Metal Gear Solid: The Twin Snakes
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Metal Gear Solid: The Twin Snakes Walkthrough >
1. Introduction and Controls
This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.
1. Introduction and Controls
2. Weapons and Items
3. Beginning > Vulcan Raven (1)
4. Nuke Building > Sniper Wolf
5. Medical Room > Vulcan Raven (2)
6. Warehouse North > End
Metal Gear Solid: The Twin Snakes Review
Metal Gear Solid: The Twin Snakes Ad-Free and Printer-Friendly Walkthrough and Strategy Guide
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Welcome to Lunabean's "Metal Gear Solid: The Twin Snakes" Walkthrough and Strategy Guide. This guide will take you through the game on the "Normal" difficulty level. Differences between the difficulty levels are primarily based on damage taken when being hit, and damage inflicted on enemies. The more difficult the level, the more damage you will take, and the less damage your enemies will take. There are also minor changes in weapon locations between the difficulty levels, but these have to do with weapons you can find in many locations, and none of which are vital to getting through the game. Point being, this guide will get you through all version of the game, but there may be very few non-vital changes based on the difficulty you choose.
This walkthrough DOES NOT give Dog Tag Locations, simply because collecting all 154 tags by playing all five difficulty levels is a very laborious task, and collecting all 154 tags does absolutely NOTHING for you besides giving you the personal satisfaction of doing so. No secrets are unlocked, no extras, nothing. If you are someone who needs to do this, it's much more time consuming than it is difficult. You'll learn while playing the game that you play through many areas several times. There, honestly, aren't that many enemies through the game, so check every guard you come across. To acquire a Dog Tag, sneak up behind a guard. When you get close, press down your "A" button. He will toss his hands up in the air to surrender. If you are in first person mode, get out and, with "A" still pressed down, hold down "B", too. This will allow you to move around to the guard's front side. When you reach his front side, let go of "B", go back into first person mode (with "Z") then aim at the enemy's head and crotch. If he has a Dog Tag on him he will give it up. Once he does, feel free to take him out. On a rare occasion they may not give up the tag, but you can pick them up after you take them down and shake it out of them.
There are a couple of little tricks to getting tags beyond simply holding up guards. For example, to get Meryl's, you have to pop her with a traquilizer dart before passing through the level 5 door. With bosses you'll have to either shake their cold dead bodies or look around the room to find their tags. If you are a gluten for punishment and are having any problems acquiring the Dog Tags, feel free to e-mail us at firstname.lastname@example.org and we'll see what we can do for you.
This walkthrough DOES NOT include Ghost Pictures. Ghost Pictures are another something extra the designers put into the game. You can take Ghost Pictures with your Digital Camera. Ghost Pictures are pictures taken of certain areas from a certain spot, from a certain angle. When you take a Ghost Picture, save, then view the picture in your Photo Album. Over the picture you shot, you'll see an image of one of the game's designers. That's it. Nothing is unlocked.
Ghost Picture Taking, along with Dog Tag Collecting, are intended to be discovered by the expert MGS player. Our goal is to get you through the game by giving you a detailed walkthrough along with weapon and item descriptions and locations, all so you can become that expert MGS player.
Important Notes on Gameplay
This is a stealth game. The point is to go by undetected. Use walls and other objects to hide from enemies. It's never a good idea to go into an area and start shooting. Also, if people are around, don't run. Instead walk so they can't hear you.
Through the game you will collect Rations. Rations will fill up about half of you life meter. If you select your Rations from the "Items" Menu so it's on the bottom left side of your screen, your Rations will automatically be used if your life meter runs out.
Use your Codec (Start + "A") to talk to people on your team. They will help you when you are stuck and they will give you interesting story points. However, most important, you need to use your Codec to save your game. Call Mei Ling at Codec Frequency 140.96 to save.
Shooting in this game is a bit "different". First off, hit the "R-Trigger" and select your weapon. You can shoot people in third-person mode, but first is more accurate. So, go into first-person mode by hitting your "Z" button. Pressing down on the "A" button will target someone (notice the red laser). Then, releasing the "A" button will actually fire the shot. Honestly, it takes some practice, but it becomes second nature rather quickly.
Often doors won't open or elevators won't move if guards are aware of your presence. If this is the case, either take out the guards, hide from them, or simply let them kill you, as you'll start over in the room you are in.
Learn to disarm quickly. It's called the "Quickchange". This is a quick, almost half pull, or the R-Trigger. Doing this really speeds things along in the game. You can also rearm by using the same move. If, for some reason, you don't like the "Quickchange", you can disable it via "Options" in the Start Menu.
Again in "Options" decide how you want to use your 1st Person View. To go into 1st Person View you have to press "Z". You can choose to hold down "Z" for the view, or to toggle. I opted to toggle. It just makes it easier with the ever so awkward "Z" button.
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Finally in "Options" is the "1st Person View Motion". In other games, this is referred to as your Y-Axis. I always invert my Y-Axis. If you do, too, select "Reverse" here.
Most guards in this game can be hidden once you take them down. You have to disarm to pick the body up. Drag it somewhere where other guards won't see it and raise alarm. Simply getting the body out of their line of site works, along with placing the body in a locker or bathroom stall. Also, it's good to pick up bodies and drop them a few times as they often give you rewards in the form of ammo or Rations.
Sick of the long cutscenes? Hit "Start" to skip through them. If you're sick of the long Codec conversations, hit "A" to fast-forward through them and hit "B" to fast forward one frame at a time.
"MGS: The Twin Snakes" has two different endings. The ending is determined by one choice that you make while being tortured by Revolver Ocelot. If you withstand the torture and don't surrender, you'll get the "happy ending". If you do surrender you'll get the "sad ending", but most people find this ending to be the better one.
Control Stick/Control Pad - Move character or view (when in 1st person mode).
C-Stick - Controls camera at certain times.
Start Button - When pushed with "A" it takes you to your Codec. When pushed with "B" it shows you the map.
L-Trigger - Select item.
R-Trigger - Select weapon.
L-Trigger + R-Trigger - When hanging from a rail you'll do a pull up.
A Button - Use weapon (press to aim, release to shoot). Pick up bodies. Throw or choke when unarmed. To choke, sneak up behind the guard, hit A, and keep hitting A until he falls to the ground.
B Button - Punch or knock if you're back is against a wall.
A Button then B Button - If A is pressed and you're holding a guard up, press B also so you can move around while aiming at the guard.
X Button - Crawl or roll. If you are hanging off a ledge "X" will drop you.
Y Button - Action button (Open lockers or stalls, climb a platform or ladder, hang from a rail, etc). Also, if you've aimed your weapon and you don't want to lose your shot, hit Y to lower your weapon.
Z Button - First person mode.