EA SIGNS SUPERSTAR DJ PAUL OAKENFOLD TO SCORE GOLDENEYE: ROGUE AGENT
A-List Hollywood Talent on Board for Latest Edition in James Bond Video Game Series
Chertsey, UK August 12, 2004 ? Electronic Arts (NASDAQ: ERTS) today announced that world-renowned DJ Paul Oakenfold is contributing to the stellar lineup of Hollywood artists lending their talent to the highly anticipated game, GoldenEye: Rogue AgentTM. As music supervisor, Oakenfold will compose an original score and create the game's overarching musical personality with hard-driving, rhythmic beats hand-crafted for every mission.
Oakenfold has enjoyed two decades of worldwide acclaim as one of the top dance and electronic music DJs. Since entering the world of theatrical music composition four years ago, Oakenfold has created scores and other musical contributions for such high-profile motion pictures as Get Carter (2000), Swordfish (2001), Planet of the Apes (2001), The Bourne Identity (2002), Austin Powers: Goldmember (2002), and The Matrix Reloaded (2003), as well as the theme song for the NBC TV show "Las Vegas."
"By allowing fans to step into the shoes of the 'bad guys', GoldenEye: Rogue Agent is the most exciting, cutting-edge episode of the Bond video game series to date," said Patrick Gilmore, Executive Producer at EALA. "We feel that to deliver a blockbuster entertainment experience, this game deserves a dynamic musical score and world-class production values that reflect the rebellious and original style of the game itself. We wanted the best of the best, and this lineup is just that."
GoldenEye: Rogue Agent's notable talent roster also includes Christopher Lee, who reprises his role as the villainous Francisco Scaramanga from The Man with the Golden Gun and Judi Dench, who returns as M and has appeared in four James BondTM films to date. Additionally, this action-packed title will feature character likenesses of such legendary Bond villains as Xenia Onatopp, forever remembered from the film GoldenEye, the legendary henchman Oddjob featured in Goldfinger, and the nefarious Dr. No from the film of the same name.
Rounding out the talent behind the game is Academy Award?-winning Production Designer Sir Ken Adam (James Bond series), Costume Designer Kym Barrett (The Matrix trilogy), and Character Designer Rene Morel (Final Fantasy: The Spirits Within). Developed at EA's spectacular new studio in Los Angeles, California, GoldenEye: Rogue Agent is being produced by a stellar creative team that currently consists of more than 120 accomplished artists, game designers, and engineers, including veterans of such hits as Shrek, Titanic, Star Wars: Episode II Attack of the Clones, and X-Men 2.
GoldenEye: Rogue Agent goes where no previous James Bond game has dared to tread, giving players the chance to cross over to the dark side of the Bond universe to experience life as a high-rolling, cold-hearted villain. The focus of this first-person shooter shifts from that of 007TM himself to the corrupt underworld and its criminal masterminds. Players encounter such legendary allies and enemies as Oddjob, Dr. No, Goldfinger, Scaramanga, Xenia Onatopp, and Pussy Galore on globe-spanning missions of vengeance and demolition. The game seamlessly integrates single-player, multiplayer split-screen, and online gameplay* for the PlayStation?2 computer entertainment system and the Xbox? video game system from Microsoft. Featured game modes include story-driven campaign missions, deathmatch-style simulator trials, and objective-based war games.
Officially licensed by MGM Interactive, GoldenEye: Rogue Agent is scheduled to ship this November on the PlayStation 2 console, Xbox video game system from Microsoft, and Nintendo GameCubeTM under the EA GAMESTM brand.
This game has not yet been rated by the ELSPA. For more information, please visit www.goldeneye.ea.com.
*Online play requires Internet connection. PlayStation 2 online play also requires Network Adaptor and Memory Card for the PlayStation 2.
ABOUT ELECTRONIC ARTS
Electronic Arts, headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, EA posted revenues of $2.96 billion for fiscal 2004. The company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers and the Internet. In 2003, EA had 27 titles that sold more than one million copies. Electronic Arts markets its products under three brand names: EA SPORTSTM, EA GAMESTM and EA SPORTS BIGTM. EA's homepage and online game site is www.uk.ea.com. More information about EA's products and full text of press releases can be found on the Internet at http://uk.ea.com/press
ABOUT MGM INTERACTIVE
MGM Interactive, a unit of Metro-Goldwyn-Mayer Inc. (NYSE: MGM), manages business development and production of interactive products for a variety of multimedia platforms, as well as talent and developer relationships. For more information, visit www.mgm.com.
ABOUT EON PRODUCTIONS/DANJAQ, LLC
Eon Productions/Danjaq, LLC is owned by the Broccoli family and has produced twenty James Bond films since 1962. The Bond films make up the most successful franchise in film history and include the recent blockbuster films, GOLDENEYE, TOMORROW NEVER DIES, THE WORLD IS NOT ENOUGH, and DIE ANOTHER DAY produced by Michael G. Wilson and Barbara Broccoli. Eon Productions and Danjaq, LLC are affiliate companies and control all worldwide merchandising of the James Bond franchise.
Electronic Arts, EA GAMES, EA SPORTS, and EA SPORTS BIG are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. JAMES BOND, 007, James Bond Gun, and Iris Logos and all other James Bond related trademarks TM Danjaq, LLC. James Bond, 007, James Bond Gun and Iris Logos and all other James Bond related properties ? 1962-2004 Danjaq, LLC, and United Artists Corporation. GoldenEye: Rogue Agent is a trademark of Danjaq, LLC, and United Artists Corporation. ALL RIGHTS RESERVED. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Xbox is a trademark or registered trademark of Microsoft Corporation in the U.S. and/or other countries. Nintendo GameCube is a trademark of Nintendo. All other trademarks are the property of their respective owners.