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LB's Tomb Raider: Legend(TM) - A Lunabean.com Game Guide
4. West Africa


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LB "Tomb Raider: Legend" Walkthrough
Table of Contents:

0. Introduction
1. Bolivia
2. Peru
3. Japan
4. West Africa
5. Kazakhstan
6. England
7. Nepal - Final Boss
8. Croft Manor & Rewards

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Tomb Raider: Legend Walkthrough


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West Africa - Pursuing James Rutland


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Main Objective - Acquire the sword fragment

Find Rutland and his crew

Run down the path in front of you. After a quick cutscene you'll be told how to "Swan Dive". Personally, I couldn't pull it off, but you don't have to...just jump into the water below. Surface, for air, then swim around the area. Pull yourself up to the island and approach the large door contraption. Climb the stair step rocks to the right of it, and jump onto the rope. Your weight will pull down part of the mechanism. Release yourself from the rope and grapple the shimmering hook atop the door. "Interact" and pull it. This will open up the waterfall. Checkpoint.


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Move through the doorway and run through the tunnel. Once you reach the water hole, look for the shimmering object on the far side. Grapple it and pull it toward you. Run across the platform and grab the rope. Swing to the other side.

Run up the stairs and kill the man waiting for you in the next room. Continue forward. Jump over and roll through the jammed traps, then make your way through the iron door before it shuts (if it shuts before you get there, wait a few seconds, then return to the pressure plate in front of the traps...step on it to reset the door). Hide behind the crates in front of you, then lock onto one of the men ahead of you. You should get an environmental target prompt, indicating an explosive barrel beneath the stone balcony. Shoot it to take care of a few men, then kill those who begin shooting at you (watch the man who takes control of the rail gun atop the blown balcony, and the man at your back). When everyone is dead you'll get a Checkpoint.

Water wheel puzzle

Climb up to the remaining portion of the blown up balcony (simply jump up to catch the right ledge of the balcony), then take control of the rail gun ("Interact"). Aim the gun at the pillar jammed into the large wheel to your left (the upright one) and blast it until it shatters. This will cause the wheel to start spinning.

Make a running jump from the balcony to the rope and hop to one of the wheel's horizontal bars. Ride around and jump to the next rope, then swing to the balcony across the way. Pull the metal platform over with your grapple, hop onto it, and grapple the broken pillar on the next balcony. Pull yourself over to the next balcony and hop on.

Your destination is through the door off this balcony. However, you can't quite pass through, yet, as the traps beyond the door aren't moving. So, make a running jump to the rope between the balcony and the wheel (you may care to jump from the metal platform, as you'll end up higher on the rope, which is good), then swing and jump to wheel's high horizontal bar. Jump to the next one, then to ladder. Climb the ladder. Checkpoint.

Climb the next ladder the jump left. Catch the ledge, shimmy, then jump up again. Shimmy again, then jump up to the next ladder. Climb it. Checkpoint. Move down the tunnel and hop down to the room below. Kill the jaguar, then jump up to the broken staircase to the left (if facing your entrance to the area) and climb the mossy pillar. Jump to the top of the large square block. This block works as a balancing weight with the next block. Remain on this first block until the second block is just reachable, then jump up to it. Run across the second block and catch the ladder on the other side. Climb it up. Checkpoint.

From this position you must get to the water below. To do this safely, jump to the ledge off the far end of the balcony. Shimmy around, then drop down. Jump left, then drop down again and you'll safely land on the outer rim of the pool. Step onto the metal floating platform, then grapple the shimmering pillar. "Interact" to pull yourself toward it, and you'll come to an opening, through which you can grapple another pillar. Do so, and pull yourself over to it. Jump onto the outside of the pool and climb the ladder.

Jump backwards, so you land on the concrete balance block. Wait for the second one to move above the one you're on, then jump up to it. Quickly run across and catch the ledge on the other side. Checkpoint. Jump, grapple and swing to the other side. Jump from the platform to the ledge across from it, shimmy, drop, shimmy, jump up, jump to the right, drop down, jump the gap, jump up, shimmy right, then jump to the ledge. Pull yourself up. Checkpoint.

Step on the pressure plate and a large crate will fall to the ground beneath you (that crate is there in case you fall off the puzzle, as it will help you get back up quite easily). Step off the plate and wait for the spinning platform to stop. Jump to it, then jump to the platform with the statue's bust. Notice her wrists are being restrained, and notice you can pull her medallion with your grapple. Noted. Continue to corner with the next pressure plate and push the nearby crate onto it. This will free one of the statue's wrists. To free the other one, you must return to the first pressure plate. Once there, stand on it and wait until the platform and the restraint stop moving. Next, run and jump to the rotating platform, then to the statue bust platform (if you miss, use the large crate and the wall ledges to climb back up). Quickly grapple the statue's medallion and pull it toward you. If you do it while the statue's wrists are free, you'll raise the gate and the water will start flowing. Checkpoint.

Catch James Rutland

Jump into the pool below and move through the tunnel of flowing water. Climb the ladder down and continue to work your way down to the room with the two large wheels and the balcony doorway with the previously jammed traps. The traps will no longer be jammed. Carefully move through the first set. Checkpoint. Push the tall block in front of you as you pass through the second set of traps (stay to one side, then jump over that block at the end, so the blades don't catch you as they're released). Run up the stairs and face the third set of traps. Turn around and you'll spot another tall block, embedded in the wall. Pull it out, then guide it through the blades. Move through the door. Checkpoint.

Move along the path ahead of you and you'll be warned of a large Indiana Jones boulder. To evade it, jump over and roll under the trap in front of you. Run forward and jump the gap, and pass through the door. You'll find yourself back outside. Checkpoint.

Look behind you and note the ladder. You're going to be doing a lot of jumping in this puzzle. If you miss, you'll end up in the water below. The path back up will, ultimately, lead you up that ladder. I suggest climbing down the ladder to locate the path back up, so it will be easier to find if you do fall (plus, there's a Silver Reward down there). When you're ready to move forward, jump to the horizontal bar, then to the vertical beam's ledge. Shimmy left, jump up, shimmy left, jump back, jump up, quickly jump back to the horizontal bar (before the stone falls on you), then swing to the next bar. Jump to the ledge for a Checkpoint.


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Jump onto the metal platform and ride it down. Jump to the central stone platform, then jump to the next metal platform. From here, jump to the stone platform. Checkpoint. Hop onto the horizontal bar, then onto the broken ledge. Shimmy left, jump up, then quickly jump right, to the next horizontal bar. If you don't move fast enough, you'll be knocked down by the fragile rock. Work your way up the horizontal bars (you'll have to turn around on one) and jump to the ledge. Quickly shimmy left (rock), then jump up. Shimmy again, then jump back. Phew. Thank goodness that's over. Pass through the door. Checkpoint.

Move down the hall for a quick cutscene. Turn on your personal light and continue up. Jump, grapple and swing over the spike pits. Move through the doorway and kill the men in the next hall (take out the bridge to easily kill the first guy). When they're dead, swing across the gap and move toward the waterfall. Checkpoint. Jump to the horizontal bars to your right, then to the ledge. Shimmy and work your way up to the next horizontal bar. Jump to it, and the next one, then jump to the area above Rutland's men.

Use the crates for cover and begin shooting the men with your Automatic Rifle. Remain close the the crates, as Rutland's men could very well hit any one of the explosive barrels behind you. When you can't hit anyone else from your position, turn around, blow up a few barrels for yourself, then cross the bridge and move down the stairs. Kill anyone who is left over, then move through the open doorway. Checkpoint.

Kill the jaguar then jump up to the stairs. Climb up to the hole in the stairs and crouch (press yourself up against the back, along the right side). Wait for the boulder to roll over you, then jump to the hanging rope. Jump to the next staircase, note the small alcove along the right side, then move up the stairs. When you see the next boulder come your way, backtrack a bit and step into that alcove. When the boulder passes you, move up the stairs.

Step on the pressure plate at the top and wait for the door to lift completely. When it stops, run for the door and roll under it before it falls. Here you'll meet up with James Rutland.

Boss Fight: James Rutland


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To take down Mr. Rutland's health meter, all you must do is lock onto him and shoot. Move around and watch as he throws grenades your way. Don't panic when this happens, just continue shooting Rutland as you move away from the grenade. Soon Rutland will hop up to one of four high platforms. When he's up here he'll refill his health meter. That's no good, so you must prevent that from happening again. In order to stop such rude refilling, you must take down the platforms. Notice, now, that each platform has the environmental target prompt marking it. Shoot that target and expose the shimmering metal plate. Grapple the plate and pull it from the platform. You need to do this three more times. However, the only opportunity you have to do this is when Rutland goes to refuel. So, continue to shoot him and avoid his grenades, then pull down the platforms when given the opportunity.

When all four platforms are down, spray Rutland with bullets until his health meter runs out. This will complete the level.

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