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Lunabean's Resident Evil Zero Walkthrough and Strategy Guide
4. Factory

Resident Evil Zero
Buy Resident Evil Zero

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Resident Evil Zero >
4. Factory

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.

1. Train
2. Training Facility and Mansion
3. Church and Lab
4. Factory
Resident Evil Zero Review

4. Factory

ELEVATOR KEY and Fighting the Big Scary Guy

Head up the stairs and enter the room at the top. Go through the door to the next room...another Control room of sorts. Conveniently, it's a Save Room, too. Get the FACTORY MAP up on the wall. Notice the control panel in the room asking for a key.

Exit the room the way you entered and step onto the lift. Head down and go through the door. In this room you will find the UP KEY.


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Head back upstairs and into the save room. Insert your UP KEY into the control panel. This will raise up a huge elevator in the middle of the catwalk area. Exit the room and head over to that area.

Hit the switch to lower the Turntable (the platform that you're on).

Go to the West end of the room and you'll get a cutscene with another STARS member. After that, pick up the ELEVATOR KEY. Head to the East. Use your ELEVATOR KEY in the device on the wall next to the Elevator. You'll get a cutscene, then you have to fight the evil bio-humanoid monster guy. 5 Magnum shots will kill him (on easy). Shoot him. Wait for him to recover. Shoot him again. Don't just keep shooting him because it just doesn't register.


Saving Billy

Get in the Elevator. Select a floor. Lvl. 2 has some MAGNUM AMMO...thank goodness.

Now, get back in the Elevator and go to Lvl. 1. This Lvl allows you access to the Mansion, so, if you need some ammo/health/save, go ahead and do it now. Once all that is done, head on down to Lvl. 4.

You are now on (B5) aka Lvl. 4. Go through the double doors and you'll see a power grid on the wall, lit up with Red dots. You have to get all of the power turned on by selecting 3 points to receive power. Just do a little trial and error. It won't take that long.

Go down the little platform elevator and take care of the zombies. You are now on (B6). Go through the green door. Deal with an exploding zombie. You'll see a locked door without a handle that needs a square shaped something. You'll also see another door. Go through that door and you'll be in a game room with a pool table and a pinball machine, etc. Head down the stairs, you're now on (B7). Go through the unlocked door and you'll in another control room type area with a ladder down, a raised/enclosed control panel area, and another door.

Before you deal with the Water Drainage Puzzle, go through the unlocked door. You'll go down some steps and through another door. You'll get a cutscene and you'll find Billy. Yay! He's strong enough to move heavy Grey boxes. So, onto the Water Drainage Puzzle.


The Water Drainage Puzzle/HANDLE

Go back up the stairs and into the water drainage room. Go to the water drainage control platform. Choose "Fill." You'll see that you raised one out of 3 boxes needed to cross the waterway. So, go ahead and "Drain" the water. Now, rotate the gate/fence thing. You'll see that the boxes are blocking it from turning. You have to get the Grey box out of the way. Take Billy and have him go down the ladder to the boxes. Have him push the Grey box against the wall, to the left, so that you can get behind the wooden box and push it all the way back and into place, to make the floating bridge. Once you have that wooden box in place, go back to the other wooden box and push it so that it is adjacent to the red drain cover (your boxes are in an "L" shape right now. Now, push the Grey box, back and away from the wooden boxes. Now, switch characters and have Rebecca put the gate back so that it is blocking the two halves of the area again. Then, hop on over the box and onto the red drain cover. Push the wooden box all the way across, against the wall (one push away from going into place). Now, have Rebecca turn the gate again. Then, push the wooden box into place. Yay! You have an (almost) floating bridge. Now, have Rebecca "Fill" the area and you can now get across.

Cross the wooden box bridge and grab the HANDLE. Head back upstair, pass the Forklift, up the stairs, through the pool/pinball room, and to the door which needs the HANDLE (B6).

"Use," the HANDLE and enter the red-lighted room and take care of the zombies. There is a ladder in this room, as well as a door on the other side of the room. Go through door first. You'll have to deal with some rotten monkeys.


Powering up the Gondola/MOTHERBOARD

Go to the next room. It's a Save Room! You'll find the ABOUT BATTERY FLUID note. You'll eventually need that to power the Forklift. Anyway, continue on through the save room and out the door. Then, go down the metal stairs in the water purification room. Go out the door there and you'll be in some sewer area (B7). Go through another door. Deal with some zombies. You're in a kind of "steam room". You'll find a control panel for a Gondola, but you're missing the MOTHERBOARD. Take the elevator down. You'll see a door and a ladder. Go toward the ladder and you'll get a cutscene. You have to fight a huge bio-humanoid monster guy. Equip your Magnum (or your most powerful weapon), then attack, let him recover, attack. Otherwise, he won't register the damage of repeat shots. So, take your time and get good shots on him. Once he's dead, press the button to lower the ladder. Go on up the ladder. You'll find the MOTHERBOARD. Go back down the ladder. Now, go through the door on the West side of the room. You are on (B9), just for confirmation.

You're now in another sewer area, and you'll see large waterfall. The waterfall has ladders on each side and a walkway in between. There's nothing you have to do in there, now, so head back, and go up the elevator. Backtrack (through the water treatment room, through the save room, etc.) to the Red-lighted room and go up the ladder that we didn't go up before. You'll find the INVESTIGATOR'S REPORT 2. You'll also have to deal with a couple of zombies, and you'll find some RED CHEMICAL. Go back down the ladder.

Now, we're headed back to the Gondola control panel room. It's past the save room, down the water purification room, and to the "steam room". Insert the MOTHERBOARD into the Gondola control panel. You'll get a cutscene which shows the Gondola (box) being sent to the room you are in. Approach the Gondola (box) and it'll say that Rebecca can fit inside. Take the ride.


Making a BATTERY/KEYCARD

You'll end up in another control room (B8) and you'll have a lever to open the Floodgate. This allows you to cross the waterfall that you saw earlier. There's a door. Go through it. You'll have a bug to kill. Then, you'll see that you are in a room with some computers and you'll find the INDUSTRIAL WATER. You'll also find the BLUE CHEMICAL. Since RED + BLUE = SULFURIC ACID, you now have sulfuric acid. Combine the SULFURIC ACID with the INDUSTRIAL WATER that you just got. You now have Battery Juice! There are some stairs in this room, as well as a door.

Take the door. You unlocked a route so that Billy can come and join you. You are on (B8), for confirmation.

As Billy, go down the elevator and continue to work your way down, crossing the waterfall that we saw earlier, up the ladder on the other side, and into a Turbine Room. Take care of the Zombies. You'll find a door which needs a Security Card (Forklift). You can also unlock a door in this Turbine Room (B8). Go through it. Now you can have Rebecca come down to meet you.

Up on the shelf there's something glowing. Lift Rebecca up and she will collect the EMPTY BATTERY. LOOK OUT! You're being attacked by more bugs! Take care of them, or just run up the stairs.

Combine the EMPTY BATTERY and the BATTERY FLUID. Now you have a HI POWER BATTERY.

Make your way back the the Forklift, which is in the northern section of B7. Use the HI POWER BATTERY in the forklift. Get someone on top of the crate on the forklift then raise it. Grab the KEYCARD.

Head back to the Turbine Room on B9 and use your KEYCARD on the door. Go through the corridor to the next room. Pick up the MAGNUM AMMO while you're at it.


Dr. Marcus


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Hello Dr. Marcus!!! Well that was gross. Go after him with your MAGNUM (there's MAGNUM AMMO in the room) and ACID SHELLS and you should be able to knock him down. Once you've killed him pick up the the two SHAFT KEYs. One is marked with and "R", the other with an "L".

At the double doors, have Billy insert the "R" SHAFT KEY into the right panel, and Rebecca insert the "L" SHAFT KEY into the left panel.

You are now in a Save Room. There's a lot of AMMO and health around. Hmmm. Something must be coming up, so start stocking up! Take the elevator up, and prepare yourself!


The Queen

The self-destruct mechanism has been switched. Billy says a dirty word and BAM you're fighting the big guy. Shoot the Queen with ACID GRENADES. You'll get a cutscene. You have to get light in.

Read the GATE OPERATION MANUAL you're given. There are four locking mechanisms you need to activate in order: SW, NW, SE, W. You don't really need this info as your goal, as Billy, is to distract the Queen so Rebecca can activate the locks. Once this happens, you'll get a pretty kickin' cutscene, and you are DONE! Congrats. Raccoon City is now safe...until, of course, you play Resident Evil.


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