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"Tomb Raider: Angel of Darkness"
Walkthrough and Strategy Guide
(International and US)
Run forward, drop down, then run forward again. You'll get a quick cutscene. Now, we must get down there.
Hang off the ledge and push down. You'll find this wall to be scaleable. Scale down it to the next ledge. From here, jump across to the beam which is on above and parallel to the bridge. From the beam, jump into the tunnel in the wall, and drop down the hole. Work your way down to the bridge and take a flying leap across the broken section. Run forward and collect the health. Now, from the edge of the bridge, we're aiming for the small platform diagonally right of you (it's the one with nothing on it). Get a running start, jump to it and grab. Once you're hear, facing the wall, jump to the ledge to your left. Shimmy around it and drop down when you see the ridge below. This is another scaleable wall. Climb down it to the opening below. Rest here. When your strength is back, jump back up the scaleable wall and work your way around the left wall and down. Drop to the ridge below. From the ridge, run left and jump to the beam sticking out. Along the wall is a lever. Pull it and some small platforms will come out. Work your way down them until you reach the bottom.
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Crawl through the little tunnel. Pull the switch, and the there will be more ledges
around the circumference of the room. Exit back out, ignore the knight (they'll just regenerate) and work your way up this new set of
platforms. At the top platform, jump up and catch the ledge of the wall. Pull yourself up then pull the lever. Pulling the lever opens up
the hatch at the bottom of this god awful area. Get yourself back down the platforms to the bottom and fall through.
At the bottom, move forward through the tunnel. Before curving around and hitting the quick load, go though the door in front of you, slightly off to the right. Doing this will increase your strength AND behind the door you will find the V-Packer and Ammo. Exit back out and move forward through the quick load.
Continue moving forward and kick open the door in front of you. Move through the opening and you are in an evil little room with darts shooting from the walls and spikes messing with you along the way. Before moving forward, look to your right. Here is a lever. Pull it and the door will open at the opposite side of the room. You just have to run past the dart and jump over the spikes before the door closes.
Through the timed door move forward. Go through the set of doors and you will have entered the Hall of Seasons.