All the while, just avoid the scary Statue Monsters. They are invincible at this point so don't even try to hurt them. I had you practice the escape route earlier just for this occasion. Once you get through the Glyph Door, run to the ladder and climb up. If you have a monster on your tail as you're climbing the ladder just keep trying to climb and use Health Potions if you're low.
If you're feeling extra sneaky, before you make a break for it, you can take out all the torches in the Statue Room with Water Arrows then sneak to the SW corner of the room to pick the lock on the chest before you escape. Inside is some Handful of Gems and some Gold Coins. In the SE corner you can find three Broadhead Arrows.
Steal at least 40% of the loot.
See Loot Guide and above section of the Walkthrough.
Find at least 1 SPECIAL LOOT ITEM.
See Loot Guide and above section of the Walkthrough.