Ape Escape 2
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"Ape Escape 2"
Walkthrough and Strategy Guide
(US and International)
*Sue
From the start, take out your ElectroMagnet and pull the magnet door to the left so that it opens.
Direct across from the entrance there's a monkey popping out of one of four portholes. Use your net
to grab her.
*Spank
Head up the stairs. There are two monkies; one shooting an uzi, one shooting a rocket. First one is Spank.
*Slider
The other one is Slider.
*Dum Dum
Go down the slide. At the bottom is a monkey buried in the sand.
*Din
Still at the bottom of the slide, to the right, is a monkey on an elephant statue.
*Jitter
To the left of the statues, use your Magnet to pull the magnetic staircase and go up. Cross the monkey bar.
There is a blue pants monkey on the other side.
*Linda
Go through the sliding glass door. Push the block on your right to the other side of the block's path.
Now, fly up to the platform above. There is a monkey here.
*Robson
Drop back down and go up the collapsing staircase. There are two monkey receptionists behind the desk.
One is Robson.
*Tater
The other receptionist is Tater.
*Slacker
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Go through the door to the left of the reception desk. On your left is a gate. Use your magnet to pull
the block toward the switch behind the gate. It opens the door. Use your Magnet to pull the staircase out. Go up
and jump on top of the duct. Drop into the room and you'll see a monkey.
*Frank
Hit the wheel switch to open the door. Head right. Use your RC Car to hit the switch through the glass on the right.
Use the row boat to get to the landing on the right. There is an uzi monkey here.
*Eubank
Get back into the boat. Get off at the next landing on the right. Use your Magnet on the metal piece going
back and forth to get across the gap. You'll see a hut. Use your Bananarang to lure the monkey out of the hut.
He'll jump in the water. Jump in and follow him.
*Miller
Go on up the small stairs to the gate. Use your RC Car to activate the switch behind another small gate
on the left. First, though, you have to move the magnetic block so the car will go over. Go through the now
open gate. There is monkey on top of the drain pipe leading to the large pool of water. Go up the stairs and jump
over to the pipe.
*Eamon
Continue up the stairs and go into the next area. There is a monkey in front of you.
*Ivor
Go across the room through the next open door into the next area. There is a road going up and one going down.
Take the low road. You'll get to a tank. Jump in the tank. Blow through the many sets of doors, up the boulder ramp,
through the next doors, and you'll see a monkey who will hop into a turret gun. Destroy it.
*Champ
Go into the next area. On the billboard to your right there is a monkey. Shoot him down with your Slingshot.
*Cameron.
To the left of the billboard, on the skyscraper is a monkey window washer. Hop over and nab him.
*Douglas
There's a monkey in the streetlight just past Cameron. Use your Slingshot on him, then jump up to net him.
*Brendan
Continue past Douglas and go through the sliding glass doors. Jump up on the first pole and hop from pole to pole. Enter the cafe on the
other side and you will meet Brendan.
*Ricardo
Past the cafe, shoot the switch on the crane and use your Magnet to grab on. Use your RC Car to hit the switch, then take the
falling stairs up. At the top is Riccardo.
*Dexter
Grab onto the next crane and grab onto the steel beam. Work your way across to the next crane, and you'll be dropped off on a road. There is
a large green crate to your left. Use your Magic Punch on it to reveal Dexter.
*Dexter
Playing again, work your way back up to the rowboat go up the first set of stairs on your right and use your See Everything on the wall. Use your Magic Punch on the
wall. Behind the wall is Rory.
*Spacey
Also playing through again, work your way out to where you hit the streets for the first time. Earlier we took the low road, this
time, we're taking the high road. Use your Super Hoop to get across the slippery slope (continually spin your control stick to make it
all the way). Head up the stairs and go get the monkey in the space ship.
Code C.H.I.M.P.
In this level you don't have to capture any monkies. The first part is a walkthrough if you are running through the level and aren't worrying about monkies. The second half details where all of the monkies are located so that you can come back later and get them.
Take the bridge across, go up the stairs, hit the wheel to lower the bridge. Go across into the control room and out the other side. Work your way to the fire blocking the staircase. Put it out and go up the stairs. Use your Magnet on the block being lifted by the crane to get across. Go down the stairs to an elevator. Go down and through the door into the next area. Hop into the tank. Blow out the blocks until you can go up the ramp. Go down the other side and blow up blocks and the door. On the other side of the door you'll see two monkies fighting and two turret guns. Blow them up and go through the next door by blowing it up. Go up the stairs. You'll have a conveyor belt and some electricity to hop over. Then, some more of them. Work your way across all of them. Pull the magnetic block toward you to cover the switch which will open the gate. Go on the gears and then hop onto the elevator going up and down. Now, there are more electric conveyor belts. Go into the next area. Navigate the moving platforms and then the platforms sliding out from the walls. More moving platforms. Into the next area. Now, a magnetic block puzzle. Use two of the sliding panels to get to the control room and hit the orange button to open the door to the flying saucer. Jump in the saucer and stock up. Exit out and continue with the magnetic panels. Get off at the next stop and use the Magnet to pull the bomb infront of the door. Go through. Locate the switch in the monkey lab and hit it. Move forward and over the bridge you just lowered. Head up the many ramps and through the door at the top. Here is Specter. Apparently, Spector can't hang because of the Giant Yellow Monkey. I guess we'll find him, then.
In this one, you have to avoid any one of the various attacks which will reveal the teeth of the Yellow Monkey. When the teeth are exposed do a jump swing with your Stun Club. To avoid the inhale breath attack, use your Super Hoop to run in the opposite direction. When you hear him say, "I so hungry," get ready to fly because he'll flick you into his mouth. When he puts pigs down on his hand, just kill them with your Stun Club. There are five teeth total to hit. When you've knocked out all of the teeth, use your net.
*Tanjobi
There are two monkies at the beginning of the level. The first is Tanjobi.
*Major
The second of the two monkies at the beginning.
*Cole
Take the electrified platforms across to get this monkey.
*Kiki
Move up the stairs from Cole and you'll see Matrix Kiki.
*Mimi
Past Mimi, in the flying saucer.
*Ebiike
Use the switch to lower the bridge and you'll get to a control room. Inside is this monkey.
*Buzz
Continue forward and into the next area. Ahead of you is a large grounded flying saucer. Climb to the top of it and shatter the hatch to reveal Mr. Buzz.
*Sloth
Hanging from a rafter past the large saucer is the guy. Shoot him down with your
Slingshot.
*Heston
Past Sloth and up the stairs is Heston, tossing his love potion at you.
*Corporal
Hovering above Heston is this little fellow. Shoot him down with your Slingshot.
*General
Past the fire, up the stairs, over the magnet block, down the stairs and elevator, in the next room, past the block you have to Magic Punch (or blow through),
and up the ramp is this monkey.
*Laura
Go down the ramp and break the blocks to clear the room, through the doors and you'll see two turret guns. This monkey
is in the left turret gun.
*The Cleaner
This monkey is near Laura in the right turret gun.
*Gaelle
Go through the door and enter the next area with conveyor belts.
There are electric fences on the conveyor belt. Not nice. Work your way past all of the conveyor belts.
At the end of all of them are two monkies...near the gears. This is one of them.
*Matt
This is the other one with Gaelle.
*Sandra
Go across the spinning gears, up the elvator and you'll get more conveyor belts. Go past the conveyor belts into
the next area. Go into the control room on your left and grab the love monkey.
*The Chimpinator
In the same control room as Sandra.
*Sylvester
In the same control room as Sandra.
*Boots
Take the grate bridge opposite the control room. There is a monkey on it.
*Sinclair
Exit out of the control room and go across the sliding electric platforms and into the next area. Use
your Magnet to navigate this sliding magnet cylinder room. Ride them until you get to another control room. Inside
is a switch and this monkey.
*Keeble
Hit the switch where Sinclair was and go into the next room. Inside you'll find this monkey.
Moon Base
Like the level before, you don't have to capture any monkies. The first part is a walkthrough if you are running through the level and aren't worrying about monkies. The second half details where all of the monkies are located.
There are monkeys to capture in this level, but first we'll focus on the task at hand...making our way to Specter and defeating him. Follow the path. Go into the second door on your left. Run forward through the banana door. Jump on the zipline. Ride the rotating magnet around and hop onto the conveyer belt. Get onto the next rotating magnet, then move along the large conveyer belt, avoiding the mallets. Connect to the next rotating magnet and drop down onto one of the moving platforms. Move forward down the path...look out for the moving electrical fences. Go through the banana door. Head up the stairs and into the next door. Move forward along the path to the last door on your left. Move forward and jump across the sliding platforms, then put out the fire. Pass through and work your way up to the magnet. Attach yourself to the magnet and cross the gap. Repeat. Enter the yellow area to your left and use your magnet to pull the bomb block over to the door. Pass through the blown up door. Here, jump onto the platforms. This part is rotten. We couldn't jump the electrical fences, so we just got to the very front of the platform, took damage, pushed forward, and landed on the back of the platform. Do it both times and you'll get to the other side. Move forward and grab onto the magnet in front of you. Ride it, then drop down. Repeat. Grab onto the sliding platform, then ride the next one up and over. Again, grab onto the sliding magnet, and drop down when you hit the coins. Another magnet, and another one. Take the platform up and go through the door. Run across the arena and up the yellow stairs and through the door. Move forward and through the door and the end of the path. Move forward and around counterclockwise. Avoid the electricity and move up the stairs. At the top, jump and fly from platform to platform. At the very top, place your R.C. Car on the yellow block and work it over to the switch. This clears out the electrical fence and you can pass through. Do so. Use the magnet, then jump the platforms across. Hit the switch, then climb the pole. Pass through the door on the right. Work your way up these platforms. Stay to the inside, so if it tilts, you'll be caught on the way up. At the top, go through the door and head over the rotating cylinder. Climb the pole, then work your way over the moving platforms (stay central to avoid the electricity). Next, pull the bomb magnet over to the door. When it blows, pass through. Move forward and you'll meet Specter. See below...
*Chelsea
She is the yellow monkey flying around above you after you turn the first corner. Shoot her down with the Slingshot and grab her.
*Lardy
Go into the first sidepath on your left and enter the building. Hit the wheel to create a bridge. Go across
and hit the button. There will be a monkey on top of the structure that slides out after you hit the button.
*Sulky
Back on the main path...go until you have to enter the next building on your left. There are two monkies
in flying saucers in here. One is Sulky
*Ookas
The other monkey in the flying saucer is Ookas.
*Ape-01
Exit out through the banana door. Take the zip line across. There is a naked monkey here.
*Quirk
Continue on by using your Magnet on the spinning blocks. Then go through the swinging banana mallets. Again on
the spinning magnet blocks and onto the platform. From here, you can see this monkey flying around at about your eye level.
Shoot him down.
*Chewmonkey
Below where Quirk is flying. Drop down from the platform you were just on and nab him.
*Megamonkey
Go by the moving electric fences and through the banana door. In this room there are two flying monkies. One is Megamonkey.
*Kai
The other one flying around is Kai.
*Tom
Go through the next door and continue on the path until you can go into a building on your left. Go in and hit the
button. You've activated a large laser spewing robot. Take the platform around to the door (if you continue
on the platform you'll get a vest). Go through the door. Hit all of the toilets with bananas in them until a monkey
pops out.
*Apester
Exit back out to the main path. Continue until you go into the next building. In this area you'll see a fire
burning after the sliding platforms. Put out the fire with your Water Cannon and go through and through the next
fire. In front of you will be two monkies.
*Kenobape
This is the other monkey with Apester.
*Apewalker
Use your magnet on the sliding wall/platform thing. There is a red monkey on the other side.
*Willie
Use your magnet to slide over the block with a bomb on it to proceed through the next door. Hop onto
the sliding platform and do your best with the electricity fence. This is not fun. Once you get by
this obstacle go through the banana door. You'll see lots and lots of vertical sliding magnet walls. Hop onto the
one in front of you and continue the process until you get to the elevator platform. Hop onto it, go up and hop
onto the platform. On here is Willie.
*Ham
Go through the banana door and hop into the robot. Beat up the other robot to reveal Ham.
*Apestrong
Go through the next door after Ham. There's a monkey right in front of you. It's a very fast monkey.
*Scotty
Continue on the path and go through the door. You will have a circular room with a moving electric fence going around it.
This monkey is on a side area off of the circular path.
*Neo
This monkey is at the top of the staircase off of the right of the circular pathway from where you entered.
*Bobo
From Neo, make your way over so that you can hit the button on the glowing ring platform.
This will lower that platform and you can fly over to it. Then, fly to the next platform and get your RC Car out.
Drive it into the hole and forward under the floor to hit the switch which will turn off the electric door blocking you.
Continue on the Magnet sliders and go up the pole. Go through the door. Quickly jump up the collapsing platforms and
through the door. There is a yellow spinning cylinder in front of you.
To the right of the yellow spinning cylinder is the monkey. Use your Sky Flyer to get over there.
*Lester
In the same area as Bobo, there is a frozen "Han Solo" monkey. Magic Punch it and you'll get this monkey.
Specter Fight #1
First you have to fight the Cymbal Monkey. He attacks in many forms...all of which are pretty easy to avoid. Run, jump, spin, do
what you need to do. When he charges up his killer ray, get yourself on the ground by pressing L3 and keeping it down.
After he shoots the rays at you, he pauses to recharge and his green belly is exposed. Take this opportunity to whack him in the
belly with your Stun Club. Do this three times and you've toasted Cymbal Monkey.
Enter Robo Monkey. He, too, has many attacks. The torpedoes are easy enough to avoid, but the other attacks do take a bit more.
At a point his arms will detatch from his body, hover above you, and smash the ground below. If you are smashed, or if you fall through, you
could take a lot of damage. Keep in mind, you control where he punches. His hovering hand follows you and will pause before it
falls. Guide it
so the shadow is only over one section of floor (as it will take out all sections it touches). We also found it helped to guide his
downward punch to the outer section of the area.
Another nasty attack is his grab move. Watch his arms. If he pulls them back, he's ready to grab you with a hand, then toss you. Put on your
Super Hoop and spin out of the way.
Robo Monkey's final nasty move is the use of his laser beam. He will shoot it into the middle of the floor, and it will create a dangerous
doughnut of electricity. We simply stood in front of the Robo Monkey as he charged his laser beam, then, right before he shot it, jumped up and hovered with
our Sky Flyer, coming down only when the electricity left the center. This is when you attack! Robo Monkey takes the time after he shoots off his
laser beam to recharge. Run up to him, use your Magnet on the metal cap covering his belly, then, when you pull it off, hit the exposed green button
with your Stun Club. Do this four times AND, you're not quite done. Robo Monkey will bring in the electrical fencing, making your work area that
much smaller. Do what you did earlier and hit him one more time, and you will have defeated Specter. Kind of.
Final Showdown with Specter
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This is nasty. The basic deal is to knock him off his chair and then hit him when he's on the ground. You can
knock him off his chair in one of two way. 1) When he recharges on the track with the spaceship, hit the button
to make the spaceship slam into him. That will knock him off his chair and he will be on the ground
with you. At this point, use your Super Hoop to continually run into him. 2) The other
way to do it is to knock him off his chair after he does the blue ring attack. This is the only attack that gave
us trouble. When he shoots the first ring, wait until it almost closes in on you
and do a single jump in any direction. Repeat this for the 5 rings he shoots at you. When he's done shooting
the blue rings at you, double jump and whack him and his chair with the Magic Punch. This will knock
him down to the ground and you can slam into him with your Super Hoop. After knocking him around for a while,
his chair will explode. This probably took a total of 6 or 7 knock downs.
He is now permanently on the ground. When he says, "Let's Go," you will see him disappear
for a second and then regenerate and charge at you. As soon as he disappears, use your Sky Flyer to avoid
the charge. He'll slam into the wall and be dizzy. Quickly take out your Net and and nab him. That's it.
Game over.