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LB's "The Legend of Zelda® Twilight Princess" Walkthrough and Strategy Guide
2. The Path to the Goron Mines - The Goron Mines

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2. The Path to the Goron Mines - The Goron Mines

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1. The Beginning - The Forest Temple
2. The Path to the Goron Mines - The Goron Mines
3. The Path to the Lakebed Temple - The Lakebed Temple
4. The Path to the Arbiter's Grounds - The Arbiter's Grounds
5. The Path to Snowpeak Ruins - Snowpeak Ruins
6. The Path to the Temple of Time - Temple of Time
7. The Path to the Sky Temple - Sky Temple
8. The Palace of Twilight - Hyrule Castle

9. Extras - Sidequests, Poes, Golden Bugs, and Hidden Skills

10. Zelda Twilight Princess Screenshot Walkthrough
11. Zelda Twilight Princess Printable Walkthrough*
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Zelda Twilight Princess
2. The Path to the Goron Mines - The Goron Mines

The Path to the Goron Mines



Faron Province



Faron Woods



You will be returned to the Spring, where Midna suggests you head west to find Eldin. Head to Coro, fill up on lantern oil, and move up the north path from his house.

Hyrule Field



You will eventually enter Hyrule Field. You can try to play a horseblade to call Epona, but it won't work, so you'll have to go by foot. Head to the west side of the field. As you near the west path, the Postman will run up to you and deliver to you a letter. This letter simply explains that the Postman delivers letters. Proceed to the west path and head along it. Go up to the Twilight Door and choose "Yes".

Eldin Province - Wolf



Back to being a wolf. Proceed along the path and sniff the sword in the ground. For doing this you will learn the Youths' Scent. Use your Sense to follow the scent, which will eventually lead you into another barrier ring with Shadow Beings. Again, hold "B" to use the energy field attack to group all three and defeat them. Once you defeat them, Midna will point out a missing bridge. She'll also tell you that each time you destroy the Shadow Beings in a barrier ring, a portal opens up. Open your map to check the portals you've already opened.

At this point you need to find a bridge. Midna asks through which portal you'd like to travel: S. Faron Woods or N. Faron Woods. Choose N. Faron Woods. From where you land, look to your right. There is a wooden bridge leaning against the mountain wall (east wall). Note, if you by accident choose S. Faron Woods, you can enter your map and hit Up on your D-Pad to reactivate the portals. Then, travel to N. Faron woods. Talk to Midna when you find the bridge. Choose to warp to Kakariko Gorge.

Kakariko Gorge



Cross the bridge. Continue to follow the scent, attacking Shadow Beings as you go. When you get to the gate, dig under the left side of it to get past it. Continue along the path.

Kakariko Village



Here you will encounter another barrier ring and four Shadow Beings. This time one of the Shadow Beings will being difficult and won't go near the other two. Defeat the lonely Shadow Being first, and then group the other two in an energy field attack to finish them off. Another portal will be created.

Enter the spring in front of you. Walk up to the yellow/orange sparkles and "Speak" to find another Light Spirit. It will provide you a new Vessel of Light. This time there are 16 slots to fill. Great. You have to collect tears from Insects of Darkness, just like you did before.

Head north and enter the village. Activate your Sense. You'll immediately note that the scent leads to the first building on the left. Go to the backside of that building. Step into the broken cart and summon Midna. Jump to the awning and then the roof. From here, drop through the roof by standing on the patch. Once inside the building, activate your Sense.

After the cutscene of the spirits, "Pick Up" the stick on the ground. Light it on the fire, then run the stairs and light the four candles by jumping the gaps. Note, you need to be very close to the wall as you jump to light the candles. When all four candles are lit, the statue will move, revealing a hole. Drop down the hole and into the basement. Move down the tunnel and exit. Activate your Senses and defeat the three Insects of Darkness. Collect their tears (orbs), then exit via the north door. Summon Midna and perform a series of jumps up the scaffolding to exit.

Graveyard



You will find yourself in the graveyard. Activate your Sense to see the Insect underground. Dig him out and defeat him. Collect the tear. Exit the graveyard and return to the village.

Kakariko Village




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Head to the General Store, the first building on the right. Go to the right side of the store and locate the hole. "Enter" it. Once inside, activate your Sense, climb the platforms, and defeat the Insect. Collect the tear. Exit out the way you entered.

In order to enter the next building on the right, you need to use the path that leads up and behind it. The path starts across from the very first building you entered (with all of the spirits). Run up it. At the end of the path you will find a gap that needs to be jumped. Use a "Dash" to get some speed and jump the gap to the balcony of the building. Enter the building. Once inside, drop down to the ground where you'll spot an Insect in a chimney. Grab the stick in front of the fire place. Get onto the table and jump so you light the stick on the candle. Light a fire in the fireplace. This will causes the Insect to jump out. Defeat the it and collect the tear.

Continue to the next room (the dining room of the pub/inn) and defeat the two Shadow Beings. Go up the stairs and fight a third Shadow Being. Enter the bedroom and locate the Insect on the wall above the bed. Knock him down by smashing into the wall. Defeat it and collect the tear. Backtrack and exit the way you came in.

You will find yourself back on the balcony of the inn. Drop down to the ground. Enter the house on the left, across from the General Store. Jump up onto the lower roof and then the upper roof of this house. Continue jumping roofs until you get to the last one, which has a patched hole on top. Stand on the patch and drop through. "Push" the crate toward the wall to reveal an Insect. Defeat it and collect the tear. To exit, get close to the bureau. Summon Midna and jump out of there.

Jump off the roof and continue north to Barnes Bomb Shop. In order to enter, go to the right side of it and locate the small shed. Climb the small shed and jump through the window. Once inside, head up the stairs and knock over the bureau to release the Insect. Defeat it and collect the tear. Climb the platforms near the knocked-over bureau and exit out the window.

Go onto the roof and up the stairs. Approach the small house (there is a "DANGER" sign in front of it), and enter via the hole on the right side. Pick up the stick in front of the fireplace. Light it, and then light a fire in the fireplace. Chaos ensues! Fire! Fire! Fire! Immediately exit out your entrance and watch as the house explodes, popping all three Insects inside. Victory! Collect the tears.

Take the NE path to the base of the switchback trail. Proceed up it, where you'll soon reach a house. At the left front corner of the house is a "Dig" spot. Use it to dig into the house. Smash the jars to reveal an Insect, collect the tear, dig your way out. Jump off the ledge (don't be afraid, you'll land safely).

You will land near the north path, which leads to "Death Mountain". Move up the left side of it, toward the gate. Summon Midna and jump to the top. Activate your Sense to see a Goron Spirit, then take out any approaching enemies as you make your way up the path. Climb the up the right side ledges of the next wall, where you'll enter an area with many steam vents. Head up two tiers and you'll see a glowing stone. This is a Howl Stone. Get close to the stone and "Listen" to it.

Here you will learn a new howl. There are three pitches or tones: High, medium, and low. Watch as the orange bar goes from left to right teaching you the howl: High, medium, low...high, medium, low. Hit "A" to ready your howl. You'll see a blue dot over the medium pitch. Use your control stick to control the pitch by pushing up or down. When you're ready, hold down "A" to make the howl begin. You need to hit at least part of the grid line for that particular pitch as the howl progresses. You don't need to fill the entire grid line, just make sure you get part of it as you go: high, medium, low...high, medium, low. If you fail, look at the blue lines that you made. They indicate your attempt at the howl. Replay the real howl by hitting "B". Hold "A" to try again. Once successful, you'll be asked to do it again. This time, all you have to do is let the blue bars guide you. The wolf spirit will tell you to find him to learn a new skill. He'll mark his position on the map. Noted.

Near the howl stone there is an underground Insect. Dig it out, defeat him, and collect the tear. Continue north avoiding the vents as you go. You'll descend along the path and soon enter the area known as Death Mountain.

Death Mountain



Proceed forward and another barrier ring will appear with four Shadow Beings. One of the Beings is isolated. Locate the opening in the barrier gate so you can reach him, defeat him, then return to the main ring. If you can get all three in one energy field, do so. Otherwise, take out one, followed by the final two (as a pair). This will create a new portal. Activate your Sense and locate the Insect on the wall. Knock him down, defeat him, and collect the tear.

Head to the north wall where you'll see a slightly raised rock platform. Go onto the platform and face the gate. Summon Midna and jump. Here you'll find another Goron Spirit. Continue up the path, then up the narrow raised path. Summon Midna. Wait for the steam coming out of the wall to subside, then make the jump. Run forward and fall into the pit below. In this area you'll find the final Insect. Defeat it and collect the tear.

Eldin Province - Link



Kakariko Village




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With all of the tears collected, Eldin will reveal himself. You will be tasked with helping the Gorons defeat the Dark Shadow.

Once you get control of Link you find yourself in front of the Ordonian children. Speak with them then move north. At the end of the village take the north path to Death Mountain.

Continue forward to the net-covered wall. Climb the net. At the top you will meet a Goron, who will charge you. Attempt to stop him. You will learn that stopping the Goron is not possible (yet). So return to Kakariko Village, where you will meet Renado, the town's Shaman. Renado will tell you that you need the teachings of Bo the Mayor to defeat the Goron. Bo is back in Ordon Village, which is quite the distance.

Head south, through Kakariko Village, and your old pal Epona will appear. You will automatically be put on her back, where you'll soon find that she's a bit out of control. Watch the bottom of the screen and push your control stick in the direction indicated to "Hold On". Eventually you'll be told hit hit "A" to "Seize" Epona. Do this and the horse will be under your control. Ride her along the SE path to Hyrule Field.

Jump the fence and ride along the path. You'll be stopped by the postman, who gives you a letter from Ooccoo. Read it if you want, then continue along the path. Once you reach the large open field, ride south and return to Faron Woods. Continue all of the way south to Ordon Village, where you will find Bo, waiting outside of his house.

Ordona Province - Link



Ordon Village



Speak to Bo, promise to keep his secret, and he'll teach you how to sumo wrestle. It's really quite easy. Simply grab your opponent with "A". When you have a grip, the "A" button will flash. Tap it to push your opponent back. If your opponent gets a hold of you, tap "A" to be released. If you want to slap your opponent, flick the Wii-mote. A slap will often stun him, leaving you an opening for a grab. Finally, if your opponent is coming at you, simply use your control stick to avoid his slaps. Truthfully, all you need to do (at least at this point), is to press forward on your control stick to duck Bo's attacks, while hitting "A". Eventually you'll push Bo out of the circle.

Practice these techniques and push Bo out of the circle. Repeat. Once you've defeated Bo twice, he'll offer you the prize in his chest. Open it up to reveal the Iron Boots. You may equip these by assigning them to your D-pad then pressing your D-pad in the assigned direction. But, there's no point in wearing them now, so exit out, hop on Epona, and ride back to Eldin Province.

Eldin Province - Link



As soon as you jump the fence to Kakariko Village you'll be met with a cutscene. The Hogriders will arrive in Kakariko Village. One will leave with Colin.

Ride north through Kakariko Village, then take the NE path back to Hyrule Field. Here you'll spot the offending Hogrider. Ride up to him (remember, hit "A" to get Epona to move fast). When you get next to him, swing your sword. Watch as a piece of armor falls off. At this point a few weaker Hogriders will appear behind you. Quickly take them out, the focus again on the one with Colin. Continue with this process until all of his armor has fallen off. Strike him again.

Here you must duel the large Hogrider. There are only two moves for this duel: Dodge and slash. This fight is all about timing. Make sure you have your sword out, then ride toward him using "Dash" to get some speed. At the last moment, before impact, dodge either right or left (dodge to the side with more room) and slash at him. If your dodge was close enough to him and your slash was well timed, then you will hit him. Sometimes it takes two hits to knock him off, sometimes it only takes one. You may get knocked off if you run into him. If you do, you simply restart. If you successfully dodge him but miss him with the slash, then turn around at the other end and try again.

When you have successfully defeated the Hogrider you will have saved Colin. After the cutscene, hop back on Epona and ride her through Kakariko and up the path to Death Mountain.

Climb the net covered wall and equip your Iron Boots. When the rolling Goron gets close to you, grab him with "A". You will automatically toss him over the wall. Continue up the path, tossing Gorons as you go. Climb the next wall, then continue through the steam vent and flaming area. Continue north to the Gorons. Watch as one uses the other to toss him to the above ledge. Noted.

Hop down to the canyon below while avoiding the lava rocks. Here you will find a couple of Gorons. Approach the one on the right. Block his attack with your shield, then slash him with your sword. Climb up on his back (push up on your control stick), then wait for him to toss you to the above ledge. While in midair, use your control stick go in the direction you desire.

Once up on the above ledge, head right and find the next Goron. Have him flip you up to the next ledge, where you will be placed in front of another Goron. You will be going up one more ledge, however, feel free to drop down into the Goron Springs on the other side before being tossed up, as they will heal you. There's also a store in the Springs, in case you want something. When you're ready, return to the Goron and have him toss you to the above ledge.

In front of you is a steam vent that never dies. To get past it, equip your Iron Boots and move straight through. Continue up the mountain, dealing with rolling Gorons as you go. Let the two Gorons toss you up the two ledges, then move through the door.

Here you will meet Gor Coron (HOT HOT HOT). Gor Coron will challenge you to a sumo wrestling match. Agree to fight him. The first time you'll get knocked out, as there wasn't time to equip your Iron Boots. However, before speaking to Gor Coron equip those Boots.

Gor Coron is a bit tougher to beat than Bo, as he'll make an effort to avoid your attacks. Just be patient, and grab any time you see him off balance (after you slap him, or after he misses slapping you). It may take a few tries, but you'll do it.

Gor Coron tells you to go to the aid of Darbus, in the mines. Move through the open door.


***Please note, this walkthrough was written for the Wii version of 'Zelda: Twilight Princess', however it will work for the Gamecube version, which is simply a mirrored version of the game. This means when we say "go left", you should go right, and when we say "go east", you should go west. The guide also offers controls specific to the Wii, however this is only done because the Wii controls are so new, and Gamecube gamers will have no trouble following the in-game controller instructions.


Goron Mines




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***Before getting started, it should be noted that it's more than possible you will lose your shield in this dungeon, as it will burn when hit with too many fire attacks. If this happens, Midna will tell you to go back and get a new shield. Do this if you want (you can buy one in the shop in the Goron Spa), although it is really not necessary.

Head down the path to the lava platforms. Jump on the left one and continue forward to the lava fountain. Wait for it to cease flowing, then jump to the next platform. Wait for the lava fountain to cease flowing and jump to the next platform. Enter the cage on the left and slash through the wooden boards. Locate the floor switch on the left. Before you activate it, slash the boards farther along the path. When this is done, stand on the floor switch and equip your Iron Boots. This will activate the switch which will cause the flame to subside. Move forward and locate the next switch on the left. Activate it. Run forward, past the flame, and make a quick U-turn to the right, following the path. If you fail to make the U-turn, use the ladder on the left to return to the switch to try again.

After making the U-turn, continue forward along the path and climb the ladder. Continue forward and jump the gap to find a small treasure chest with a red Rupee. Jump back across and jump to the rock platform in the middle. Jump to the other side. Go right and activate the floor switch. When this is done, run like a banshee along the path, past the flame jet that you turned off. Continue along the path. Jump to the platform to the right of the door. Equip your Iron Boots so that the platform lowers, thus opening the door. Move through it.

Move forward. Note the path leading down to the left and the path leading up to the right. Take the path to the left. Fight the Gremlins and open the treasure chest for a Small Key. Backtrack and go up the right path. Jump across the two rotating platforms, then proceed to the door. Use the small key to go through it.

You will enter the east room. Proceed along the path and kill the fire breathing Dodongo by targeting his tail and slashing it with your sword. Jump along the platforms (while avoiding the lava fountains) and head to the north side of the room. Here you can "Grab" a chain that is attached to a wall. Do so and pull the chain to move the wall. "Let Go" and quickly jump to the middle of the room so that you can get by wall before it slips back into place. Go through the door.

Hop into the water. Equip your Iron Boots and walk through the opening in the fence. Note your Breath Meter under your hearts. Don't let it run out. Walk to the floor switch and activate it. This will cause the shiny blue magnetic material to become active. The magnet will pull you up. You will find yourself upside down. Walk toward the screen where you will soon turn right side up. Continue walking along the magnetic material and go through the door.

Talk to Gor Amoto. He will give you Key Shard #1. Open the treasure chest for the Dungeon Map. There is also a small treasure chest with a red Rupee in it. Collect it, if you wish. Climb up the ladder and make your way along the path, where you'll find a moving jar. I wonder who it could be? It's Ooccoo. Grab the chicken fetus-looking creature and exit out the door on this upper level.

In this next room, simply look left or right and note the magnetic paths on each side. Take either one to the next door and go through it. (If you go excited and fell off the platform connected to the magnetic paths, simply hop in the water, move over the switch and equip your iron boots. Walk to the above door, go through it, then try again.)


You will find yourself back in the east room, on the upper level. Go up to the floor switch. Across from you (and slightly above you), you will spy a door with two torches. This is where you need to go. Use your camera (hit "C") and pan left to see the magnetic path to the two torch door. Activate the switch using your Iron Boots and you will find yourself hanging from the ceiling. Work your way to the two torch door, killing fire bugs as you get to them. When you are above the platform of the two torch door, un-equip your Iron Boots and drop down. Go through the door.

You will find yourself back in the main room. Head down the path, kill the Gremlins, and activate the floor switch. This will cause a swinging magnet to become active. Go out onto the nearby platform and the magnet will pull you up (make sure your Iron Boots are equipped). The magnet will carry you over to another platform. Drop down onto this platform, the north platform. (Note, if you stay on the magnet, it'll take you to the south platform which is convenient if you want to go back to where you entered.)

Go up the path, kill the Gremlins and activate the next floor switch. Again, this activates a swinging magnet. You will be pulled up to it. Drop off of it when it stops. Kill the Gremlins and then go through the north door.

In this room you will find several rock platforms surrounded by water, along with a cage to the right. Kill the four Tektikes (spider-like creatures), then swim to the NW corner of the area. Equip your Iron Boots. You will sink down near a treasure chest containing a Small Key. Return to where you entered.

Swim to the cage on your right. Sink down and "Grab" the block. Push it forward. Once inside the cage, un-equip your boots so you float up inside the cage. Climb up onto dry ground. Move forward to the floor switch and activate it. You will see a magnetic field appear near you. Use it and walk along the magnetic path to the end. Drop down and you'll find yourself a raised metal platform. Walk forward to the next floor switch and activate it. This will cause a horizontal magnetic field to appear. Walk out onto the metal platform and drop down. Here you will be pulled against the wall. Follow the magnetic path until you get above the torch. Drop down and open the treasure chest for a red Rupee. Nearby is a blue diamond switch. Hit it with your sword, opening the door below. Jump down toward the torches and go through the now open door.

Defeat the Gremlins, then note the two rotating objects. They emit a yellow fire beam which will burn your shield if you're not careful. It's okay if they do. Go to the right of the room to locate a magnetic field going up the wall. Climb it and go to the right. Drop down and open the treasure chest for a Piece of Heart. Drop back down. Go back up the magnetic field and, this time, go left. Drop down onto the upper platform. Follow the path to the ropes, then slash those holding the drawbridge door. The door will drop. Drop down and go through the door using your small key.

You'll find yourself in an expansive outdoor area with a swinging magnet. Head up the path, avoiding the arrows as you go. At the hanging magnet, go right. You'll see another rotating square beam enemy (a Beamos). To the right of it is a treasure chest with a Small Key inside. Once you have the key, head back to the hanging magnet and go left up to the chained door. Use the small key on the door and go through.

Jump across the rotating platform. Go up and you will see a large rotating platform with magnetic squares on it. Wait for the three square side and then run to the first square. Equip your Iron Boots so that you stick to the square. Wait for the platform to rotate until you are right side up again. Run to the middle square, equip your Iron Boots, and again, wait for a full rotation. Do this one more time for the final square. Then, run to the other side. Go through the door.

In this room you meet Gor Ebizo, an elder Goron. He gives you Key Shard #2. Go up the stairs to locate another treasure chest with a yellow Rupee inside. Climb up the ladder and follow the path to the door. Go through it.

To the right is a magnetic path. Follow the magnetic path to the next door and go through it.

Mini-Boss: Armored Goron




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Your goal is to toss the Armored Goron off of the platform three times. To do this, you must first get him to roll up in a ball.

Equip your Iron Boots, stand near the edge of the platform, and face the Goron. Anytime he raises his arms, attack his belly with your sword. After four hits he'll roll up into that ball. At this point you'll be prompted to "Grab". Hold "A" to grab him and you'll automatically throw him into the lava. As suggested, it's best to be near the edge of the platform or you'll often toss him across the platform rather than into the lava. Do this two more times to defeat him.

Head to the room to the south and open the treasure chest for the Hero's Bow. Shoot the ropes of the drawbridge door, then go through the door.

In this room you will find many Beamos. Approach the Beamos at the opposite side of the room to activate the bunch of them. Run into one of the two alcoves for cover, then shoot out the red eyes of each of the Beamos. Once all of the enemies are incapacitated, "Grab" each of them and pull them out. Go into the east alcove to find a treasure chest containing the Compass, then head to the west room.

Here you'll meet up with the final Goron elder, who will give you Key Shard #3, creating the Big Key. There is another treasure chest with a purple Rupee in the room. Grab it (if you want) then exit back out to the Beamos room. Move the Beamos to the south and head through the south door.

Move forward along the path, defeat the bats, then roll into the fence to knock it down. Jump the gap to the rock path, pop the fire bugs, then jump to the platform with the Dodongo. Again, focus on its tail. When he's departed to lizard heaven, look above the next platform to find some fire bugs. These guys will will drop down as soon as you jump. To prevent this from happening, shoot them while they're still hanging. Clear out any other groups of fire bugs that you spot, then continue to the locked door. From the locked door, look up to find a Dodongo on the ceiling. Shoot his tail with arrows until he drops down. Go past the door and activate the floor switch. You will be pulled up by the magnet. Walk towards the alcove above the locked door. Here you'll spot a blue diamond switch. While hanging upside down, shoot the switch. This will open the door below you. Drop down and go through the door.

You will find yourself back in the main room. To the right is a treasure chest with a purple Rupee. To the left is a drawbridge door. Shoot the ropes of the drawbridge door, walk across, and activate the switch. Ride the magnet until it stops and drop down. Head through the north door.

You've been here before. At this point, you're making your way toward the final boss. In this water-filled room you'll find two new fish enemies. Shoot them with your arrows. Instead of having to go through the whole rigamarole of activating the blue diamond switch, simply shoot it from one of the platforms and then go through the door. Continue north through the next room (the room with the two rotating beam enemies).

you'll be back in the large outside area. If you want a purple Rupee, hop into the water, swim to the NW corner and sink down. Break through the boards and open the treasure chest. Otherwise, simply go up the path and hang a right. Shoot the eye out of the Beamos, then "Grab" it and pull it. This will reveal a door. Go through it.

Head up the path, looking out for exploding barrels as you go. Continue along the path and activate the switch. Jump down to the platform below. Equip your boots and let the magnet carry you to the drawbridge door. While hanging upside down, shoot the ropes of the drawbridge door. You may also want to shoot any Gremlins bothering you. Drop down onto the lowered drawbridge door. Before you head through the east door, hop across the path and go to the NW corner. Under the scaffolding you'll find a pink fairy flying around. If you don't have any empty bottle, empty one out and "Scoop" the fairy. They are great for hard boss fights as they'll fill your hearts back up. Once you have the fairy, head through the east door.

Make your way down the path. Use the second low wall you get to for cover and shoot the two archers on the platforms. Proceed down the path and take out the three remaining gremlins. Shoot the ropes on drawbridge door to lower it. Proceed forward. Attack the onslaught of Gremlins. Go up to the Boss Door and open it with the Big Key.

Boss Fight: Fyrus




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This boss is actually quite easy. There are four simple steps. First, shoot the red jewel in his forehead with your arrow. Second, "Grab" one of the chains attached to his feet. Third, once you have a hold of the chain, equip your Iron Boots and pull in the opposite direction that he is moving. This will cause him to trip and fall. Fourth, "Let Go" of the chain, un-equip your boots, and run up to the fallen boss's head. Z-target and slash away at the jewel on his forehead. Repeat this three times to defeat the boss.

Once you defeat Fyrus you will receive a Fused Shadow piece. Midna will tell you that Zant is the name of the King of Shadows. Grab the Heart Container and enter the portal.

Click here for Part 3 (The Path to the Lakebed Temple)




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