Volition, the developer of "Saints Row" for the Xbox 360, has responded to the complaints that have surfaced on many a message board regarding connectivity issues with Xbox Live, along with a few other bugs discovered in the online portion of the game.
In a post on Volition's site
it is stated that the connectivity issues were a matter of heavier than expected traffic on the game's first night out, and they have since increased the capacity of their servers, which does seem to have fixed the problem. Regarding the other issues, Volition states that they are currently working on a patch to address the following:
Continue Article ↓
Improvements to the way the game handles packet loss and bandwidth management between players. This will address the issues commonly cited as “lag”, and general synchronization problems between the players’ clients (vehicles/players warping around, etc).
The system for rating a player’s quality-of-service has been improved, and made less conservative. This means you’ll see many more matches with 10-12 player limits.
Fix for the “clothes stealing” exploit in multiplayer
Fix for widescreen formatting issues in certain resolutions
Changes to Matchmaking phase, to get players in the game faster
At this time there is no ETA for the patch. We'll let you know when we know.
LB "Saints Row" Walkthrough