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Resident Evil
Lunabean.com > Nintendo > GameCube > Resident Evil
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Buy Resident Evil Now!

Release Date
05.01.02

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Lunabean's Resident Evil Walkthrough and Guide
Watch the Resident Evil Intro Movie

Quick Review
Thumbs Up from Jer Thumbs Up from Ali
It has been a couple of weeks now since I played and finished "Resident Evil" for the Nintendo Gamecube. As many who experience great trauma or stress and can only speak of the horrific event after enough time has passed, this is the first time I can pull myself together enough to write a review of this old Survival/Horror game for a new console.

"Resident Evil" is the first game in Capcom's "Resident Evil" series. Although the characters, plot, and point are the same as those of the original PSX/PC game, the upgrade to the GCN has, somehow, made what feels like a completely new game. You play as one of two characters: Chris Redfield or Jill Valentine. Both are members of Raccoon City's S.T.A.R.S (Special Tactics and Rescue Squad) Team who have been called in because strange reports of missing people in Raccoon City are surfacing...oh, as are reports of zombie dogs. Both Chris and Jill are members of the second team of S.T.A.R.S to investigate the circumstances, as the first team went missing.

The majority of the game is played in the biggest, oldest, and scariest mansion since Nicole Kidman's spooky pot in "The Others". Your job is to investigate the mansion, see if you can locate your fellow S.T.A.R.S team members, and figure out why the hell there are Zombie dogs outside, and Zombies in the mansion. "Resident Evil" is primarily a puzzle game, as just about every room has a secret which leads to another room with another secret. And, may I just add here, these "secrets" ain't pretty. Human testing and pain seem to be central themes.

The graphics in this game are, simply, amazing. Crisp and detailed backgrounds compliment your character's smooth movements beautifully. The lighting is some of the most realistic I have seen. In one room, in particular, a barely swinging chandelier provides movement among the shadows which is so realistic, you have to stop and play in it for a minute. The outdoor areas are layered in fog (in a good way), realistic puddles, swaying grass, and ultimately covered in a nice bluish hue, making you feel as though the moon and stars are your only source of light.

Gameplay is relatively smooth. I noticed some jerkiness in the actual cut scenes, but the loading process through the rest of the game provides fairly seamless gameplay...something the earlier incarnations of this game (actually all in the "RE" series) seemed to ignore. Loading happens as you enter and exit rooms, disguised as the door you are going through opening and closing. This was how they did it in earlier versions of the game, too, but it took 10 minutes to open and close every door ("Resident Evil: Code Veronica X", I'm looking at you).

"Resident Evil" managed to scare the bejeebees out of me, impress me, AND has reaffirmed my faith in Nintendo. Buy this one. It's not healthy to try to play it all in one sitting, in the dark, alone, with headphones. I know this. Take your time with her. She won't wrap herself around your mind that way.

Damn Zombie Dogs.

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