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Lunabean's Splinter Cell: Pandora Tomorrow Strategy Guide
Dili, Timor


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Splinter Cell: Padora Tomorrow
Splinter Cell: Pandora Tomorrow

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Splinter Cell: Pandora Tomorrow >
2. Dili, Timor

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.


1. Introduction and Gameplay Notes
2. Dili, Timor
3. Paris, France
4. Paris-Nice, France
5. Jerusalem, Israel
6. Kundang, Indonesia
7. Komodo, Indonesia
8. Jakarta, Indonesia
9. Los Angeles
10. Splinter Cell: Pandora Tomorrow Review
11. Splinter Cell: Pandora Tomorrow Ad-Free and Printer-Friendly Walkthrough and Strategy Guide (US and International)
12. Splinter Cell: Pandora Tomorrow Ad-Free and Printer-Friendly Walkthrough and Strategy Guide via Amazon.com (US)

*Important Information About This Guide*


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This walkthrough and strategy guide is free for those of you who use it for quick and occasional reference. However, we have made a beautiful bookmarked guide in Adobe .PDF format for those of you who would like to print this guide out, or for those of you who will be using this guide extensively. The $4.95 version of the guide is ad-free.

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LB's Ad-free and Printer-Friendly
"Splinter Cell: Pandora Tomorrow"
Walkthrough and Strategy Guide

(International and US)

(US)

Dili, Timor

The first thing we always do in games is to invert the Y-Axis and check the controls. Go into your Start Menu and select "Controller". Here, check the "Invert Y-Axis" option and view your button options. Once everything is set as you like it, return to the game.

Consider this your hands on tutorial. Lambert will tell you what you need to do when you need to do it. Move forward to the dock. You will be told to grab it. Do so, following the instructions. On the dock you'll be told about your Stealth Meter, which indicates how well you are lit. You want the sliding bar to be along the left side as often as you possibly can. This means you are well hidden and it's difficult for enemies to spot you, which is a good thing. The game is set up so you can often shoot out light sources to keep that sliding bar in the safe zone. Here is no exception.

Pull out your Pistol with your "Weapon" button and take aim at the hanging light. Shoot a bullet with your "Primary Fire" button and the light will go out. Continue along the dock and you'll be told of the flashing envelope indicator which will let you know that there's a new goal or message in your Opstat. Check your Opstat and note that your goal is to "Infiltrate the Embassy".


Infiltrate the Embassy


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Continue forward and you'll be told of your "Quick Inventory Button". Get familiar with it as you'll use it often. Approach the ladder. Notice the beam of light coming down. Look up and shoot out the light bulb from the hanging light above. Get used to doing this, too. At the ladder move toward it and you'll automatically climb it. At the top move to the opening and you'll be told of Ziplines. Stand beneath the line and jump up with your "Jump" button. You'll automatically grab it (if you're placed appropriately underneath it) and zip to the opposite side.

From where the zipline place you you'll be told how to grab beams. It's just like the zipline. Simply position yourself underneath them and jump. Move across the water and you'll be told how to bring your legs up by hitting the "Jump" button again. You should always bring your legs up when crossing beams as it makes you less visible. You can also shoot weapons from beams by hitting your "Weapon" button. Hit it again to get back on the beam normally. At the opposite side, hit the "Crouch" button to fall.

Move right and around the corner. Approach the door and you'll have two options: "Optic Cable" or "Open Door". Hold down the "Interact" button and select "Optice Cable". Note that this allows you to see what's on the opposite side of the door. Hit your "Interact" button again to go back to normal and then select "Open Door". Pass through the door, and approach the next door. Here you'll get a new option: "Pick Lock". Follow the instructions to do so, then open the door.

In this next room there is a vertical pipe. Just like the ladder, approach it and you'll automatically climb up. At the top you'll be told to turn on your "Night Vision Goggles". Follow the instructions and hit your "Night Vision" button and note the grate in the right corner of the room. Select "Jump Down" and pass through the open door. Brunton will speak to you, telling you this is a non-lethal mission. This means you cannot kill anyone. You can take them out from behind or elbow them, as these are non-lethal moves.

Pass through the open door and move along the ground. You'll be told how to crouch at the opposite porch. Do so and move under the porch to the opposite side. Go up the next set of stairs and move across the next porch. Before heading down the next set of stairs, collect the 5.72 Ammo. Approach the fence and you'll be told how to do a wall sneak. Make sure you are standing and hit the "Back to the wall" button and scoot yourself through the narrow space. At the end of the fence you'll be taught how to peek around the corner. While peeking, hit your "Interact" button to perform a "SWAT turn". Perform a SWAT turn and you'll be told to take out your Pistol while your back is against the wall. Do so with your "Weapon" button and shoot out the lantern.

In front of you is your first enemy. You need to take him out in a non-lethal manner. He will, most likely, hear you when you shoot out the light. If this is the case, wait for him to investigate. You can sneak behind him while he's staring at the shot out light, but it's easier to wait for him to sit on another crate. When he does, get in your Crouch position and slowly approach him from behind. When you are close enough to him you will get an "Interact" option at the top of the screen to "Grab Character". Do so with your "Interact" button, then knock him out with your "Primary Weapon" button.

Continue forward and you'll be told about "Thermal Vision". Turn it on with your "Thermal Vision" button, and notice the flashing circles on the ground in front of you. These are mines. You have to avoid them. So, crouch and pass under the porch to the right of them. Continue forward and you'll see more mines in front of you. This time, climb the crate to the left with your "Jump" button, then hit your "Jump" button again to grab the ledge above. Shimmy across, then press your "Crouch" button to drop down.


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Again, continue forward and notice a small alley to your right. Move into it and you'll be told how to do special split jumps which can take you higher and higher in narrow passages. Simply follow the on screen instructions to perform these. After your split-jump to the ledge, shimmy across and pull yourself up. Enter the room with the two chairs and pass through the open door. In this room you're told of the binoculars. Continue forward and listen to what Lambert has to say to you.

Walk out onto the landing, and, if you don't already have them equipped, turn on your Night Vision Goggles to locate the pole down to the ground. Take it down. Crouch, then enter the water in front of you, moving very slowly. They tell you about distracting guards with whistling here. It's a good tactic, but not right now. Insead, shoot the light along the bridge archway. The guard will come check it out. When he's there, shoot the lantern across the river, along the wall. The guard will then go and investigate that. When he goes, move slowly along the river, under the bridge and forward. Right before the water wheel, exit the stream to your right.

Crouch and move slowly toward the man sitting on the crate outside. Sneak up behind him and "Grab Character". Once you do you'll get an "Interrogate" option. Interrogate him. When the interrogation is over, knock him out. Here you'll be told how to move bodies. Simply stand above them and you'll get and "Interact" option. Select "Body" and carry the body into the shadows. Taking out the guard will alert the guard inside. Wait for him to check out the outside then return inside. Once he does, crouch, open the door and sneak up behind him and take him out. Shoot out all of the lights so his body can't be seen, then exit back out.

Move toward the barrel fire and climb the pole next to it to get up to the ledge above.


Locate and question Douglas Shetland

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Turn on your Night Vision and notice the ladder across the way. Climb the ladder on the scaffolding and climb the next one then you're on the porch. Crouch and slowly make your way around the balcony. There may be an enemy looking out the window. Under the window is broken glass. Broken glass makes noise when you walk on it if you're going too fast. So, go very slowly over the glass. Continue forward and Lambert will tell you to freeze. Do so and listen to the conversation.

When the enemies are done talking continue, crouched, along the balcony. At the end of the balcony you'll get to ledge with a pipe. Choose the "Climb Out" option and you'll be on the pole. Go up to the ledge above and shimmy to your right. When you turn the corner, near the window, drop down onto the window ledge and "Slide Open" the window. Inside you will see an enemy interrogating a hostage. Sneak up behind him, Grab him, and knock him out. Grab his Satchel which contains 5.72 Ammo. Then, talk to the hostage, Douglass Shetland. You'll get a CHECKPOINT.


Locate Ingrid Karlthson
There are two doors in this interrogation room. First, go through the one next to the couch. Move very slowly, avoiding broken glass, toward the guard at the window. Sneak up behind him and take him out. Return to the interrogation room. Go through the other door. On your right is an enemy on a balcony. Slowly sneak up behind him and take him out. Hide the body in the dark. Next you'll be heading down the well lit hall. However, if you need Health, you can pick the locked door past where the guard on the balcony was. So, head down the well lit hallway. At the end you'll see a staircase going down. Shoot out the hanging light above the staircase. Crouch and slowly go down the staircase.

At the bottom of the staircase there will be three guards that you have to deal with, non-lethally. These guards won't set off any alarms but they will shoot at you so it's best that you eliminate them with precision. In order to do that, you're going to utilize the room underneath the staircase that you just came down. At the base of the stairs, head left and go into the room underneath the staircase where there is Health, a couch, an American flag, and a couple of table lamps. Turn off the lights using the switch and then shoot out the two table lamps. Position yourself in the doorway and when the patrolling guard comes near you, whistle to draw him near. At this point, hide just inside the room and wait for him to enter. Then, spring on him and give him a couple of elbow whacks.

Next, exit the room and shoot the light right outside the door and shoot any other lights that are around. This will grab the attention of the remaining two guards and they'll start to investigate. Again, use your whistle to draw them in and take them out. There is Health in this room if you need it.

Once the three guards are eliminated, go to the opposite side of the main room. At the end head left down the small hallway and turn the corner. Approach the wooden double doors and open them. You will be looking a courtyard. CHECKPOINT.

Approach the courtyard for a cutscene. You'll see two spotlights. You have to stay in the light in order to blind the guard with the night vision. When the right spotlight comes near you, enter it and stay in it. It will take you to the opposite side where it will meet up with the other spotlight. Go up the small stairs, through the open gate and through the door on your right.

Now inside, crouch and slowly go up the staircase. There is Health at the top of the stairs. Go up the next staircase and sneak up behind the guard on the balcony and knock him out. Then, go through the door. Here you will find Ingrid Karlthson. Talk to her. CHECKPOINT.


Take out the spotlights in the village
First, you can now use lethal force. Woohoo! Approach the window and slide it open. Climb out and drop down. You will see a tiny metal chimney which is a rapell point. Rapell down the wall. You are now on the ground. There is a guard patrolling. Stay in the dark and whistle to draw the guard over to you. When he gets near either give him a quick head shot or elbow him.

Look to your left and you'll see a ladder on a spotlight tower. Climb up the ladder and pull the lever to turn off the first spotlight. Climb back down and make your way between the two buildings. There is another guard patrolling. If you like, shoot out any lights around you, then take him out. Turn the corner to your left and you'll see the second spotlight tower. Climb it and pull the lever. The spotlights are now taken care of.

Simply continue forward along the path and go out onto the pier/dock and jump into the boat.


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