FOR IMMEDIATE RELEASE
MIDWAY EXPANDS MORTAL KOMBAT FRANCHISE INTO ACTION/ADVENTURE GENRE
Mortal Kombat?: Shaolin MonksTM Scheduled for Fall 2005
Plans Annual Release of Games Set in Mortal Kombat Universe
CHICAGO - October 25, 2004 - Midway Games Inc. (NYSE: MWY), a leading software industry publisher and developer, announced today that its most recognized and successful franchise, Mortal Kombat will be extended to the action/adventure genre with the release of Mortal Kombat: Shaolin Monks. Slated for release in Fall 2005, Mortal Kombat: Shaolin Monks is currently in development for the PlayStation?2 computer entertainment system and the Xbox? video game system from Microsoft.
"Mortal Kombat: Shaolin Monks is an Action/Adventure title that will help to expand the already wildly popular Mortal Kombat universe well beyond the fighting genre," said David F. Zucker, president and chief executive officer. "Mortal Kombat: Shaolin Monks is also our first step toward delivering something that Mortal Kombat fans have been calling for: a new game set in the Mortal Kombat universe every year. We are planning our Mortal Kombat release schedule with the expectation that we will deliver a new Mortal Kombat title annually."
Mortal Kombat: Shaolin Monks is an Action/Adventure title driven by both intense single and multi-player action. Similar to the recently released Mortal Kombat: Deception, background interactions (i.e., acid pits, living trees, spiked ceilings, etc.), multiple new fatalities, and action-based puzzles will also play an important role in the player's quest for an "outstanding" victory. Mortal Kombat: Shaolin Monks will feature an impressive line-up of Mortal Kombat characters, as well, that make frequent appearances as enemies, in boss battles and during several additional in-game interactions.
"For the first time ever, Mortal Kombat fanatics will get to explore all the mythos and rumors of the Mortal Kombat universe from an entirely new perspective. Action/Adventure fans will be blown away by the intuitive kombat system, puzzle solving and epic storyline that can be experienced in either the single player mode or through co-op play," said Mortal Kombat creator, Ed Boon.
About Mortal Kombat:
One of the most well-known and best-selling franchises in videogame history - with more than 22 million home games sold - the Mortal Kombat series, which was first released in 1992, has generated over $1 billion in retail sales through games, movies, music, toys and other merchandise. The latest installment in the Mortal Kombat franchise, Mortal Kombat: Deception was recently announced as Midway's fastest selling game in company history and Mortal Kombat: Deadly Alliance, Deception's predecessor, sold-through more than 3 million units worldwide in combined sales, across all platforms, since its November 22, 2002 launch.
Midway Games Inc. is a leading developer, publisher and marketer of interactive entertainment software. Midway videogames are available for play on all major videogame platforms including the PlayStation?2 computer entertainment system, Xbox?, Nintendo GameCubeTM and Game Boy? Advance.
For more information about Midway Games visit www.midwayeuro-press.com.
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MORTAL KOMBAT: DECEPTION and MIDWAY are trademarks of Midway Amusement Games, LLC. "PlayStation" and the "PS" Family logo are registered trademarks of Sony Computer Entertainment Inc. Xbox is a registered trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective companies.
This press release contains forward-looking statements concerning future business conditions and the outlook for Midway Games Inc. (the "Company") based on currently available information that involve risks and uncertainties. The Company's actual results could differ materially from those anticipated in the forward-looking statements as a result of these risks and uncertainties, including, without limitation, the financial strength of the interactive entertainment industry, dependence on new product introductions and the ability to maintain the scheduling of such introductions, technological changes, dependence on major platform manufacturers and other risks more fully described under "Item 1. Business - Risk Factors" in our Annual Report on Form 10-K for the year ended December 31, 2003, and in the other more recent filings made by the Company with the Securities and Exchange Commission.
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