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"Splinter Cell: Chaos Theory" Strategy Guide

Filed under: GameCube | PC | PS2 | Strategy Guide | Xbox
Posted by Jeremy on March 30, 2005 9:58 AM
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Yesterday, Allison and I picked up our copy of Splinter Cell: Chaos Theory. We played it for about 10 hours straight and got through the first three levels (we are exploring everything). Today, we plan to begin our Splinter Cell: Chaos Theory Walkthrough and Strategy Guide. The guide will be in rough draft form and will be updated daily until it is completed, so check back often. We'll upload the first chunk of it later today. In the meantime check out our official Splinter Cell: Chaos Theory Help Thread. As far as first impressions go...

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...well, we are very impressed. Once again Ubi has made a highly polished game that shows no apparent flaws, other than the control scheme which I'm still getting used to only because I've played so many games recently with different schemes.


Ubi improved on many of the minor flaws of the previous Splinter Cells including a good 3D map, you don't have to drop a body you're carrying to open a door, there are lots of crawl spaces in which to hide, you can save anytime and they give you a "quick save" which is just that (kind of making your own checkpoints), your pistol's secondary weapon can jam electronic devices and lights, there is a fun new element called "hacking" which allows you to get into computers, there is a noise meter, you have a knife and can cut through tents and paper doors, there is good banter/conversation between enemies, there is good interrogation info from enemies, and there are often two ways to do the same objective.

We have yet to go online with her, but will do so after we finish the solo campaign. Already, a great game and we've only played it for a day!









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