In addition to a drastically larger playground, Rockstar has added many new gameplay elements, proving they do, in fact, listen to the gamers. First and foremost, they have done away with redundancy. In each and every mission of the game, the player will be learning a new skill, ranging from gambling their money in a casino, to recruiting gang members, to robberies that will actually require a good amount of planning if the gamer wants to make it out alive and with the loot. "San Andreas" also brags of a stronger connection that all non-mission activity will have to the game as a whole. Everything the gamer does within the "San Andreas" realm will relate to the story, and, again, the gamer will pick up skills which will be needed in later and official "missions".
Another change in this newest incarnation, is the requirement to feed Carl, the main character of the story, in order to maintain his stamina meter. There are dozens of accurately modelled restaurants, food stand and eatteries throughout the game to make this task that much easier. The player will actually be able to see the weight of Carl physically fluctuate as they play through the game, the goal being to keep him away from the skin and bones level. On a funny note, it is possible to overfeed Carl, slowing him down and causing people on the street to call him a "fat bastard". We're assuming the "fat bastard" version of Carl would also cause problems with another addition in the game, the ability to ride the bike (shown below) up and down various hills and ramps throughout the game. Dave Mirra, are you listening?