Look for the PS2 version of "Splinter Cell: Pandora Tomorrow" to hit US store shelves on June 18, 2004, and the Gamecube version on July 1, 2004. Europe shares the Gamecube release date of July 1, and will be treated to the PS2 version a little earlier than those of us in the States, on June 10, 2004.
As for the console exclusive content, fasten your super stealth suit belt, because here we go:
Exclusive Content for the PlayStation 2 and GameCube
New Jungle Mission
Use Sam Fisher's entire range of stealth maneuvers to evade the enemy through a richly detailed Indonesian jungle setting.
Post-Mission Statistics and Scoring
After each completed mission, get feedback on your performance: from the number of shots fired, to the number of enemies eliminated, even your time on each level.
New Alternate Pathways in revisited missions
Complete mission objectives through new pathways. Each new pathway offers its own gameplay challenges and rewards.
New Booby Trap Gameplay
Disable explosive devices using a similar mechanic to the innovative lockpick gameplay.
Only for the PlayStation 2
Listen to in-mission situation reports with your PlayStation 2 headset
Your remote team will communicate with you via the PlayStation 2 headset. Alarm warnings and personal communications get that much closer.
The first game to use moving dynamic lighting technology for the PlayStation 2
The ARGUS mercenaries' torchlight in the multiplayer is the first time a moving dynamic lighting source is incorporated into a PlayStation 2 game. It is an awesome technical achievement.
Only for the Nintendo GameCube
Connect to your Game Boy Advance to:
Unlock 8 new Pandora Tomorrow GBA missions by completing Pandora Tomorrow Gamecube missions.
Remotely control in-game devices like keypad locks, automated turrets, and computers.
Get a visual layout of your surroundings, including enemy positions and objectives.