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Metal Gear Solid: The Twin Snakes
Strategy Guide: LB Strategy GuideLunabean Rating: 7.8 Platforms: GameCube Release Date: 03.09.04 ESRB Rating: M - Mature Official Site: Metal Gear Solid: The Twin Snakes Purchase Game from Amazon.com: Buy it now! Stuck?: Lunabean's Forums Online Play: No |
If you can get past controller, camera and length issues, you have yourself one kick ass renter here!
You play as Solid Snake, a retired and damaged soldier, who has been asked to come out of retirement for one huge assignment. That assignment is to figure out the origins of a terrorist led nuclear threat, and to stop it. You make your way through Tank Hangars, Office Buildings, Warehouses, and a few outdoor locations along your way to Metal Gear Rex, the nuclear weapon the terrorist have taken over.
If you are into storylines, this is your game. The story is rich, it oozes with conspiracy, and is full of twists and deception. Usually, I curse games with long cutscenes (some surpassing the ten minute mark, and definitely the cause of making it a two disc set), yet I was able to give into this game and I actually found myself, a couple of times, playing to get to the next cutscene. I do, also, applaud the game for giving the gamer an opportunity to fast forward through all cutscenes, if they so desire.
The "Metal Gear Solid" games are touted for their stealth action. The goal is to not be seen by enemies as you infiltrate the terrorist turf. I was asked on our message boards how the stealth compared to "Splinter Cell" stealth, and, I have to say, it's much different. Even on the Hard difficulty level, the enemies are easy to evade. You have a radar at almost all times telling you where the enemies are and even what direction they are facing. If you are spotted, the game isn't over (although on harder difficulty levels you can change your settings to make this happen), and if you die because you can't fend off or hide from the onslaught of guards, the game simply continues you in the room where you were caught. So, yes, stealth is key, but the game makes it very, very easy to become a stealth expert.
On the same stealth note, a selling point of "MGS: TT" was supposed to be the inclusion of many "MGS2" abilities. One of them being the ability to drag bodies and hide them in lockers and bathroom stalls. While this was fun to do in the game, it was never necessary.
Another "MGS2" addition to this original game was a first-person view option. Don't confuse this with an ability to play through the game in first-person view, as that's not the case. You play through the game primarily in third-person, and not in normal third person, but in a "I am God looking down and what is going on below" third-person. Thank goodness for the ability to look across the room or use your aim in first-person view, or I would not have liked this game as much as I did. I would have liked it more if I could have really moved around in that first-person view.
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Finally, there needs to be a mention of length here. It's a short game. My game time the first time through was just over thirteen hours. I'm a decent gamer, but I also take my time the first time through so I can take it all in, making the creation of a walkthrough during my second time through that much easier. Also, since I play so many games I've learned to appreciate the short game (after all, shorter games lead to shorter walkthroughs), but if I were an average gamer and I put $40.00 down for this game, I'd expect a little more than thirteen hours of gameplay. This is why I recommend this game as a renter. It is, definitely, a good time. If you are a lover of the "Metal Gear Solid" series, go ahead and buy it for your library. However if you're just a gamer looking for a solid game purchase, this one isn't it. Play it? Definitely. Buy it? Nah.
- Allison

