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Lunabean's Starfox Adventures Walkthrough and Strategy Guide
6. Dinosaur Planet

Starfox Adventures
Buy Starfox Adventures

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Starfox Adventures >
6. Dinosaur Planet

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.

1. Introduction
2. Dinosaur Planet
3. DarkIce Mines
4. Dinosaur Planet
5. CloudRunner Fortress
6. Dinosaur Planet
7. Walled City
8. Dinosaur Planet
9. Dragon Rock
10. Dinosaur Planet
11. Walled City
12. Dinosaur Planet
Starfox Adventures Review

6. Dinosaur Planet

Location - Cape Claw/Ocean Force Point Temple
Mission - Return SpellStone


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Head back to Cape Claw.

Save the dino on the beach nearest the entrance. You will receive the FIRE GEM.

Head to the temple area, up the ladder which was once brought down for you. There is a Disguise Pad there. Put on your SHARPCLAW DISGUISE.

Have Tricky stay on the pad so you can use the lever. Activate it. Now you can swim behind the waterfall.

Work your way behind the waterfall to the room with the fire breathing Krazoa Statue. Put out the flame, grab the FIRE GEM. The water will rise. Continue out the door.

Enter the temple again the way you did the first time. The room has no water. Insert your FIRE GEMS into the two statues.

There's a lever on the other side of the room. Use it to bring the pedestal down. Get Tricky on it, raise him up, and have him breathe fire onto the door. This will open a new door. Enter.

Enter, cross the room, turn around and shoot the symbol with your FIRE BLAST. Water will rise. Work your way around until your reach a doorway for Tricky to flame. Once he does this, push the block into the water and hit the symbol again. The water will fall, push the block over the weight, and enter the opened door.

Here's a pretty beach. Climp up the ladders and insert the SpellStone. Move on.

Here you will run into electrically charged tiles. You have to clear the tiles one row at a time. Have Tricky stay on the pad so you get the tiles on the wall to light up. These are the "safe" tiles, but they're still tough to read. The bottom row is the first set of tiles you will encounter. Looking at the chart and at the bottom row, see which tile is lit up. Say it's the tile on the far right. Turn around and face the real tiles. The safe one in that row is also the tile on the far right. Go there, depress the tile, and it's safe to walk on all the first row tiles now. Work your way up the chart in the same way until you've cleared it.

Swim around to the pool on your left. Kill the guys in the water by shooting them when they expose their necks. Work your way up the path and use your lever on the switches.

Now you can swim around the channels and get yourself up to the warp pad. Shoot the green gem through a green flame to activate the warp pad. Warp.

Go through the door in front of you and head right. Use your lever to lower the water, then use the disguise pad to put on your SHARPCLAW DISGUISE.

A door drops and reveals a block. Drag it around the corner and into the slot in the center area. You can now climb back into the center thing. Before you do, though, use your staff on the lever switch behind you and open the circle door. Jump up through the center area and across to the lever switch, hit it, raise the water and go through the circle door.

In this room there are four statues with switches below them, a centerpiece flame thing, and a grate. Have Tricky ignite the grate, then you're timed. Your goal is to put out the flames in the center with the statues. When you hit a symbol below a statue, the statue spits out water. Put out all four flames to open the next door and reveal a puzzle to you.

Use your FIRE BLASTER on the block with the symbols on it and guide the block through the maze between the two lights. It make take a couple of tries, but it's easy to figure out.

A launch pad is revealed. Use it. Work your way around to the flame that changes colors. Hit the orb behind it with the right color and a bridge will be at your feet. Take it to the warp pad and warp.

Insert the second SpellStone into the appropriate slot.

Done and done. Looks like it's time to head back to ThornTail Hollow. One your way there you will be captured by the dino who you took the FIRE GEM from long ago.


Location - LightFoot Village
Mission - Locate the Krazoa Spirit

A CloudRunner will help you defeat the jerks. Welcome the LightFoot Village.

Near the foot of the platform you are on is a secret patch. Have Tricky dig up the first WOODEN BLOCK CARVING.

Work your way over to the plot of ground with the thorns blocking the door (toward the NE). Have Tricky ignite the door so you can go through. Have Tricky dig up the secret, a WOODEN BLOCK CARVING. Blast up on the pad.

On the far east side, on a plot of land, there is another secret patch. Have Tricky dig it up and you have your third WOODEN BLOCK CARVING.

Near where you were tied up, there are stumps in the water that allow you to jump across and enter the network of houses on the water. Work your way up and over to the dinos who offer you a test. Choose one. Beat it, then choose the other. A door will open up to you below your entry point (you may have to insert all three WOODEN BLOCK CARVINGs in the area you were tied up in for the door to open, also, as I can't find any other purpose for them and I had inserted them prior to taking the tests). Enter the door and go down the ladder.

Climb up to the switch that moves the Totem Pole. Shoot at the different sections of the Totem to create what looks like, the image of a snake. Once complete the gated door will open up.

Continue down the tunnel and warp.

Rocket boost up to the second level, hit the weight, and run across the room before the gate closes. Same deal in the next room. And the room after that.

Approach the Krazoa Spirit to take Test 3 - The Test of Fear. When taking this test do not look at anything but the green bar. What is going on around you does not matter. Keeping the red line within the green bar with your control stick is all that matters. Once you complete the test, you are given the third Krazoa Spirit. Nice Moves!


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Exit LightFoot Village through the gate and find your way back to the WarpStone and Krazoa Palace.


Location - Krazoa Palace
Mission - Return Krazoa Spirit

In Krazoa Palace, take the elevator/platform thing up. Move forward. Jump into the windtunnels. On one of the lower levels, there's a disguise pad. Use it and put on your SHARPCLAW DISGUISE. Enter the doorway and stand on the pad to release the Krazoa Spirit. Back to Dinosaur Planet with you.


Location - ThornTail Hollow
Mission - Save the ThornTail's Eggs

By the WarpStone, there's a ThornTail in distress. Talk to her. Eggs are being stolen, you must help. Go into the cave and beat up the egg robbers. If it gets out of hand, use your Ground Quake attack on them...they hate that.

Once you succeed, a green hole is opened up for you. Take it down. Receive the PORTAL DEVICE. Exit back out, and head to Tricky's mother.

Use your new PORTAL DEVICE to open the door behind Tricky's mom. Now you can take the Arwing to the Walled City.


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