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LB's Tomb Raider: Legend(TM)
A Lunabean.com Game Guide - 5. Kazakhstan


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LB "Tomb Raider: Legend" Walkthrough
Table of Contents:

0. Introduction
1. Bolivia
2. Peru
3. Japan
4. West Africa
5. Kazakhstan
6. England
7. Nepal - Final Boss
8. Croft Manor & Rewards

9. Tomb Raider: Legend Screenshot PDF Guide
10. Tomb Raider: Legend Printable PDF Guide*
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Tomb Raider: Legend Walkthrough


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Kazakhstan - Project Carbonek

Main Objective - Acquire ancient sword fragment

Find Kazakh Army Base Command Center

Move through the fence and fall to the ground. When prompted, hit the indicated button. You'll land on a rooftop, next to a rail gun. Take position behind the rail gun ("Interact") and take aim at the men on the ground and in the building in front of you. Use the explosive barrels for extra bang. When the men are dead, remove yourself from the gun, then climb the roof to your right. Keep an eye on the ground and kill anyone new who appears. When they're dead, hop down and collect their dropped goods.


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Enter the armory (large building with gun image at entry). Locate the and climb the ladder for a Checkpoint. Shoot the man across from you, then jump over to his position. Stand beneath the top of the zip line and look for men below to come streaming out. While you may be tempted to ride the zip line down, don't. Instead, take the plank to the rooftop below, and use it as a vantage point to clear out the many men (focus on the man behind the rail gun first).

When everyone is dead, collect their dropped items, and explore the area. Enter the infirmary (behind the rail gun, look for the cross on the building). Enter for a cutscene and a Checkpoint.

Return outside, quickly look left and kill the man who is there. Next, take position behind the rail gun. Kill the guards as they ambush you. When they're dead, move to the gate next to the base of the zip line and approach the keypad. They boys in the infirmary gave you the code. Move through the gate when it opens for you.

Run up the hill along the right side, avoiding the rolling barrels and shooting the men at the top as you go. Enter the building at the top. Move forward and you'll get a cutscene.

Catch train to abandoned Soviet laboratory

Climb the ladder behind you, then the one on the tower across the way. Checkpoint. Ride the two zip lines all of the way to the first rooftop of the level and take out as many men on the ground as you can before you're told the train is leaving. When this happens, hop off the roof, kill those between you and the train tunnel, then hop on the bike parked at the entrance to that tunnel. Ride down the train tracks.

Next you must ride like the wind! Keep up with the train as you pop as many enemies as you possibly can. Again, if you've forgotten the bike controls, go into the Options menu to look them up. Because I had no health on me, I stayed close to the train for a good amount of time. When I began seeing red crates appear to my right, I broke away to collect them and began my work picking off enemies. You don't have to kill every enemy you pass. In fact, it's more important that you just stay alive, so, again, the red crates are very important. Also, I don't suggest shooting the barrels, as it can easily end up backfiring on you. Just take out those giving you trouble and ride forward.

Eventually (and after enough kills) the train will move through a tunnel. Break right and take path along the side of the mountain for a Checkpoint. While riding on this path, hug the wall of the mountainside (stay left), as it's the safest option for you. After the next Checkpoint you'll meet up with the train again. Again, keep up with it as you shoot those who get in your way, including a few men in jeeps. After a bit, the train will disappear in another tunnel. Break right (Checkpoint), hug the mountainside, jump over the train twice, then ride the path straight to the flatbed portion of the train. Line yourself up and jump on.

I suggest braking the second you land on the train, as your bike can be hard to control, and you can fall through a gap. Once you're stopped, face forward and drive straight. After you jump to the top of the cars you'll get a cutscene, followed by an interactive cutscene. Hit the buttons as they appear on your screen

Find your way into the Soviet laboratory

Look up and grapple the shimmering metal above the rope. Pull it toward you, then jump to the rope. Ride the rope around, then jump to the platform across the way. Climb the ladder, then jump to the sign to your right. Shimmy left and jump from pipe to pipe to the sign on the other side of the train. Drop down for a Checkpoint.

Up on the platform, face the hanging rope. Note the fan across the way, and the environmental target button above it. Use free-aim to shoot out the grate in front of the fan, then, like before, pull the rope to you by using your grapple. Hop on and ride it to the other side. Swing to the high platform, then make a running jump for the ledges beneath the fan hole. Jump up and move through the hole. Checkpoint.

Move through the tunnel and down the slide. You'll arrive in front of some live wires. Run and jump over the first set and roll under the second set. Here you'll get another Checkpoint. Check the body of the scientist and "Interact" with it to collect the note. Turn around and face the opening to your right. Jump to the horizontal bar, then to the rope. Swing to the opposite side, then move down the slide, jumping the wires as you pass them. Shoot the fan at the bottom, then move past the wires and into the tunnel to your left. Shoot the next fan, before moving down the next slide, then slide down and jump the wires. Move down the next tunnel, then head right for more of the same. At the bottom of the slide, jump to the horizontal bar, then jump, grapple and swing to the opposite side. Shoot out the next fan and slide down. Fall down into the laboratory. Checkpoint.

Turn on generator to power up laboratory


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Approach the generator and try to activate it by grappling the shimmering button and pulling it toward you. You'll find it's out of fuel. Climb the box next to the vent from where you entered the room, then jump to the air conditioning unit, then the catwalk behind the generator. Find the rope and face it. Run and jump to pull the fuel feeding tube down to the generator. Activate the generator again. This will unlock the door leading out of the room. Exit out. Checkpoint.

Before crossing through the green gas, pull yourself up to the platform above you. Use the poles, ropes and platforms to make your way around the first corner. When you get to the electrified bar, wait for the electricity to return to you, then follow it down the bar (note, if you have shimmying problems here, as I did, push your control stick in different directions to get Lara moving to the end of the bar). At the end, jump to the ledge on the opposite side, and shimmy around the corner. Drop down to the platform below, then move across the next electrified pole, following the current as you go. Drop down to the platform at the end and move through the door.

After a cutscene, step up to the big gun. You'll learn it's, basically, a powerful magnet gun. Focus on the middle platform and use the indicated buttons to try to draw it to you. You'll fail, but learn the gun has potential. Hop off the gun and push one of the many crates in the area to the corner closest to the hanging middle platform. Jump from it to the platform, then to the catwalk across the way. Move through the door.

*******
Please note, the aforementioned way of getting across the control room is by far the easier way, and I can't recommend it enough. However, if you want to play the game to its full extent (and how, I think, it was intended to be played), take the broken bridge down to the pit below, kill the many guards, climb the tower via the electrified poles and ledges, move through the unlocked door, work your way down the poisoned tunnel, and kill the many enemies waiting for you in the room at the end of the hall. Locate the glowing orb on the tracks, and push it toward the ladder. Climb the ladder, then make your way down to the next platform.

Use the rope and swing to the orb. Shimmy around to the backside and jump to the horizontal bar. Hop to the opposite platform and climb up the ladder. From the top, jump right, so you land on the platform below. Blow up the gas barrel, to blow out the glass in the office across the way, then swing into that office. Pull the lever to electrify the core. Hop down and pull the caged orb along the tracks with your grapple. It will move anything metal out of its way. Get it through the door and it will travel down the rest of the track on its own. Follow it out.

Move along the hall, using platforms to evade the gas, and pulling the nodes from the electrical fields with your grapple (when they swing out of the field, it's safe for you to cross). Return to the tower and pull open the shimmering door via the side control panel. The orb will insert itself into the core. At this point the doors to your right will begin opening and closing. Wait for them to open and slip through. Examine the shield on the table, then move through the opposite set of doors. You'll find yourself back at the gun.

Take a seat at the gun and use it to pull any one of the surrounding gas barrels toward you. Aim it at the balcony across the way, and follow the on screen instructions to toss it at the enemies here. Repeat until they're all dead. Use the gun to pull the platform over to the section of railing that's missing, then SAVE YOUR GAME, as this is where people are encountering a glitch. If you happen to miss this jump and fall in the pit, and if you opt to work your way back up the control tower, it's possible those opening and closing doors you slipped through earlier won't open wide enough for you to pass through. If this happens to you, restart from your save (this, by the way, is another reason to use my initial technique).

Jump to the platform, then to the balcony across the way. Move through the door.


******

Pull yourself up to the platform and shoot the two beams in front of you. Next, toss your grapple at the circular protruding thing on the right wall, then "Interact" with it to pull yourself over the gas. When you stop moving, attach yourself to the circular structure at the end of the hall and pull yourself toward it. Hop onto the next platform and repeat the grapple process over the electrified bars (detach and crouch or face electrocution), then repeat one more time (detach and jump, this time). Hop off the platform at the end and move right. Checkpoint.

Move through the door and you'll meet up again with Amanda and her tamed super scary monster. Oy vey.

Boss Fight: Amanda's Monster


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Your goal is to power up Tesla's experiment while defending yourself against the tentacled menace. The monster, itself, really won't hurt you, as long as you continue to move. A tentacle might hit you now and again, but it's nothing to really worry about. Instead, focus on the ground in front of you and move away from any red glowing spots that appear, as these indicate targets for the monster's fireballs.

As you avoid being killed, keep your goal of powering up the experiment in mind. First, pull the levers on all four of the power boxes on the outer rim of the arena. When all four are activated, the sword will appear above the central magnet gun and four large balls will drop from the ceiling. Run to the magnet gun and take a seat. You must shoot each of the magnet balls into the electrical current behind them, and you have to do it fast, so each quadrant is electrified before one of the quadrant balls swing back. To do this, aim the gun at one of the balls and tap your "fire" button to push/pulse it back into the current. Repeat with the remaining three balls. Once you do this successfully, hop out of the gun and grapple the artifact piece above it. Do this successfully to complete the level.

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