For a long time it was considered a bit odd if your parents played video games, as if some sort of generational wall was being breached which you were desperately trying to defend. For me, it wasn't that odd.
As a child, my Dad introduced me to Pong and then, to the Atari 2600. We would battle at River Raid for hours and I would inevitably end up throwing my controller as I unsuccessfully attempted to fly through just one more narrow canyon.
Then, as I grew into my teens and the SNES and Genesis came out, what with their multitude of buttons, my Dad fell off of the gaming train and has yet to get back on.
And that brings us to today, where my Dad is actually in the minority of fifty somethings who don't play any sort of video game, much less a casual computer game. Nope he sticks to his paper-based crosswords and Sudokus.
As CBS News contributer Lloyd Garver writes in this column, the boomers who 20 years ago were yelling at their kids to get off that damn gaming machine now consider gaming to be among the most important activities in their lives.
In a recent survey of people who play computer games, when shown a list of leisure activities and asked to say which ones were important to them, 77 percent of people over 50 chose playing computer games. Seventy-three percent chose reading, and only 65 percent chose "spending time with friends and family."
Obviously, a big part of this is the online casual games segment dominated by PopCap and EA's Pogo. These games are familiar to the older generations and allow for interaction with others.
Another large part of this is Nintendo's Touch Generations line of games which include titles such as Brain Age and Nintendogs; casual games that keep the brain active and are easy to use and understand.
As time goes on, the part of the population that has never played games will disappear. In fifty years everybody will have played a computer and/or video game at some point in their lives.
The generational wall is crumbling, and that's a good thing.