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Lunabean's Eternal Darkness: Sanity's Requiem Strategy Guide
General Questions

Eternal Darkness: Sanity's Requiem
Buy Eternal Darkness: Sanity's Requiem

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Eternal Darkness: Sanity's Requiem >
General Questions

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General Questions
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Eternal Darkness: Sanity's Requiem Review

General Questions

General Questions

Q. When can I save the game?
A. Any time there is not an enemy nor a Trapper in the room.

Q. I can't figure out the telescope/observatory puzzle. What do I need to do?
A. You won't figure out how to solve this puzzle, nor will you have the light to solve it until the end of the game. You will know as soon as you can solve it.


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Q. My game is having problems. There's a disconnected controller message. I lost control of my player once. I randomly got a "Coming Soon: Eternal Darkness" message. What's going on?
A. These are insanity effects. Not only does the game mess with your character, but it messes with you. I went to save a game once, and it acted like it was deleting all of the files. Scariest gaming moment ever!

Q. What colors beat what colors?
Red dominates Green, Green dominates Blue, Blue dominates Red. Purple affects all colors, and is affected by all colors.

Q. I have the Level Five Circle of Power, how do I power up my magic?
A. You have to use the "Create Spell" option. Find the spell you want to upgrade and check which runes make it up. "Create Spell" and use the Level Five Circle of Power, the two runes you need to create the spell you want, then two power runes. For Level Seven Spells, you'll need four power runes.

Q. What are the differences beween the paths I choose as Pious?
A. Your whole game is determined by this decision. Lunabeanie Paradox wrote these guidelines:

Red Path- Hardest path. Red Zombies regenerate and will regrow any part that was cut off and have a nasty habit of getting back up after being knocked down. Red Horrors sap life force if you are hit with their lightning. The city defenders look like crabs as well as the WWI boss.

Blue Path- Middle path. Blue Zombies will self destruct if they take damage in the chest and you need to quickly hit the Head or run like hell; if not you take a heafty amount of damage. They will also cause othe Blue Zombies to go into self destruct mode. If this happens, it is usually bst to run, or hit the Zombie that started the process. The Blue Horrors' lightning sap Magic away from you which can be a big problem if you need to use your Magic for anything, it will usually be tapped. So, a lot of the times you will die due to lack of Magic. The city guardians look like these strange feather things, hard to describe. The WWI boss looks like a big Jellyfish, but with big stomping feet.

Green Path- Easiest Path. Green zombies go down real easy. They are the only Zombie that the tourch will burn just like the skeletons. Also, removing the head will cause the Zombie to fall for a fatal hit... But, these Zombies can get back up with 'phantom' parts like heads and arms. These are also the only Zombies that will continue to drain Sanity after the first sap. The Green Horrors' lightning removes sanity and it is very common to have visions during a fight. The city guardians look like a two bodied Clive Barker creation. The WWI Boss is a four armed, no head monster.


**This page, along with all pages at Lunabean.com, is copyrighted. You may not reproduce any portion of this page anywhere without the express written consent of Lunabean, LLC.
***Purchase required to print any portion of this guide.

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