If you don't notice an interface it means it's well designed. That's the goal with the new interface (dashboard?) for the Xbox 360.
Design Interact has a great multi-part feature on Russ Glaser, interface design manager for the Xbox 360, and the trials and tribulations that he and his team faced while attempting to make a brand new interface which must span worldwide tastes and be completely intuitive. If you've ever wondered how these types of things actually get done, you should read
this article.
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