Prisoner of War
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Prisoner of War >
This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.
General Info - Hints
Chapter 1 - "Captured"
Chapter 2 - "Prisoner of War"
Chapter 3 - "Castle Colditz"
Chapter 4 - "Sabotage"
Chapter 5 - "Unfinished Business"
LB's Prisoner of War Review
You are Captain Lewis Stone, downed WWII pilot; a prisoner in a German POW camp. You need to escape. No shooting here folks, this one is all stealth and puzzle solving. In fact, I haven't drawn blood once today...how odd. Oh wait, I did sneak in a quick session with Turok Evolution. Anyway, in order for Capt. Stone to escape, you have to talk with other prisoners, go on various missions (which usually include stealing something: travel papers, secret plans, German uniform, etc.), make contact with informants and superiors, generally show good behavior, and promptly appear for morning and evening "role call" so as not to draw any suspicion. If you're successful, you'll escape the camp. But, don't think that once you're out, you're free. No, no. That wouldn't be a fun game at all. So, of course, you get caught again and sent to a more difficult camp. All the while you unveil the plot that there is a secret rocket facility at one of the camps...and, we have a story!!!
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When you're not actively trying to escape, you can fall into the camp routine and mingle with the other prisoners during meal times and afternoon exercise. This offers you the chance to find out helpful information and gives you the opportunity to gamble and play games of skill to increase your "currency." "Currency" in POW is based mainly on booze and cigarettes. You find bottles of wine and various other items scattered around camp. You can use your newly found wealth to get other prisoners to help you (ex. distract guards) or pay someone for helpful intelligence.
You play in the Third Person. There are a total of 5 levels played out over 3 different prisoner camps. Each level has an intricate series of missions you need to accomplish in order to escape. Each level took us about a day or so of moderately solid playing (6-8 hours).
It looks like a good PS2 game's graphics. No big surprises...you've seen it before.
Think, "Metal Gear Solid 2" (PS2), and take away your guns. That's right, it's all stealth and trickery. Just like MGS2, enemies have a visible "radar cone" that you can see on your own radar on the bottom left of the screen. If you avoid the radar cone, you probably won't be seen. When an enemy is alerted to your presence, his radar changes color and you need to hide or get out of there. Along the way you gain items to help you get by the guards, such as black shoe polish (night camouflage). You also get a nice selection of crude tools like a lock pick, a crowbar, and a sling-shot (to hurl stones and distract guards) which help you get into certain areas and specific buildings.
The AI in POW is nicely moderate...not too smart...not too dumb, and therefore quite enjoyable. The guards will definitely notice unwise or obvious movements, but if you're good, you shouldn't get caught too often. This makes for a smooth game with little frustration.
The button configuration is fairly simple: X and A are action buttons which correspond with on-screen prompts. The Y button makes you crouch. The L-Trigger puts you into 1st person view. The Left Analog Stick controls your movement. That's about it.
A great rental if you have time to play it a good deal. Otherwise, for the casual gamer, this one is worth a buy as you can accomplish one mission, leave it for a few days, and return to it at right where you left off.