
I just spent a good hour or so playing through the demo of The Bourne Conspiracy, available on Xbox Live. The game is due to ship tomorrow, June 3rd, for the PS3 and Xbox 360.
My time with the game is what I'd guess a meth addict experiences while playing Grand Theft Auto IV, that is, it's all very twitchy and slightly confusing.
Any grace, polish, and roundness that a game like GTA4 or Bioshock has is exactly what this game is missing.
The game itself follows the movie The Bourne Conspiracy (the first one in the trilogy of films), reenacting some scenes exactly, but without Matt Damon, much less any other star/likeness.
The lack of the iconic image of Damon as Bourne fits perfectly into my feelings about this game: it feels like a B-movie version of better games. And, that goes for every aspect that I've played from the melee fighting, to gun fighting, to driving. It's all very 3rd grade ADD influenced with a physics engine that makes driving about as much fun as staring directly into a strobe light for half-an-hour.
We'll have to play more of the full game when it's released to really get a feel for it, and to decide if it's walkthrough-worthy. For now, though, count me as unimpressed.
We are beginning work on the LB LEGO Indiana Jones Walkthrough and Strategy Guide for the Xbox 360, PS2, PS3, Wii and PC.
The hard working people over at GamePolitics have the latest details on the current world of Jack Thompson (the ambulance chasing attorney who blames all adolescent violence on video games and those who make video game consoles). GP has done a great job, so I'll just provide links to the specific articles, along with a quick summary:
Forbes.com has an interesting article titled, "Why Apple Could Kill the Nintendo DS"
While there is not much that could kill the DS other than, well, the next DS, the article does argue that Apple's iPhone may soon become a successful player in the handheld gaming market.
The first point is that Steve Jobs is set to announce the App Store which allows developers to create software for the iPhone (rather than just Apple itself). This will allow users to download games and could create a thriving developer community.
Secondly, and I think more importantly, EA will release it's next huge "Sims"-like game, "Spore," on the iPhone the same day it goes on sale for all other systems, including the DS. If it is even mildly successful, other large gaming companies are sure to take notice and will begin to develop and release AAA games to the iPhone.
Continue reading "Could Apple kill the DS?"
According to CVG, Nintendo is getting ready to test USB devices for the Wii.
Nintendo has pretty much put the kibosh on it being an external hard drive, so what could it/they be?
My first guess would be a new keyboard/mouse combo for surfing the web and playing certain games. Any ideas?

A few days ago I commented on an article discussing if Apple could kill the Nintendo DS.
Today, Steve Jobs is giving his keynote presentation at Apple's developer's conference (WWDC) and Engadget is live blogging it.
You'll see from the picture above, and if you visit the Engadget link, that a big focus of the new App Store (where iPhone users can buy applications) is games. Amazingly, the game pictured above is only two weeks into development, and it already looks great.
While Apple will never overtake Nintendo's lead in the handheld market, I do think that iPhone games will be successful.
More pics and info from Engadget


I was looking at the NPD data for May sales the other day and it got me thinking about how many consoles have sold to date.
Well, in the US the install base of the Wii and Xbox 360 is about the same, just over 10 million. That is pretty amazing taking into consideration the head start for the 360. The Wii, if it continues on its current pace, will soon overtake the 360 in the US.
Overall world sales of the three consoles break down like this (NextGenWars):
Wii: 21.8 million
X360: 18.9 million
PS3: 10 million
What's more, Michael Pachter (Wedbush Morgan analyst), is confused (go figure) by the lackluster sales of GTA4 and inability to drive sales of the 360 and PS3. You can read about his lack of skills here: Gamespot.
I have an idea why a $400 console isn't selling along with a $60 game: It's the economy, stupid!
Oh, and if you want to see why Pachter isn't very good at his job, it's because he doesn't understand gamers.
The Wii has a storage problem. With only 512 MB of on board capacity, if you're at all interested in downloading games or Wii Ware, well you'll quickly run out of space.
According to various sources, including Spong, Nintendo are definitely aware of this problem, but aren't working on a hardware solution.
So, what's left? Online storage. Just like logging into your gmail or yahoo account to check your email, your games could all be sitting there, waiting for you to enjoy.
We'll see if there is any news on this any time soon.

The Guardian's Game Blog points out that the PS3's latest firmware has a few online features that is making Xbox LIVE's online advantage tenuous.
Two such features are "XMB" and "Trophies." XMB is Sony's cross media bar (if you own a Bravia TV or PSP, you'll be familiar with this) which in the case of online PS3 means that you can message friends, issue invites, etc., in-game. Previously, you would have to exit out of the game to do this.
Trophies are essentially Xbox Live achievements.
The blog entry finishes...
Of course, Live remains more tightly integrated and is likely to remain the better service even with these PS3 updates. But the gap is closing and you have to wonder how long Microsoft can go on charging for access to Live when many of its features are free on PS3.
