Lunabean's Unofficial "WarioWareTM Smooth Moves" Walkthrough and Strategy Guide for the Nintendo® WiiTM provides all of the help you will need to make your way through this fast-paced and whacky Nintendo adventure.
This guide includes essential game basics for those who are playing their first "WarioWare" title and may be wondering what the heck is going on. It also includes detailed descriptions of all of the game's Forms, Unlockables, and Multiplayer Options. However, the meat of the walkthrough is found in its description of the 200+ microgames found in "WarioWare Smooth Moves".
"WarioWare" games move fast, which means you have to act fast. This tutorial will enable you to do just that!
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LB's WarioWare Smooth Moves Walkthrough and Strategy Guide - PDF format, 34 pages, 297KB
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Sample "WarioWare Smooth Moves" Walkthrough - HTML version
Welcome to Lunabean's Wario Ware Smooth Moves Walkthrough and Strategy Guide. This is a different kind of guide for us, as the game doesn't require you to solve puzzles, take a specific path, or fight enemies. What it does require you to do is figure out what is being asked of you, and to figure it out quickly. For that reason we have created this guide, which provides you with instructions on how to defeat all of Wario Ware's microgames (over 200!).
How Wario Ware Works
Before you begin, you should note how the game works. Upon entering "Single Player" mode you'll be tossed into the first level, Chez Wario. You will immediately be shown the first form, "Remote Control", which is also the only form used in this level. Your goal is to make it through the microgames to the Boss Stage. You are given four "lives" to reach the Boss Stage. You will lose a life every time you fail at completing a microgame, however, once you fail, you will simply move onto the next game. However, you have only one chance to get through the Boss Stage. If you fail at that, you'll have to start over from the beginning.
Once you defeat the Boss Stage, the next level will open up on the map. Select it to play. The same rules will apply. You will just have more forms to use and a new set of microgames.
Once you get past a level, you can (and should) play through it again, as there are so many microgames per level, it's impossible to play them all in one turn. When you return to a level you've already defeated, the goal is to complete as many microgames as you can before you run out of "lives". Also, if you fail at a Boss Stage the game will continue forward, assuming you have more lives left. If you succeed at the Boss Stage you'll be given an extra life. You'll also "level up", meaning you'll be playing the "Level 2" set of microgames.
Each microgame has three "levels" or difficulties. You may practice these microgames and all of their levels in the Temple of Form (bottom left corner of map), but you may only practice the microgames you've already played.
Your goal is to continue opening up new levels to complete the Wario Ware Smooth Moves story. As you play, you'll also open up a few bonus games. These are not necessary to play, but fun, nonetheless.
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You are expected to hold the Wii-mote in a specific position, or "form" for each of the microgames. You will be taught the form the first time you encounter it in gameplay. From there, you'll only get a quick flash of the form before each microgame. For this reason, the forms are detailed below. Also, you can visit the Temple of Form (Forms > Form in question > Form image) to hear the game's description again.
The Remote ControlHold the Wii-mote in your dominant hand and point it at the TV screen.
The UmbrellaHold the Wii-mote in your dominant hand and turn your wrist so the Wii-mote points at the ceiling.
The HandlebarHold each end of the Wii-mote with your right and left hands, so the Wii-mote is parallel to the ground and the buttons are facing up.
The ChauffeurHold each end of the Wii-mote with your right and left hands, so the Wii-mote is parallel to the ground and the buttons are facing you.
The Sketch ArtistHold the Wii-mote in your dominant hand as you would a pen, but keep the pen parallel to the ground.
The SamuraiHold the Wii-mote in your dominant hand as you would in the Remote Control form. However, instead of placing the Wii-mote in front of you, rest it on the hip opposite your dominant hand.
The ElephantWrap both of your hands around the Wii-mote and place the base at the end of your nose, so the tip is aiming at the TV.
The WaiterPlace the palm of your dominant hand up and set the Wii-mote in it so it's pointed at your TV.
Tug of WarWrap both hands around the Wii-mote, one on the bottom, one on the top, and point it in the direction of the TV.
The Thumb WrestlerPlace the Wii-mote in your dominant hand so it is facing up and down (perpendicular to the ground). Wrap your hand around it and rest your thumb on the top.
The DiscardMake sure there is a flat and clear surface in front of you and place your Wii-mote on it, face down with the tip facing the TV. Keep your Wii-mote strap attached to your wrist.
The Big CheeseStand up straight, with your chest out and your feet apart. Hold the Wii-mote in your dominant hand and place it at your waist, so it's parallel to the ground.
The MohawkPlace the Wii-mote on top of your head so it faces the TV. Grab it with both hands.
The JanitorThis form is exactly like that of the Thumb Wrestler, except your non-dominant hand has a hold of the bottom.
The DumbbellWrap your dominant hand around the Wii-mote just as you would a Dumbbell. Most movements will require you to bring the Wii-mote toward you. It's all about bending at the elbow. Please note, it's important to keep your Wii-mote strap around your wrist while performing this move, or you will be hit in the face by your strap.
Finger FoodHold the end of the Wii with the thumb, index finger and middle finger of your dominant hand, and turn it on its side. Your thumb should be on the front side of the Wii, while your index and middle fingers are on the back side.
The BoxerWrap your dominant hand around the Wii-mote and stick your arm straight out. In proper boxer form, the Wii-mote will be parallel the TV screen with the button side facing up.
Mortar and PestleHold the Wii-mote with your dominant hand just as you do with the Thumb Wrestler. This is the pestle. Next, place your non-dominant hand at the base of the Wii-mote, flat and palm side up. This is the mortar.
The Diner APlace the Wii-mote in "Umbrella" form, then place the Nunchuk next to it (also perpendicular to the ground).
The Diner BPlace the Wii-mote in "Remote Control" form, then place the Nunchuk next to it (also parallel to the ground).
The Diner CHold both the Wii-mote and Nunchuk parallel to the ground, but turn your wrists so their front tips are facing each other.