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Silent Hill 3 Strategy Guide
Construction Site and Hilltop Offices

Silent Hill 3
Silent Hill 3
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Silent Hill 3 >
4. Construction Site and Hilltop Offices

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.


1. Introduction and Tips
2. The Dream and Central Square Shopping Center
3. Subway
4. Construction Site and Hilltop Offices
5. Silent Hill and Brookhaven Hospital
6. Lakeside Amusement Park and the Chapel
7. Silent Hill 3 Review and Resources
8. ***Ad-Free and Printer-Friendly Walkthrough and Guide***

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"Silent Hill 3"
Walkthrough and Strategy Guide

(International and US)

Construction Site and Hilltop Offices

Construction Site
Notice that we are not on the map right now. Eek! Go up the rusty stairs and up the ladder. Work your way around the path until you see a SAVE (Construction Site) on a barrel. Go through the double doors near the Save barrel.

You are now inside a building. There is an elevator and a door. There is also some HEALTH. The elevator doesn't have electricity. So, go through the door. Head up the stairs. Go up to the 5th floor and through the door. You'll see the broken elevator on your right. There is a bathroom. Enter it. You'll here some footsteps. Very spooky. But, there is nothing in the bathroom.


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Go down the hall and through the one door that you can pass through. Around the right corner you'll notice a part of the wall that looks different. Use your Steel Pipe to break the wall. Some icky legs will be revealed along with a SILENCER. Pick it up. There is also some AMMO and HEALTH in this room. Notice the hole in the floor in this room. There is a mattress laying near it. Push the mattress into the hole and go ahead and jump down.

There are no doors that you can pass through here. There is a sumo monster here. Find the hole in the wall and hit "X" to pass thorugh. You are now on a ledge. Watch out for the blade spiders. Work your way around the ledge to the open window and pass through the open window.

Hilltop Offices

We're in a furnished office. Go through the door. Now in a hallway, work your way through it checking doors until you get to the door past the red light with the purple lettering on it. Take note of this door. We're coming back to it in a second. For now, go to the end of the hall and into the Storage Room. There are mannequins in here...oh and of course blood. There is some AMMO in here. Return to the purple lettering door and go through it.

Split head dogs. Yikes. Use some Beef Jerky on them or kill them with your Steel Pipe. Go straight forward through the next purple lettered door and through the door directly across from it. There is a SAVE (Dance Hall Office) in this room. The HILLTOP CENTER MAP is on a glass end table between two chairs. There is also a rusted drawer in this room that we can't get open for now.

Exit this room and go back into the main hallway and go North to the door with the red "Exit" sign above it. You are now in a stairwell. Go up to the 5th floor. Go past the elevators on either side of you and take a left (East) and go into the double door on your left (the North door). This is an art gallery. Look around and go through the NE door in this room. Go through it and you are in a small hallway in the NE of the map. Go North and find the SCREWDRIVER. Guess what Screwdrivers open? Yes, rusted drawers.

Now, head South in this hallway and go through the door there. You'll find a KATANA (a sword). Go back through the art gallery and back into the main hallway. Right across form you is a door with blue lettering, "KMN Auto Parts." Go through it and follow the hallway and go into the first open door on the South of your map. There is a sumo monster here. Kill him with your newly acquired Katana or a Shotgun Blast and then the Katana. Weird, but there is no point to this room. So exit out to the hallway again and go into the West room. There are some desks and shelves around. Pick up the HEALTH and, most importantly, the JACK. Jacks are good for opening elevators. Exit out and head back to the stairwell and back down to the 3rd Floor. Go into the purple lettered door (Dance Studio) and into the room with the rusted drawer. "Use" your Screwdriver and it'll automatically pry open the drawer and you now have some ROPE.

From the rope room, head South and go through the unlocked door. You'll find some HEALTH and an AMPOULE. Now, exit out and head North to the Dance Studio. Again, nothing important here. Kill the 2 splithead dogs and the sumo monster if you like.

Exit out and go back into the main hallway and go to the half-opened elevator. "Use" your Jack on the elevator door. Now, "Use" the Rope. Climb down the Rope. You are now on the 2nd Floor, which is the Mental Health Clinic. Not cool. Not cool at all. There is a SAVE (2nd Floor Hall) on a soda machine.

Head to the West side of the floor and go through the open "Echo" design door. Pick up the BEEF JERKY. There is a door to the S and one to the N off of thes room. Go through the North door. There is a bathtub. Not good. Go through the next North door and there is another bathtub. Turn the handle on it and blood will start oozing from the drain.

Scary Office Building

We are now in evil office building world where everything is bloody and dark. YAY! Exit out of the bloody bathtub room. There are some scary things around. Ignore them. Exit out into the hall. There's an interesting creature on the ground. Ignore him. Head north into the Mental Health Clinic. On a table in front of you is a note: "Find the Holy One. Kill her?". There's a picture of Heather on the back. That's not good. Next to this image is a save, "Mental Clinic".

The east door is locked so go through the north door. Here's a scary man. This is Vincent. He tells you Claudia is your mother. Interesting. After the cutscene, you'll find yourself in the east room that was previously locked. You'll find OXYDOL. It disinfects and foams. There's also HEALTH. Exit back out to the hallway and into the main hallway. Work your way around to the east elevator and enter it. Approach the number panel and choose the first floor.

Exit out on the first floor. Go south past the elevators go through the unlocked door to the east. You are in the Last Drop Cafe. There's an inside out Sumo Monster here. A couple of Shotgun Shots and the Katana toasts him and makes life a little easier. There's some AMMO in this room. Go to the mini fridge next to the counter and pick up the PORK LIVER.


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Exit out of the Cafe and head back to the elevator. Go up to the 5th floor now. Head to the the only open door you can to to here, the to the west (blacklight above), and head to the SW room. Inside collect your AMMO and and MATCHBOOK. Exit out. To your right is an odd little room. You can ignore it. Continue moving east and through the north door with the black light above it. Head through the double doors here and you have a Save, the "Gallery".

Walk up to the painting. There's a message about a "Flame". In the bucket, combine the OXYDOL and the PORK LIVER, then use the MATCHES. This burns the painting, revealing a small panel. Hit "X" to pass through it and go down the stairs. On the table is a story of a Princess and a Monster, the "Fairy Tale, Continued". Hmmm. Go through the door. Work your way down the hall. Here are some inside out armadillos. Kill them if you'd like. Move past the door with the blacklight above it and into the SE room. Go through the cage opening. There's a scary monster under the bed. Grab the HEALTH and AMMO on the bed. Exit out into the hallway and go through the west door. Work your way around and go through the northernmost door. You are now in the NW corner of your map. Pick up a SILVER COIN from the desk. Notice the Soda Machine in the room? Put your SILVER COIN in it and you'll receive the LIFE INSURANCE KEY. Exit out of this room and through the blacklit door on your left and into the elevator. Time to go to the first floor.

On the First Floor, head south, then west. Use your LIFE INSURANCE KEY on the door. Watch out for the Inside out Armadillos and head south, then east. Before you're blockage, go through the door. On the table is the end of the Fairy Tale, the "Fairy Talke, Last Part". Alrighty then. Exit out. Notice all monsters are gone. That's weird. Head back the the elevators and north, to where the big scary monster was. Before heading through the door, pick up the paper on the ground. This is the "Fairly Tale, Beginning". OK. Pass through the door the monster was blocking.

You are now outside.


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