A few weeks ago, we told you about Nintendo Pres., Satoru Iwata, interviewing his own development team for the Wii
. Over the weekend, the third part of the series
was translated and released.
In this segment, Iwata's developers explain the IPL, or initial program loader...the start screen...and the driving concept behind it, "Fun for the entire family". This eventually led the developers into their idea for "channels". When you start up the Wii, you will be presented with 12 panes, or channels, to choose from. Obviously, there is the channel that will play whatever game you have loaded, but there is also a weather, news, and shopping channel.
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In the third part of this third part, the developers explain the Wii Message Board. Essentially, it's like placing a note on the fridge. The Wii is intended to be a public space for the family, the hub in the living room. And, when the Wii is connected to Nintendo Wi-Fi service, you will be able to post messages to friends and games will be able to post messages to you. An example that the developers use is that Animal Crossing will be able to tell you that there is a concert this Saturday.
This is all very cool stuff and these interviews provide great insight into how simple ideas take root and blossom. I want my Wii now!