Brain Age: Train Your Brain in Minutes a Day
Format: Nintendo DSTM
Launch Date: 04/17/06
ESRB: E (Everyone)
Game Type: Mental Training
Developed by Nintendo
Give your gray matter the workout that it needs to stay sharp, focused and young. Brain Age: Train Your Brain in Minutes a Day is inspired by a book that was written by Professor Ryuta Kawashima, a prominent Japanese neurologist. His theories revolve around keeping brains young by performing mental activities quickly.
# Brain Age: Train Your Brain in Minutes a Day is a series of mini-games designed to give brains a workout. Activities include performing simple math problems, counting people going in and out of a house, drawing pictures on the touch screen and reading classic literature out loud.
# When users start a new game, they will take a series of tests and get a score that shows how old their brains are. This number is called the "Brain Age." As they use the software over a series weeks and months, their mental acuity will improve and the Brain Age will drop, indicating a younger, healthier brain. Progress is charted in graph form.
# Users can keep up to four save files on one game card. Sharing a game allows them to compare their results with those of family and friends. Users also can send a demo version of Brain Age: Train Your Brain in Minutes a Day to friends or compete with up to 16 players in a battle to see who can solve math problems the fastest.
How to progress: When users first start a new game, they will be given a Brain Age Check that determines the age of their brains. Each day, they can compete for the high score in any activities that they have unlocked. They also can check the age of their brains once per day. The more training they do, the more activities they will unlock. Brain Age: Train Your Brain in Minutes a Day is designed to be played in small chunks over a long period of time and can hold data from a year of activity.
Special powers/weapons/moves/features: If users send their friends a wireless demo or have multiple people playing on one game card using DS Download Play, they can compare their scores to see who has the youngest brain.
The entire game is played with the DS turned sideways to make it feel more like a book.
Syllable Count � Count the syllables in well-known phrases.
Reading Aloud � Read classic literature as fast as possible.
Stroop Test � Say the names of colors as they appear.
Word Memory � Memorize words that appear on screen.
Speed Counting � Count to 120 as fast as you can.
Connect Maze � Draw lines to connect letters and numbers in alphabetical and numeric order.
Calculation � Perform simple math problems quickly.
Head Count � Count people as they enter and exit a house.
Triangle Math � Solve math problems in a certain pattern.
Low to High � Memorize the position of numbers, then touch them in order from lowest to highest.