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Lunabean's Splinter Cell: Pandora Tomorrow Strategy Guide
Jerusalem, Israel


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Splinter Cell: Padora Tomorrow
Splinter Cell: Pandora Tomorrow

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Splinter Cell: Pandora Tomorrow >
5. Jerusalem, Israel

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.


1. Introduction and Gameplay Notes
2. Dili, Timor
3. Paris, France
4. Paris-Nice, France
5. Jerusalem, Israel
6. Kundang, Indonesia
7. Komodo, Indonesia
8. Jakarta, Indonesia
9. Los Angeles
10. Splinter Cell: Pandora Tomorrow Review
11. Splinter Cell: Pandora Tomorrow Ad-Free and Printer-Friendly Walkthrough and Strategy Guide (US and International)
12. Splinter Cell: Pandora Tomorrow Ad-Free and Printer-Friendly Walkthrough and Strategy Guide via Amazon.com (US)

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LB's Ad-free and Printer-Friendly
"Splinter Cell: Pandora Tomorrow"
Walkthrough and Strategy Guide

(International and US)

(US)

Jerusalem, Israel

Go up and talk to Coen. After she's done talking go forward. Lambert will chime in and give you a goal. As a general rule in this level, take out any lights you can to keep things nice and dark. Also, you can't use any lethal force and you can't be caught so stay quiet and do lots of sneaking.

Retrieve your SC-20K

Go up the stairs, turn the corner to the right and you'll see some patrolling guards. Sneak up on each one and take them out. Stash the bodies in a dark area. Look down the alleyway/avenue. Notice the open door on your left. There is a civilian in there. Don't let him see you. You can do a SWAT turn past him. Continue down the avenue watching out for any guards. If you see any, take them out. At the end of the avenue, hang a left and you'll see another guard in an archway to your left. Shoot out any lights around you and take him out.


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Go through the archway/tunnel. You'll see two men talking. You can either whistle to draw them to you and then whack them with your elbow or you can wait for them to both sit down then simply sneak by them using the left side of the courtyard. Either way, go by them following the wall. You'll find a pipe in the corner. Go up it. There is a zip line above you. Ride it to the other side. You will be above an awning. Drop down onto the awning and then drop down to the alley.

Go out to the area with the tables and sneak the around the outside dark area, around on the left. There is a guard patrolling. Be careful and simply avoid him. Go into the store front and shoot out the light in the store. Go to the back right and down the stairs covered by the curtain. Downstairs is the guy who has your SC-20K, Saul. He's being held up. Knock out the thief in front of and then run up and knock out the next guy who has taken Saul hostage. You can elbow him through Saul. Brunton tells you that you need to kill them. Put a bullet in each one's head to make sure that they are dead. Once Saul if free, speak to him and he'll open up a secret hatch and give your SC-20K, a Sticky Shocker, a Ring AirFoil Round, and some Ammo.


Locate Dahlia Tal near the Aremian Church

Talk to Saul again. He mentions that he knows a discreet place to test out your gun. Follow him and avoid being seen while doing so. He takes you to a small dark courtyard with a fountain in the corner where you can shoot your SC-20K without being caught, even though he tells you not to fire any bullets. Take a look at the pretty view of Jerusalem from the ledge because that's about all there is of worth here.

Return to the main street via the alleyway. In the alley are two guards. Take them out and make sure their bodies are hidden. At the end of the alley turn right onto the main street. Sneak by the lit window and continue to follow the alley. Hide in the shadows as the civilian woman goes by. Keep going and you'll turn right and you'll see two guards up ahead. There is a pole on the right side wall near you which will help you get by them. Shoot out the light above you and the one above the pipe. CHECKPOINT.

Climb up the pipe, go along the ledge to end, slowly walk off the side of the ledge in order to grab onto it. Position yourself above the window ledge below you and drop down to catch the window ledge. Climb into the window, sneak through the room and go through the next window. Be sure to watch the guy across the alley and wait for him to go inside. Drop down and continue along the alley.

This alley is full of yellow/orange and blue signs and many lights. There are also several guards patrolling the area. To the right of you is a side alley, near the small blue stained glass windows. This is just basically a different way to get to the same place. Looking down the alley, you want to get to the far end, straight down the alley, towards the large blue stained glass window at the end. Go directly down the main alley, shooting out lights and taking out guards as you go. Be sneaky and patient. At the end of the alley, go left down the smaller alley. There is guard on the other side of the fence and a pipe with steam coming out underneath it on your right.

Climb the pipe, go forward along the ledge, climb up go forward, drop down, and go out onto the scaffolding and look above you to find a zip line. Take the zip line across. To your right is a rappel point. Rappel down the wall. CHECKPOINT.

Go along the fence and talk to Dahlia Tal. She tells you to follow her. CHECKPOINT.


Infiltrate Shosana Storage

Dahlia Tal opens the fence for you. Follow her. You need to avoid contact with anybody and stay in the shadows. She may stop and talk to a police man. Just stay crouched and stay in the dark. After you follow her for a bit, you'll reach a well lit small outdoor market. She goes through the middle of it and if you do too, you will most likely be seen. Instead, head to the left side of the small market and you'll find a convenient dark path alongside of it. Continue to follow her and you'll soon get a CHECKPOINT.


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Keep going past the next guard in the small courtyard and then down the next alley. She'll soon talk to another guard and the guard will insist on escorting her. She knocks out the guard. At the end of the alley she'll stop. Go up and talk to her. She tells you that you can't be seen between here and the warehouse and that there's a roof path near you. Go forward and you'll get a CHECKPOINT.

You will now be looking out on a well lit church courtyard. In front of you, along the right wall is the path that you want to take. Ignore the actual courtyard and the left path. Take the right wall path, past the various shops and you'll get to a corner where you'll see a guard come out. Hide in the shadows until he goes by. Turn the corner and find the pole at the back of the alley. Climb it. You are in an apartment. Sneak by the two guys watching TV and go out the window. Go along the ledge, climb the pole, continue forward and then go right after the wooden fence. You'll see a chimney pipe rappel point. Rappel down the wall.

There will be a guard near you to the right. If you're quiet he won't bother you. Just sneak to the left. Dahlia will meet up with the next guard and talk to him. This area is well lit and the guard she just talked to is around the left corner. You need to draw him out or sneak by him. You'll notice that there is a small alcove along the left wall, just before the guard. Put your back up against the wall and whistle. He'll investigate and go right by you. Crouching, leave the wall and go around the left corner where there is a door in the fence. Go through the door, or climb the fence.


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You will see two doors on your right. Inside the first door is a room with a crate and some stairs. On the crate is a Sticky Shocker and a Ring AirFoil round. Go up the first set of stairs and into the room on the right. In the middle window you'll find another Sticky Shocker and a Ring AirFoil round. Go up the next set of stairs and in last window at the top is Ammo, both 5.56mm and 5.72mm. Head back downstairs and back out to the courtyard and go through the second door on your right.

In this room is a kitchen, some tables and Dahlia Tal. Talk to Tal. Go into the elevator near her and talk to her again. She'll send you down. Just before you start heading down Lambert will chime in and tell you that you have to kill Dahlia Tal. Don't think, just shoot her. So, pull out your gun and shoot her in the face. Some thanks for leading you here, huh? CHECKPOINT.


Retrieve the ND133

Ride the elevator down and arm your SC-20K. You can now use lethal force. Kill the two men in front of you as your elevator reaches your destination. Don't worry about hiding their bodies. A third guard will come from the floor below you. Hide in the shadows and take him out as he approaches. Follow the path to your left and down the stairs. You should hear a guard ask, "What's that noise?". This should trigger two guards to come out. Run under the stairs and hide in the dark corner behind them. Wait for one guard to come near you. When he does, take him out. This may attract the second guard. If it does, simply wait for him to check it out and kill him. If it doesn't, either use your scope to take him out, or whistle to get him close, then toast him.

With these two guards out of the way, head back toward the stairs, then hang a right at the corner. Shoot out the light above and sneak to the open doorway to your left. Wait until you see the guard. Shoot him. If you make enough noise in doing so, a few more guards will run out. Kill them, too. When the music subsides, you are in the clear. Enter this room of catwalks, move straight, then pass through the archway to your left. In front of you will be a caged in room. The guards who were stationed here were among the guards you took out a second ago. Enter the cage and collect the three Frag Grenades, a Chaff Grenade, a Flash Bang, three Ring Airfoil Rounds, two Smoke Grenade, a Sticky Shocker, 5.56mm Ammo and Health. Exit out of the cage and follow the tunnels to your left, taking out lights and guards as you go.

Pass the central lab room on your right for now as your goal is to clear out the perimeter before entering this room. At the corner, shoot out the lights and kill any nearby guards, then use your SC-20K scope to kill those in the distance. Once they are all dead, return to that central room you passed a second ago. Enter the lab area, and move to the right side. Locate the "Object" in the corner, next to the microscope and pick it up. This is the NO133. Here you will also get a CHECKPOINT.


Extraction

Exit out of the lab area and locate the elevator along the long corridor where you took out many guards. Take the elevator up. At the top lethal attacks are, again, no longer permitted. Shoot out the light bulbs in the corridor in front of you, then wait in the darkness for the guard to come check it out. Whistle to get him closer, if necessary, then shoot him with a single Ring Airfoil Round, then knock him out with your elbow. Walk out toward the middle and whistle at the central guard. When he enters your dark corridor, repeat the Airfoil Round knock down approach. Another guard will appear in the central area. Attract him and repeat. The final guard will be too far away from you to attract with a whistle, so shoot a Smoke Grenade at his feet and watch as he goes down. The area is now clear.

Run across the courtyard then move right. Keep an eye to your left for an alley. When you locate it, move down it and the level is complete.


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