Miyamoto began by clarifying Aonuma's announcement of "Wind Waker 2" at the Game Developers' Conference last month, something which has left many of us confused as we look at this newest incarnation of the game, which certainly looks more like "Ocarina of Time" than "Wind Waker". Miyamoto explained this game is "Wind Waker 2", in that the graphics and controls are reflective of Link's age. Miyamoto explained their desire to reflect "Wind Waker"'s child Link through every aspect of the game, and the cel-shaded graphics and basic controls were the best way to do that. Now, Link has matured into teenager, and, after trying several models, the Zelda team decided the best way to reflect that would be with a graphical style closer to that found in "Ocarina of Time" and a control scheme built to show an older Link. The game will not carry the name "Wind Waker 2".
Aonuma made it a point in the discussion to share his and Miyamoto's post-"Ocarina of Time" desire for Link to be able to "fight on horseback so he could have mounted battle scenes with Link swinging his sword", which was something they could not do with the N64. Without confirmation, Aonuma made it clear this was a goal for them in this game, serving as another representation of Link's maturity. Later on in the discussion, when Aonuma was asked specifics about Epona, Link's horse in previous games, Aonuma simply smiled and asked, "How do you know it's Epona?".
The theme of the game is going to remain a mystery to the public until it can be pieced together into one playable package for the public. Until then, we are left with the simple theme of "maturity". The new Zelda title is expected to be playable on the E3 show floor next year, and released some time in 2005.
We'll continue to provide you with details as they come.