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LB's "Tomb Raider Anniversary"
Walkthrough and Strategy Guide
Lost Island


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Lost Island

1. Peru
2. Greece
3. Egypt
4. Lost Island
5. Artifacts, Relics, Secrets, and Croft Manor

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Lost Island





Pistol Hunting and Fuse Gathering




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Swim forward to the area with the boat and waterfall. Jump into the waterfall and make your way down the tunnel behind it. At the top, jump to the horizontal bar, then to the wall ledges beyond it. Jump backwards to the hanging crate, then jump to the next one. From here, jump to the crates to your right for a Large Medipack, then jump back and make a running jump to the hanging rope. Swing to the wall ledge left of the water fall and shimmy around the corner. Jump to the ledge behind you and pull yourself up.

Run down the tunnel to the room with tracks at the bottom. Checkpoint.

Head left and follow the tracks until you spot two Rats. As much as you'd like to kill these bad boys, you have no weapons (the men in the previous level took them from you). So, avoid the Rats and climb into the mine car. Collect the Red Fuse.

Backtrack along the tracks to your entrance and face the room in front of you. Note the control room up some stairs to the left. Move up it and insert the Red Fuse into the red lit panel. Hit the green button next door and watch the hanging crate move from position, revealing an opening in the wall. Leave the control room and run to the office across the way. Climb the yellow crate to the left of the office and jump to the roof of the office (if you're having trouble with the jump, simply move the crate). Run behind the crate and move through that exposed opening.

Run down the conveyer belt, jump the gap, and fall out the opening on the opposite side. Checkpoint.

Push the yellow crate down to the ground. Run and jump across the gap, then to the wall ledges to the right. Jump to the top, then make a long jump to the wooden platform to the left (if you fall, go back to that yellow block you pushed off earlier and use it to get back up). From here, jump to the slide in front of you, then quickly to the belt across the way. Continue to the perpendicular platform, then jump down so you're on the other side of the fence. Collect the Green Fuse.

Look out over the pit in front of you, then use your grapple to wall run along the right wall, then jump to the wall ledge behind you. Jump right and pull yourself up to the platform. Climb the ladder and jump over the fence to exit out.

Return to the control room and insert the Green Fuse into the green slot. Hit the button and the arm holding the hovering crate will move toward you. Move over to the button next to the Red Fuse and hit it again. This will bring the crate closer to you, and the green crates below. Exit the control room and climb the wood crates to reach those green crates. Climb to the top, collect the Large Medipack, then jump to the large hovering crate.

Shimmy around the left corner then jump backward to catch the wooden platform. Enter the open cave at the end. Run forward and move down the first path you spot to the right. Climb down the two ladders, then carefully fall into the room below. This is the bottom of the pit from which you collect the Green Fuse a minute ago. Collect the Blue Fuse from the ground. Checkpoint.

Climb onto the electrical box next to the Fuse, then jump to the steam pipe next to it (avoiding the steam, of course). Jump to the next pipe, climb it, then jump to the platform above the first pipe. Face the center of the pit and watch the spinning object in front of you. Wait until it exposes its flat side, then jump to the left portion of that flat side as it's coming toward you. Shimmy all of the way left and prepare to jump. Ride the spinner around until you have a good line to the raised bin, then jump to that bin.

Quickly shimmy across and jump to the second bin. Quickly shimmy across, then jump to the bottom lip of the large duct behind you. Shimmy around the right corner, jump to the white steam pipe, then jump to the upper lip of that same duct. Shimmy left, jump to the wall ledge behind you, then up to the above alcove. From here, run and jump to your entrance to the area. Pull yourself up and backtrack to the control room.

Before inserting the Blue Fuse into the slot, hit the buttons next to the Red and Green Fuses first. This will place the large crate directly above the office below. When this is done, insert the Blue Fuse and hit the button, thus shattering the office rooftop. Checkpoint.

Enter the office from the open rooftop and grab the Dual Pistols from the crate. Ahhh. That feels so much better. Shoot the glass and exit out. Take out any and all Rats that have been annoying you (the first two, then the one way down by the Blue Fuse if you want to get them all), then follow the tracks back to the mine car where you collect the Red Fuse.

Climb into the car and onto the drill car next to it. Jump up and shoot the glass out of the small control room and jump in. Hit the button to place the drill car on the tracks. Climb onto the backside of the drill car and activate it. Prepare for a quick interactive cutscene. Once it's complete, collect the Blue Fuse (you also have the Shotgun back). Run up to the main control room, insert the Fuse, hit the button, then hop back on the drill car and ride it to the end of the track. Checkpoint.

Lava Pits and Rocky Cliffs



With the wooden planks destroyed, enter the lava pit. Jump to the platform to the left, then turn around and face your entrance. Look down to spot some more weaponry. A girl needs her guns, so grab onto the platform and shimmy around to the backside. Jump down to the ledge below and shimmy left. Jump to the shorty beam sticking up from the lava, then jump to the gun platform. Collect the Dual 50 Caliber Pistols.

Backtrack across the lava and to the platform. Shimmy to the backside, then jump backwards to the pole. Climb it, then jump to the top of the vertical beam in the middle of the lava pit. From here, jump to the platform across the way. Work your way up it, then to the platform behind. Checkpoint.

Jump to the grapple hook and swing to the slide on the opposite side. Slide a bit, then jump to the horizontal pole. Ride it around. Jump up the next slide and ride it back down, then jump to the platform ledge. Climb the platform then jump to the tracks. Don't move ahead quite yet. Instead, turn around and note the grapple hook above. Swing to it, then pull yourself up a bit and swing into the alcove to your left. Grab the Large Medipack and SMG Ammo. Return to the track and move forward along the path. Checkpoint.

Approach the rocky cliffs and note the slanted rock on the right side. Run and jump high onto it, slide a bit, and jump to the wall ledge across the way. Climb the structure to the top. Once there, jump to the opposite side (lower platform), then climb up to the platform above. From here, jump back across, this time to the slide, then jump to the above cliff. Pull yourself up for another interactive cutscene. Checkpoint.

Grab the Mini SMGs from the hands of the fallen loser, then move to the right side of the room. Push the yellow crate up to the rocky cliffs and use it to reach the cliffs. Follow them up to the top and collect the Large Medipack from the alcove. Slide down to the ground then grab the yellow crate on the left side of the room and push it up to the rocky cliffs. Climb them as high as you can, then shimmy around the right side of the cliff. Jump right to land on a flat spot. Face the slanted structure before you, then rotate the camera to spot some treat in the alcove next to you. To reach them, continue up the cliffs to the very top, then jump straight ahead onto the slanted structure. Ride it down and jump into the alcove. Collect the SMG Ammo and the Large Medipack.

Return to the top of the rocky cliff and note the black cones before you. Note that there are different kinds of cones. Six of them are a bit darker and have a larger base. These are the cones you must activate. When you do activate them (the cones are activated by jumping to them), they will sink into the floor. You can continue on from the sinking cones, or you can slide down to the bottom to start again.

Work your way across the room, from cone top to cone top, until the sixth active cone has been lowered. When this happens, make your way to the alcove near the top of the slide (you'll may have to work your way all of the way right, then backtrack along the higher cones to reach it) and pull the glowing lever.

Artifacts, Relics, Secrets, Croft Manor, and 100% Completion:

For a complete list of this level's collectibles, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides for one very low price!



Slide down to the bottom and move through the door. Run through the hall in front of you and follow it to the large glowing room at the end (collect the SMG Ammo as you go). Cross through the glowing room and collect the two rounds of SMG Ammo at the far end. Arm your SMG (or your favorite weapon). Continue through the doorway and forward, and you'll get a quick cutscene. When it's complete, you'll be in the middle of a Mutant battle. There are two Bat Mutants and two Ground Mutants. Focus on one at a time and take advantage of their lunges. Keep an eye on your health and fight your way through.

Return to the original entrance to the glowing room and head right. Climb the ladder and step out over the glowing room. Kill the two Bat Mutants who appear. Grab the 2 Large Medipacks and Mini SMG Ammo, the exit the room via the doorway on the opposite side. Run to the end of the tunnel. Checkpoint.

Lava Room from Hell



Grab the Shotgun Ammo, SMG Ammo, and Large Medipack to your left, then take a look to the right. Use a pistol to target the red circle in the middle of the hexagon and shoot it until it is surrounded by glowing symbols. This will reveal a grapple hook AND a Mutant Bat. Kill the Mutant Bat. In this time the red circle and grapple hook will reset. That's OK. Hit it again, then quickly jump to the crevice in the corner, then jump to the grapple hook. Swing to the crevice in the next corner, pull yourself up to the above crevice, and jump to the platform behind you. Checkpoint.


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Again, shoot the red circle in the middle of the hexagon to your right, kill the Mutant Bat that emerges, jump to the corner, climb up to the above crevice, use the grapple hook to swing, jump to the next corner, climb up, and jump to the next platform. Checkpoint.

Shoot the red circle in the smaller hexagon to your right and kill the two Mutant Bats that emerge. Shoot again and this time take note of your new surroundings. Two grapple hooks will appear. One above the red button, the other in the hexagon across from you. Also, three horizontal poles will appear. You must jump to the poles first. Eek.

To reach the poles, look to the right corner and note the slide carved into concrete beam. Run and jump into the slide, then immediately jump to the horizontal bar behind you. Jump to the next bar (tap "Jump" as soon as you jump on), turn around, then jump to the crevice in the corner. Shimmy around, grab the next bar, then use the first grapple hook to wall run to the opposite side, once here, jump and catch the grapple hook to the left of you. Wall run and release at the end to catch the crevice in the corner. Climb up to the next crevice, shimmy left, then jump to the platform behind you. Pat yourself on the back for pulling that one off. Checkpoint.

Again, shoot the red circle to the right and kill the two Bat Mutants that appear. Shoot the button again, then jump into the corner beam to slide down to the horizontal pole. Jump to it, then to the slide just past it. Jump to the next horizontal pole, then to the corner crevice. Jump up, shimmy, jump to the platform behind you. Easier than the last one, eh? Checkpoint.

One more time, shoot the red circle in the hexagon to the right and kill the two Bat Mutants. Shoot the target again, jump to the slide in the corner, use the grapple hook to wall run to the opposite side, jump to the next corner slide, then to the grapple hook. Wall run again. Jump to the crevice in the corner, then pull yourself up to the final platform. Egad. What an evil, evil room. Checkpoint.

Collect the Large Medipack and the 50 Caliber Pistol Ammo. Exit.

Run down the hall. As you turn the corner, look for the Shotgun Ammo to your left. Make your way through the obstacles ahead (there's nothing too tricky). Be sure to collect the Large Medipack along the way. Checkpoint.

The Mirror Enemy



You'll pop out above a room with a couple of bridges. Arm yourself with your favorite Mutant killing weapon, then slide down into the room below. Take out the three Mutants. When they're dead, look on the other side of the central fire pit. Move and you'll discover a mirrored enemy. Whatever you do, don't shoot it, as doing so is suicide.

Collect the 2 sets of SMG Ammo (in opposite corners of the room). When this is complete, return to that central fire pit. Align yourself so you are facing one of the two slide entrances, with the fire pit and Mirror Enemy in front of you (between you and the slide entrance). Look up and right and spot the door. If the above door has a tentacle reaching over it from the right, you're in the right position. If the above door has a tentacle cutting into the middle of it from the left, you're on the wrong side. Also note, the "door" you look at when on the wrong side isn't really a door, but it can look like one from below.

Once in position, look left and note a ladder up on the wall. You'll be going here momentarily. Grab the lip of the fire pit and rotate it. When you can't rotate and farther, run to that ladder on the left side. Jump to the small platform then climb the ladder up. Jump to the ledge to your right, then quickly behind you. You'll land on a pressure pad, closing the door across from you.

Arm yourself and move forward. Grab the Large Medipack and kill the Mutant Bat. Collect the 50 Caliber Pistol Ammo, then pull the lever to the left. This will turn the pressure plate you landed on a moment ago into a trap. HA! Don't revel in it too long, as you're timed, and you still have work to do.

Drop down and get in the same position you were in the first time you turned the pit. Turn it again, but, this time, run to the left ladder. Climb up, jump right, then quickly jump behind you. If you pulled this off within the time limit, the Mirror Enemy will fall through the trap into the lava below (this will be a short cutscene). Run across the platform and collect the Large Medipack and Shotgun Ammo. Kill the Bat Mutant and pull the lever at the end. Fall down then use the fire pit one last time to reach the exit. Run down the hall. Checkpoint.

Enter the room at the end of the hall and head right. Face the three horizontal pillars, then jump to the first one, then the second, then jump over the third to the alcove on the opposite side. Grab the Large Medipack and pull the lever to lower the door. Checkpoint.

Kill the Mutant and cross back over the pillars. Run to the left side. This time, move between the pillars as you safely cross to the opposite side. Once there, pull the lever to extend the bridge. Checkpoint.

Kill the Mutant, cross the bridge and exit out. One more level to go!!!

Artifacts, Relics, Secrets, Croft Manor, and 100% Completion:

For a complete list of this level's collectibles, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides for one very low price!



Boss Fight: Mega Mutant



Select your Shotgun, then enter the room before you for a cutscene. When it comes to an end, you'll have a nasty little boss fight with which you much deal. You should also note that there are 2 Large Medipacks, Shotgun Ammo, and SMG Ammo on the platform with you. Grab what you can when you can.

To defeat the Mega Mutant, you must first get him to fall over the ledge. To do this, position yourself so the ledge (open side of the pit) is directly behind you. Shoot the Mutant twice (more if you're using something besides the Shotgun), and he'll lunge. Perform your Adrenaline Dodge and Headshot combo. Do this successfully and the big guy will roll over...but he'll remain hooked on. Move out of the way so he doesn't hurt you when he pulls himself back up.

Next, get him to lunge at you again. You don't want him to fall off the ledge this time, so, just shoot him a couple of times and pull of another Adrenaline Dodge and Headshot Combo. This will cause the beast to slam him left claw into the ground, where it will stick. An orange reticle will appear over the hand. Select it and begin shooting. If you get enough bullets in, one of he left claws will be torn off. Quickly move away so you aren't hit when the Mega Mutant swings his hand, then repeat the process until his left hand has been completely stripped of its clawing ability. (Note, if the Mutant no longer wants to dig his claw in, toss him over the edge as you did initially, as it will get him back in the spirit of things).

With the big guy down one hand, he won't be able to pull himself back up from that ledge. So, line yourself up so your back is to the ledge one more time, enrage the beast, then pull off your normal combo when he lunges. As he's hanging onto the ledge, shoot that right hand until he halls to his death.

If you haven't collect the aforementioned items, do so now. Otherwise, move through the door. Checkpoint.

Jump across the lava river to the stone platform. Jump to the next one, collect the Large Medipack, then jump to the pole top. Hop to the next pole top, then to the platform. Pull yourself up and kill the Mutant Bat. When he's dead, pull the lever then jump from the retracting platform to the extending platform. Grab the Shotgun Ammo and continue forward.

Look out for the Centaur who will charge from the left and eliminate him. Continue into the next room. Checkpoint.

Collect the Large Medipack and Shotgun Ammo, then pull the lever on the opposite side of the room. This will close your entrance and open another door. This will also release a Mutant Bat. Kill it, then move through the new door, ready to shoot when you hit the bottom. Checkpoint.

Take out both the Mutant Bat and the Ground Mutant, then collect the Shotgun Ammo and the 50 Caliber Pistol Ammo. Hop into the pool and locate the gold lever on the outer wall and pull it to release a small platform above. Surface and jump onto that platform (but, be aware, the second you jump is the second another Mutant will attack). From the platform, pull yourself into the above alcove and collect the Large Medipack. Jump into the next one and push the crate. It will land in the room with the lever and two doors. Follow it down.

Push the crate up to the stone pillar that's next to the door, then use the crate to reach the top of the pillar. Immediately shoot the Mutant Bat, then grab the Small Medipack. From here, jump to the wall ledge. Quickly shimmy left (move fast or you'll be blown off), then jump to the next ledge. Repeat. Finally, jump to the normal (but round) wall ledge in the corner. From here, grab the grapple hook behind you and wall run to the wall crevice across the way. Pull yourself into the above alcove and collect the 50 Caliber Pistol Ammo. Drop down and grab the Shotgun Ammo. Move forward and drop down into the room below.

Turn around and look at the hole from which you just fell. Note the stone plaque next to it. Jump to the ledge and ride the plaque down to reveal a red circle. Jump off and shoot that red circle before the plaque covers it back up. A successful shot will open and underwater door. Jump over the rocks and down to the pool room.

Note another plaque directly in front of you. Before you run to it, though, I suggest running back up to the crate in the above room, then back down to the pool, as this will reset your Checkpoint, and some have problems with this jump. Run at the plaque while staying as far right as you possibly can. Hold "Jump" to make the jump longer and higher, and you'll catch the plaque. Jump backwards once the red circle is revealed and shoot it. Kill the resulting Mutant Bat. Repeat on the left side, where there is no pit involved, so it's much easier. Checkpoint.

Hop in the water and swim down the new tunnel. Collect the Small Medipack along the way. Surface at the end and pull yourself out. Grab the 50 Caliber Pistol Ammo, then enter the room of lava stream and waterfalls. Checkpoint.

Make your way along the left side of the lava stream. At the end, look right and jump to the ladder. Climb to the top, then jump left. Carefully work your way up the ledges and vents to the top. Shimmy left and catch the ledge here. Shimmy left again and jump the gap. Carefully drop straight down to catch the ledge below. Grab the Large Medipack.

Fall down to the ledge below, then jump backwards to the one behind you. Work your way down to the stone platform below.

Quickly jump across the two stone platforms in front of you, as they'll sink. Once you hit the second one, face left and jump to the wall ledge. Jump up, shimmy left, then jump to the pole top directly behind you. Look out for the fire and jump across to the next one. Quickly jump to the horizontal pole, then to the platform below. Jump to safe ground, then use the platform to your left to reach the ladder. Climb to the top. Checkpoint.

Arm your 50 Caliber Pistols and prepare for battle.

Boss Fight: Natla




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Before beginning the battle, note the Shotgun Ammo and 2 SMG Ammos ahead of you and a bit left. Grab them if you so desire. I suggested using the 50 Caliber Pistol here because Natla will usually be a bit far away, and the Shotgun and SMG aren't great with distance, but do as you choose.

Lock onto Natla and notice that her wings are highlighted. Easy enough. Shoot both of her wings while avoiding her fireball attack (strafe and/or jump side to side while locked on). She'll evade you by moving through pillars and walls. Just keep shooting until she falls and you get a quick cutscene.

When you get control of Lara again, arm your Shotgun and lay into Natla to quickly fill her rage meter. Natla will try to toss many a fireball your way before you do. If this happens, just strafe as you did before to avoid them. Once Natla's meter is full, she'll lunge at you. Use the Adrenaline Dodge to jump backwards, the shoot at the red reticle. If you shoot in time, you'll stun Natla a bit, exposing her blue and green back node to you. Lay into that node with your Shotgun as many times as you can before she runs away again.

Simply repeat this process until Natla runs out of health. Finally, I did eventually run out of Shotgun Ammo. Truth be told, the fight might be a little easier with the Pistol as can get a shot off quicker with it, making the Adrenaline Dodge and Shot that much easier. While the Shotgun is certainly more powerful, feel free to switch to the Pistol if you find yourself having any trouble.

Once Netla's health runs out, you'll have one final interactive cutscene to play through. Simply hit the buttons as they are called out and you will complete the game. Nice job, you little Tomb Raider, you.

Artifacts, Relics, Secrets, Croft Manor, and 100% Completion:

For a complete list of this level's collectibles, please purchase our low-cost PDF guide, or sign up for the LunaPass and access ALL of our guides for one very low price!

For our complete guide, please purchase one of the following:



LB Tomb Raider Anniversary Game Guide (w/ Screenshots):
Download now - $7.95 | More info
LB Tomb Raider Anniversary Game Guide (Text only):
Download now - $5.95 | More info
Get the LunaPass:
All Lunabean Guides for only $14.95!














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