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Lunabean's Splinter Cell: Pandora Tomorrow Strategy Guide
Kundang, Indonesia


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Splinter Cell: Padora Tomorrow
Splinter Cell: Pandora Tomorrow

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Splinter Cell: Pandora Tomorrow >
6. Kundang, Indonesia

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.


1. Introduction and Gameplay Notes
2. Dili, Timor
3. Paris, France
4. Paris-Nice, France
5. Jerusalem, Israel
6. Kundang, Indonesia
7. Komodo, Indonesia
8. Jakarta, Indonesia
9. Los Angeles
10. Splinter Cell: Pandora Tomorrow Review
11. Splinter Cell: Pandora Tomorrow Ad-Free and Printer-Friendly Walkthrough and Strategy Guide (US and International)
12. Splinter Cell: Pandora Tomorrow Ad-Free and Printer-Friendly Walkthrough and Strategy Guide via Amazon.com (US)

*Important Information About This Guide*


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LB's Ad-free and Printer-Friendly
"Splinter Cell: Pandora Tomorrow"
Walkthrough and Strategy Guide

(International and US)

(US)

Kundang, Indonesia

Plant explosives on Sadona's plane

Run forward and meet up with Shetland. Talk to him then step under the zip line, jump up and ride it. You are now near the camp. CHECKPOINT.

There is one guard in the open tent on your right and one around the left corner, down the path. Hide in the shadows and whistle to draw the first guard to you. Shoot him and the other guard will probably be tipped off and come running. Shoot him. You're alarm level will be at 1 of 3 right now. Move down the path, past the old pickup truck and wait in the shadows as you listen to the conversation between the two drunk guards. Wait and one of them will blow himself up on a trip mine. There are a series of trip mines in this area that you can see using your Thermal Vision. Once the first guard blows himself use your scope on your SC-20K to headshot the other guard. Once he's dead turn on your Thermal Vision and go forward. You'll soon see the trip mines. Avoid the ones that you can and Disable the ones you can't sneak by.


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After the trip mines you'll see another guard, he may be whistling. Again, use your scope to headshot him. If he hears you your alarm level will increase to 2. Try not to let this happen. Continue forward along the path, go along the right side of the old pickup truck and you'll see the hangar in front of you where Sadono's plane is located. CHECKPOINT.

Go past the open door and hide in the bushes to the right of the door. If that doesn't draw out any guards, whistle to draw a guard out. When one comes near you, shoot him in the head to make sure he doesn't set off any alarms. Whistle again to draw out another guard and take him out the same way. You can now enter the hangar.

Upon entering the hangar, go to your left and climb the ladder. Go up to the fuse box and turn off the lights. You can either climb back down or use the beam above to shimmy out to the other side of the plane. Either way, go up to the front of the plane and Set Explosive. Another guard will come in.through the door behind you (not the one you came in). Get a headshot in on him or use a Sticky Shocker to disable him silently. Go out through the door that the guard just used.

On your right is open gate. Listen to the conversation of the two guards behind the gate. Approach the gate and the security stage will go back to normal, meaning you'll now have 0 out of 3 alarms. Phew. Again, use your whistle to draw out one of the guards and shoot him. Sneak in through the open gate. Locate the guard booth in front of you. There is a guard in there. Use your scope on your SC-20K to shoot him. Enter the booth for Health, turn off the lights, and then hit the switch to raise the guard gate. Go under the guard gate and you'll get a new objective.


Infiltrate the village

Walk forward and you'll get a CHECKPOINT. On this path there will be a patrolling guard and a guard dog. Hide behind the wood leaning on the fence on the left and wait for them to go by. Take out the guard then shoot the dog. Hide the body. Continue forward and you'll see an open tent in front of you. Go into the tent and listen to the guards' conversation about the dogs acting weird. There is 5.56mm Ammo in the tent. When the conversation is done, one guard will walk away and the other will be to your left. There is also a guard tower in front of you. Sneak up on the guard that is left behind and grab him silently, drag him into the tent and knock him out. Whistle to attract the other guard and when he enters the tent shoot him with something silent like a Sticky Shocker or a Ring AirFoil round and then knock him out. He has a Data stick on him.

Now, you have to climb the guard tower in front of you in order to use a zip line. Before you climb the guard tower, use your scope on your SC-20K to pop the guard in the guard tower. If you can't locate him, go ahead and climb up and take him out using your elbow. Also, before you climb the tower go ahead and grab the Smoke Grenade in the tent to your right. At the top of the guard tower jump up to the zip line and ride it. You are now in the village.


Trail Sadono

Move forward and listen to the conversation between the guards and Sadono (in the red hat). Once they disperse, there will be one guard to take out. Hide in the shadows to the right and wait for him to get near and shoot him or sneak up on him to take him out. Hide the body. Jump up into the cabin near you to collect the 5.56mm Ammo. Across from this cabin is the cabin you need to get into. It has a ramp/ladder leading up to it.

Before you go into that cabin, shoot the light out above the ramp/ladder. This will attract another guard. Take him out silently and hide his body. Now, go into the cabin and follow the corridor. Go down the ramp/ladder. Lambert will chime in and tell you that you need to use a Sticky Camera to hear Sadono's code. Continue forward and enter the open door, go through the curtain door and exit out into the shadows. You'll see Sadono and a few other guards. Wait for them to go into the next building. There is one guard left behind. Use your scope to get a headshot in on him or take him out silently another way. Hide the body.

Go inside the building he was guarding and go left past the stairs and grab the guard watching TV. Knock him out. Go into the bunk bed room and grab the 5.72mm Ammo. If you need Health, go upstairs and grab it. Go back downstairs and out the door in the bunk room. Follow Sadono and his guard to the next building. You will see a small narrow passage to the right of the building he just went into. Put your back up against the wall and sneak along the passage. You can, if you want, go through the building. Either way you'll get a CHECKPOINT.


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You will now be in an open area. There is one patrolling guard and one guard off in the distance with a dog. Immediately go right and stay in the shadows along the wall. You will get to a pole. Shoot out the light at the base of the pole and climb up. Crouch and silently go along the balcony shooting lanterns as you go. There will be a Sticky Camera in front of you in case you don't have one. Look down onto Sadono and his guards and fire a Sticky Camera in their vicinity. Try and aim the camera, once deployed, at the conversation. You'll overhear that the password is 1492.

Exit the Sticky Camera and drop down into the area below. There are two patrolling guards. Whistle to draw one near and shoot him then use your scope to shoot the other one. Hide their bodies. Walk into the open garage where there are some shelves and tables. Under the ceiling fan is an open hatch with a ladder going down. Climb down. CHECKPOINT.


Rendezvous with pilot/CIA contact Asrul Arifin Lambert will tell you that as long as you're underground you'll be out of radio contact. With that being said, move forward through the dark tunnel and shoot out the light at the end to draw the guard toward you. Try to take him out silently with a shot to the head. Another guard will come toward you. Draw him in with a whistle, then take him out, too. This room is now clear. Either drop down or climb down the stairs. Pass through the door at the base of the stairs.

Crouch and quietly climb the stairs. Turn off the lights at the top, then face the room and make your way along the wall to the right. A guard will pass you. Remain still when he does. Locate the door to the right and pass through it. In here, draw the two men from the next room in with a whistle (or hit the lever to your left to power whatever is in front of you), hide in the shadows, and take them out. Hide their bodies. Enter the next room via either door and locate Asrul in the back corner. Speak to him. He'll tell you the code to the door next to you: 0623.


Trail Sadono


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With the rendezvous out of the way, it's back to your main goal: Trailing Sadono. Enter your new keycode on the keypad and pass through the door. You'll receive a CHECKPOINT. Climb the ladder. Behind you is Health. Use it if you need it. Exit the building and climb the hill. Listen to the conversation. When it's over and you hear gunfire, head right and locate the pole on your left. Climb it up and cross the planks, then move across the roof to the right. At the end you'll find a hatch. Jump down it and you'll find yourself hanging from a pole in a shooting range.

Pull your feet up and make your way across the pole, resting every few seconds so they don't hear you breathing above. Pass right over the guard in the doorway and into the room with the man kicking the bag. Continue taking the pole to the far corner, drop down, then sneak behind the kicking man and grab him. Knock him out and collect the Data stick from his Satchel.

Move over to the door without the guard blocking it and pass through the hallway. Shoot out the light so you aren't seen. Here you will get a CHECKPOINT.

In this next area there will be two guards, a turret gun, and a little hut. Take out the two guards however you please, hide their bodies, then make your way along the left side of the area to avoid the turret gun. Enter the little hut and get the Health if you need it. Through the next door is a guard and a spotlight. Draw the guard into the hut and take him out. Exit out and look to the porch of the large building to your left. Another guard is here. Draw him into the hut with some whistles and take him out, too. Avoid the spotlight by moving along the crates along the left side, then make your way up the stairs to the porch. There is a turret gun to your left, but it shouldn't be able to spot you at this distance. Approach the keypad and put in the code 1492. Pass through the door abd you'll get a CHECKPOINT.


Tap Sadono's Secure Phone

Slowly move to your right. Here you will find Sadono making a series of calls. Follow him along as he goes, hiding behind the sections of wall. When his last call is made, he'll walk behind his desk then he'll exit the room. When he does, shoot out the camera above his exit, then run over to the desk and "Use" his computer.


Extraction

Return to your position in the outside hall, and continue along it. Turn the corner and notice a switch to your left. Hit it. This de-electrifies a trap in front of you. Continue to the back of the building. Exit out the opening in the back and open up the door to the next building. Here you'll have enemies aiming their guns at you. Don't move. Shetland will cause a distraction and the enemies will take their attention away from you. When this happens, simply crouch and make your way down the center of the path in front of you. At the end you'll see the Osprey coming for you. Approach it and your mission is complete.


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