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Tomb Raider: The Angel of Darkness
The Bio-Research Facility and The Sanitarium

Tomb Raider: AOD
Tomb Raider: AOD
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Tomb Raider: Angel of Darkness >
13. The Bio-Research Facility and The Sanitarium

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.

1. Parisian Back Streets
2. Derelict Apartment Block, Industrial Rooftops and Margot Carvier's Apartment
3. Parisian Ghetto and Le Serpent Rouge
4. St. Aicard's Graveyard, Bouchard's Hideout and St. Aicard's Church
5. Louvre Storm Drains
6. Louvre Galleries
7. The Archaelogical Dig
8. Tomb of the Ancients
9. Hall of Seasons (and all the Seasons)
10. Galleries Under Siege and Von Croy's Apartment
11. The Monstrum Crimescene
12. Strahov Fortress
13. The Bio-Research Facility and The Sanitarium
14. Maximum Containment Area and The Aquatic Research Facility
15. The Vault of Trophies
16. Boaz Returns, The Lost Domain and Eckhardt's Lab
Tomb Raider: AOD Review and Resources
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"Tomb Raider: Angel of Darkness"
Walkthrough and Strategy Guide

(International and US)

The Bio-Research Facility and The Sanitarium



* The Bio-Research Facility

Run forward, down the stairs and to the fountain. Talk to the man. He tells you of the immortal Cabal by bringing the Nephilim back via the Sleeper. You are sprayed and then the man disappears.

Step into the fountain and pull down the spout that isn't spouting. This will open a doorway for you. Head back to the base of the stairs you entered from, and head to the right of them. In front of you is the opening you just created. Pass through. Climb the ladder, pick up the ammo and press the button. You just unlocked the door on the other side of the fountain. Go to it and press the yellow button. Walk forward and you'll get a quick cutscene.

OK...this doesn't look good. Scary guy broke out of his little Biodome. Luckily, we don't have to deal with him. Just run down the stairs, move forward, then up the stairs on your left. Run along the ledge until you see a pipe on your right. Stand under it and jump up. Shimmy across to the top and drop down. To your right is a valve. Turn it. Now, work your way to the opposite side of this walkway, jumping gaps when necessary. At this end you'll find another valve. Turn it. You will see the floor of a pod beneath you fall out.

Climb down the ladder and drop (this will hurt), then go into the floorless pod behind you and drop. Into the water with you!


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Exit the water and go through the door. Move forward and slide. Halfway down, jump and grab the ladder in front of you. Climb it to the top. Pick up the health pack and go through the door. Move forward through the hallway and up the stairs. Open the door and you'll be on a catwalk area above water...dangerous water with scary creatures in it. Kill the guard who appears from below, and jump across the gap. Take the ladder up and pick up some goodies. Head back down and jump the gap again. Take the stairs down to the platform just above the water. In front of you is a large pipe. Jump onto the pipe, walk forward and turn the valve. This shuts off the poisonous gas.

Run off the pipe and up the stairs...but not all the way. Instead, go into the grassy area on the other side. To your left are vines. Climb them up, right, and to the ladder above. Climb the ladder and walk forward. Flip the switch. This will move a metal platform. Now head down, then across to the infamous gap. Jump it and get on the little ledge. Wall sneak over to the pipe and climb. At the ledge, shimmy left then pull yourself up once you turn the corner. Climb the vines all the way up to the ceiling, and drop down on the platform you moved over earlier. Move down the two ladders, hit the yellow button and pass through the two doors.

Move forward and you'll be shown a cutscene of vines shutting a door. Rotten tree. We'll show you! Head up the stairs opposite the tree and you'll find a lever that doesn't work, and some valves. Above the valves are some symbols. Facing the valves, there's a table to your left. Move it over and look at the drawings behind it. Note the one with the red "X" over it. There are lines from the tree to three of the symbols: The top, the second down, and the fourth down. Turn the first, second and fourth valves, then pull the lever. Cutscene. We told you we'd get you, you rotten tree! Move through the newly opened door, then the double doors.

Entering this next room you will get a quick view of a dead guy with something flashy in his hand, and a guard or two. A guard will approach from the right. Kill him and pick up his Botanical Low Access Pass. Turn around and you should be able to kill the guard on the platform above you. Take the stairs up to the central area, then move up the ladder. Head left and up the next two sets of stairs. At the top of the stairs there's a closed door you your left, and square platforms in front of you. You must jump from platform to platform to the other side where the railing is broken. Jump across and catch the ledge. Pull yourself up and head left. At the tree, pull another left, followed by a right, then work your way around to the gap. Jump the gap and your strength will have increased. Pick up the Health Pack, then run back to that first tree. To your left is a large gap you can now jump. Do so. Move up the stairs and around to the vines at the end of the catwalk. Climb the vines and pull yourself up to the ledge. You will get a cutscene. Eckhardt is mad that the power is down, then Boaz fesses up and says she didn't destroy the Proto Nephilim...you knew that was going to happen. She gets toasted, and it's back to you.

Continue moving forward along the catwalk and you'll find the dead guy. The shiny thing in his hand was a Botanical High Access Pass. Pick it up. Backtrack down the stairs, but don't jump the gap. Instead, jump down through the broken railing in front of you. Move down the stairs. We killed a guard up here earlier, so locate his Medium Access Pass, then climb down the ladder. Work your way around the path to the left, past your entrance, past where you killed the first guard, and into a room with three card readers. Slide all three cards and the double doors will open up. Pass through.

Run forward and across the platform. Pass through the sliding doors, then through the sliding doors to your left. You'll be locked in and have a quick conversation with Kurtis.

* The Sanitarium

Hello Kurtis. Nice to meet you. We'll be playing together here, so be good. OK. Introductions are done, and you need to get to the first floor.

Head right, pick up the Ammo, and drop down to the level below. Grab the Ammo here and jump across to the ladder. Take it down. Go to the opposite side and jump back to the central structure...you'll see and opening. Walk around and to the opposite ledge and drop down again. Pick up the Health. Again, walk to the opposite side and fall down. From this level you can enter the central structure and drop down. Do so and open the trap door. Fall down, head out, and go down the two ladders. Face the central unit. There's a platform you can jump to. Do so and pull yourself up. Pass through the white doors.

Kill whatever the hell the scary thing coming at you is and move forward. You'll get a quick cutscene. Apparently, this is not one of Kurtis' easy days. Boo Hoo. It's been a tough ride for me, too, Bucko. Anyhoo, after seeing the body being pulled, move forward through the archway. Here's another scary guy to kill. Head right and through the open door. Speak to the guy sitting on the bed. He tells you the Proto is still alive. We knew that.

Exit out and go to the caged door. Kurtis uses his "farsee" ability to see forward and a code written on a piece of paper: 06289. Enter this code on the keypad next to you and pass through the door.

Kill the scary guy who is behind the caged door, then go through it and the next door. Kill the scary guy and move through the white doors at the end of the hall.

Immediately kill the scary guy coming at you, then the one coming at you from the right. Continue forward killing guys and pass through the white doors.


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Head up the stairs, pick up the Ammo and the Strahov Assistants Pass from the hand of the dead guy. Now, backtrack out until you get to what looks like the Sanitarium's Cafeteria on your right. To your left is a set of double doors. There's a number next to them: 38471. Good to know. Head into the cafeteria and along the right wall. Open the door with your new card and kill the scary guy. Move up the stairs. To your right is a Health Pack. Once you grab it, run along the walkway and jump the gap. Punch in the code that was by the door into the machine on your left. The door is now open. Fall down the gap you just jumped, run through the cafeteria to the door. Pass through.

Move up the stairs and through the doors. Move right and you'll get a cutscene. Icky body on table followed by scary thing (Proto) in vent killing the lab guy. Not cool.

Continue moving forward and kill the white scary guy. At the end of the hall is a vent. Open it up and crawl through. At the dead end, stand and jump up. Catch the ledge on top of you and pull yourself up. Continue forward. Drop down into the lab and head right. Another vent. You know what to do. After jumping up to the next shaft you'll get a cutscene of the Proto dining on a guard. Tasty!

Drop down and pull out your gun. It will auto-aim for you toward the gas tanks. Blow them up until the ladder falls down. Jump up to the platform, hit the switch, and the fan will stop moving. Now you can pass under it. Do so and crawl through the vent on your left. In the hallway, head right and down the stairs. Welcome to the Maximum Containment Area.


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