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Lunabean's Splinter Cell: Pandora Tomorrow Strategy Guide
Paris, France


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Splinter Cell: Padora Tomorrow
Splinter Cell: Pandora Tomorrow

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Splinter Cell: Pandora Tomorrow >
3. Paris, France

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.


1. Introduction and Gameplay Notes
2. Dili, Timor
3. Paris, France
4. Paris-Nice, France
5. Jerusalem, Israel
6. Kundang, Indonesia
7. Komodo, Indonesia
8. Jakarta, Indonesia
9. Los Angeles
10. Splinter Cell: Pandora Tomorrow Review
11. Splinter Cell: Pandora Tomorrow Ad-Free and Printer-Friendly Walkthrough and Strategy Guide (US and International)
12. Splinter Cell: Pandora Tomorrow Ad-Free and Printer-Friendly Walkthrough and Strategy Guide via Amazon.com (US)

*Important Information About This Guide*


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This walkthrough and strategy guide is free for those of you who use it for quick and occasional reference. However, we have made a beautiful bookmarked guide in Adobe .PDF format for those of you who would like to print this guide out, or for those of you who will be using this guide extensively. The $4.95 version of the guide is ad-free.

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LB's Ad-free and Printer-Friendly
"Splinter Cell: Pandora Tomorrow"
Walkthrough and Strategy Guide

(International and US)

(US)

Paris, France

Infiltrate Saulnier Cryogenics

Check your inventory and notice you have a new weapon, the SC-20K. With the SC-20K you can fire lethal bullets with your "Primary Fire" button. If you hit your "Quick Inventory" button you'll also notice some options for your SC-20K. If you select one of the options it will appear next to your SC-20K. When it's there you can shoot it with your "Secondary Fire" button. The secondary weapons of the SC-20K are all non-lethal, and some (like the Sticky Camera) are there purely to check out situations before you enter them.

Also notice you have an alarm indicator above your stealth indicator. If you set off more than three alarms by alerting guards to your presence, the game is over. So, don't do that.


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Move forward then climb down the ladder. When you can't move any farther, hit your "Crouch" button to let go of the ladder and fall below. Shoot out the lantern next to your with your Pistol, then shoot out the one at the opposite side of the tunnel. Approach the next tunnel and a train will go by. The guard at the far end should be coming toward you as he most likely heard you shoot out the lantern. When he gets close, shoot him in the head with your Pistol.


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Move forward along the path. Shoot out the overhead light, then shoot out the first three lights along the walkway. When the last one is out, return to the entrance of the train and go through it. Take out the lantern, then climb over the barrels. Take out the next lantern and wait for the guard to come through the opposite side of the train. Wait for him to come close and take him out. This will attract another guard through the same door. Take him out, too.

Jump out the end of the train, then make your way along the tunnel to your left. You'll come to a room on fire. Look above the fire and notice a couple of valves hanging from the pipes. Shoot them off at their bases and the water that is released will wipe out the fire below. Pass under the spouting water to the bookcases and you'll get a new objective.

Access the security terminal

Go to the door and look under it with your Optic Cable. You will see a guard. When the guard goes to the other side of the room, shoot the light above you, then open up the door. Once through it, shoot the light to your right, and wait under it for the guard to come back. When he does, shoot him in the head. Make sure his body is in the shadows (either pick him up or shoot a light above him), then go to the door with the flashing red light above it. Shoot the light and, again, use your Optic Cable to view the guard in the next room. When he turns the corner at the far end, open the door then quickly turn right and shut off the lights in the room at the switch. Return to the previous room and watch and wait for one of the two guards to approach the light switch. When he does, take him out stealthily by sneaking up behind him when his back is to you. Now you have to deal with the other guard. We chose to shoot him since there is no one left in the room to alert. Once both guards are down, approach the next door and pass through it.

In the hall, pick the lock on the next door and you'll be in a locker room with Health inside. Use it if you need it. Here you will also get a CHECKPOINT.

Turn off the lights in the locker room via the swith and pass through the next door. Inside this auditorium with the flashing light you will find three guards. Upon entering, go directly to the right corner. Wait in the dark for the search to be completed. When the search is over, you'll be left with two guards. One will stand next to you for a bit. When he turns his back, grab him, drag him into your corner and knock him out. Pick up his Satchel, which includes a Data Stick. Wait for the other guard to stop, then equip your SC-20K and go into "Sniper mode" with your "Binocular/Sniper" button. Pop him in the head, then collect his Satchel, which has 5.56mm Ammo (SC-20K Ammo). Hide his body in the dark.

Pass through the two sets of plastic strips and you'll hear confimation that the basement is clear. Open the double doors. You will hear gunfire. There are two enemies destroying computer equipment on your left. Go to the open door and fire a Gas Grenade into the room with the guards. If they come out, shoot them. One of the guards has a Satchel with 5.56mm Ammo inside of it. Approach the red computer and use it.

Disable the bomb in the boiler room

You have 1:30 to disable the bomb. Enter the hallway. To the left is a janitor's closet. Inside is Health, 5.72mm Ammo, a Smoke Grenade and a Diversion Camera. Collect the goods then return to the hall (or be sure to come back here once you disable the bomb). The next door down to your left is the boiler room. One guard will pop out of the boiler room, another will come from the end of the hallway. Take them out then enter the boiler room (if the guard doesn't pop out of the boiler room you'll need to pick the lock). Inside the boiler room approach the flashing red bomb and disable it.

Access Saulnier's Client Database

Exit out the boiler room and continue down the hall to the door at the end. Pass through it and you'll get a CHECKPOINT.

Climb the stairs to the landing. Note the red light along the wall of the landing. This is a motion sensor. You must pass by it very slowly so it does not go off. It's easiest to move slow while in a crouch. Once past it, continue up the stairs and pass through the door. Shoot the light above you, and you'll hear gunfire. Quickly move left. If you move fast enough you'll see three guards in the hall. Equip your Smoke Grenade via your SC-20K and shoot it at their feet to take them out. One of the guards has a Satchel with the Disposable Pick inside. Collect it then shoot out the lights above the bodies so they are hidden.


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Pass through the door to your left for Health and 5.56mm Ammo. Exit out and head left if you want a Diversion Camera. It's around the corner to the right, through the first room to your left. The door will only be unlocked if you took out the three guards with the Smoke Grenade, otherwise, it may be jammed and you may be out of luck. There are two guards in a security room just beyond this room. We found no point in dealing with them. So, if you want to collect the Diversion Camera, or if you opted not to, return to where you initially took out the guards, and pick the lock on the double doors. Pass through, shoot out the lights in the hall, then use your Optical Cable on the door to your left. Look through the door and up at the ceiling. When the central camera is pointed away from you, open the door, then shoot the camera with your Pistol. When it sparks, take aim at the camera above the doorway and slightly to the left. Shoot it. Repeat with the camera above and to the right, then look to the wall to your right. There's another camera here. Shoot it. During this process some guards may be alerted to your presense. Simply wait in the dark hall with your back against the wall until they exit out.

When the coast is clear and the four cameras are down, enter the server room and move right, toward the red screened computer. Use the computer and you will receive a Password: 2457.


Find some French Brains

Exit the server room via the door you entered, and use the Password on the keypad on the door across the way. Here you will see a spotlight. Pass through the door and you'll receive a CHECKPOINT. Collect the Ring Air Foil Rounds from the table, then approach the spotlight from behind. Switch it off. This will draw the guard into the room. Take him out however you would like and collect his Satchel with a Data stick inside. Collect health if you need it, then exit out to the next hallway.

Move right and sneak past the motion sensor then pass through the door. Move up the stairs. Be aware of the camera on the landing. Either shoot it out or use your Camera Jammer on it. Below the camera is a Wall Mine. If you want it, slowly approach it and you will get and option to "Disable". Hit "Disable" only when the light is flashing green to collect it. If you don't want it, simply crouch and move slowly past it. Continue up the stairs. Shoot out the light at the top, then use your Optic Cable on the door. There will be a couple of guards in this next room. Wait until they are not looking your way, then open the door and quickly move to your right. Turn at the hallway to the right and make your way to the far end of it, where it's dark. A guard will come down this hall. When he approaches you, take him out. This may or may not attract the other guard. Do what you need to do to take this guard out (collect his Satchel with a Frag Grenade in it), then go to his red screened computer at the entrance. Use the computer to get another Password: 7562.

Return to your dark hallway and use the new Password on the keypad outside of it. Enter the room and you will find your French brains and Health.


Meet Francois Coldeboeuf

Move forward and you'll get a CHECKPOINT. Move through the plastic strips and equip your Thermal Goggles so you can see. In front of you and along the left wall is a turret gun. Approach the case between you and it and "Interact" with turret gun. Opt to Disable IFF and it will take out the guard in the room for you. Once it does this, go ahead and disable it.

Pass through the next door (on the opposite side of the turret gun) and pick the lock. Move out onto the catwalk. Look to the far end and notice the two guards. Take them out with your scoped SC-20K. Move into the next hall. At the far end of this hall is Health. However, don't run at it as there's another Wall Mine along the right hand wall. Either take it or avoid it and open up the door into the lab. Here is a CHECKPOINT.

Look up at the ceiling and you'll notice a vent is missing its grate. Climb the cabinet below the opening, then jump up to the open vent. You'll get a short cutscene here of three men shooting at the door below. Shoot a Smoke Grenade or Diversion Camera (emit smoke) to take them out, or, simply, shoot them. Continue along the vent and hang a left. Drop down into the next room and you'll find Francois.


Extraction

Climb back up the crates and return to your vents. On the crates leading to the vent you'll find some SC-20K Ammo. In the vents, you need to go left, but you can't as there's harmful steam coming your way. So, look down and notice a valve along the hallway below which is emitting a small amount of steam (it's near where the three guards were). Shoot it and this will clear out your vent. Move to the far end and drop down. A van will pull up. Move toward it and your mission is complete.


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