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Lunabean's Star Wars: Knights of the Old Republic Strategy Guide
Manaan


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Star Wars: Knights of the Old Republic
KOTOR
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Star Wars: KOTOR >
6. Manaan

This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.

LB's KOTOR Home and Introduction
1. Endar Spire
2. Taris
3. Dantooine
4. Tatooine
5. Kashyyk
6. Manaan
7. Leviathan
8. Korriban
9. The Unknown Planet
10. Star Forge
11. Star Wars: KOTOR Review and Resources
12. LB's Downloadable "Star Wars: KOTOR"
Ad-Free and Printer-Friendly Walkthrough and Strategy Guide


*Important Information About This Guide*


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LB's Ad-free and Printer-Friendly
"Star Wars: Knights of the Old Republic"
Walkthrough and Strategy Guide

(International and US)

Manaan

You'll get a cutscene before you land of Malak and the admiral. Malak tells us the Darth Bandon will now come after us after the failure of the bounty hunter Calo Nord. You'll get another vision, blah, blah. Before you go out, use the workbench in the Ebon Hawk to upgrade things you want to upgrade.

You are told that the Manaan Star Map is probably in the ocean on this ocean planet. We start this level with Bastila and Zaalbar in the party. Go through the docking bay door. Talk to the gun in the helmet. He tells you about the sith and kolto (a powerful healing agent). He tells you to see Roland Wann at the Republic Embassy. Keep going down the path and you'll run into Nubassa. We bribed him to take our Gizka off our hands. This completes the Trouble with Gizka sidequest from Tatooine. Explore the Sith Hangar, then go to the Private Hangar which requires security clearance. Head to the "West Central" door. Go through.


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Head south and you'll run into a port official. He tells you kolto smuggling is punishable by death. You need a permit to carry it. Pay your docking fee here. Continue south and east and go to the door "Ahto City East Central".

You'll encounter some Sith talking to some Republic Soldiers. Blah blah. Head N and then W to the visitor's hotel. Talk to Ignus, the inn keeper. He tells you of a murder that closes the hotel. Anyway, head back out and go through the door on the West, across the way. This is the Republic Embassy. Yay. Talk to Roland Wann and check the door to the Enclave and note that it is locked without Republic security clearance.

Go back to the courtyard area. There is a general store on the West side of the map. Check it out if you like.

Go to the South East door which leads to "Ahto East." Follow the path and you'll be told that the street is for Sith only. Say it's a public street so you don't have to pay to go down the street. Go through the Southern door and you'll soon get to Swoop Registration. Head back out to Ahto East and go through the North door. You'll get to Yortal's Emporium, a swoop bike upgrade place. Continue on North and talk to the Sith Diplomat. He tells you that only people with Sith Business can go by. Anyway, backtrack to the "East Central" courtyard, then, to the "West Central" courtyard.

Now in the West Central courtyard, in the SW corner there are 2 doors. One is the Kolto Distribution Center. You need a permit to get any Kolto. Exit out and go through the Westernmost door to "Ahto West." A woman will stop you, Elora. She knows Jolee and asks to see him. Put Jolee into your party and you will get the Sunry Murder Trial Journal Entry, explained in detail, below.

Still in Ahto West, there are paths both North and South. Take the North path first. A Selkath will talk to you, Nilko. He wants to know about the Republic Hiring Mercenaries. Don't worry about it now. You'll find out why later. Just beyond him you'll talk to another Selkath, Shaelas, and he'll tell you that many young Selkaths have gone missing, and you'll get the Missing Selkath journal entry. Again, don't worry about it now. That's about it on the North path.

Now, backtrack to the south path and you'll come upon the courts. Approach the Selkath Judge, Selkar, and ask him about Sunry. He'll tell you the facts of the case and give you time to collect evidence. You will now have access to the hotel (near the Republic embassy). Talk to the various other judges and get any info that you can. Let's head back to the hotel in "Ahto City East Central." Speak to Ignus and question him. This will lead to the journal entry Ignus the Hotel Owner, where you are told Ignus heard the blaster go off, then say Sunry hobbling away.

Head into the first room on your left. Inside you will meet Firith Me. He claims to have seen nothing, and that's all you're getting from him. (Firith Me the Pazaak Player). You will also get a journal entry here called Elora, Sunry's Wife, telling you you should ask Elora about Sunry's rumored affair. In the room diagonally across the way is Gluupor. Persuade Gluupor to tell you about the murdered Sith's room. He was paid to place the medal in there (Gluupor the Rodian). Exit out of the hotel and you'll run into a mysterious stranger. He'll tell you the murder case is bigger than you think, and you should check out both the Sith and Republic Embassies for information.

Head back toward Elora in Ahto West. Ask her about the affair. She will eventually admit Sundry was guilty of adultery. He told her he was going to the hotel that night to end the affair. She asks that you find the real evidence. Talk to the Selkath prison guard near where Sunry's wife (Elora) is. Go inside the prison and talk to Sunry. He tells you he left Elassa alive.

Now, go talk to Roland Wann at the Republic Embassy. This time, talk to him about the Star Map. I know, I know. Even though we were told not to tell anybody about the Star Map, it's okay. He tells you that he may be able to help but he needs you to retrieve a droid for him (Mission for the Republic). We chose the datacard way to get into the Sith base. Anyway, you will now have access to the Republic Embassy as Roland gave you a key. Go in and enter the "computer room." Approach the Large Computer. Access it and choose to decrypt the passcard. You now have to answer 6 math questions. Here are the answers in order of the questions: 22, 18, 64, 2, 6, 7. We have decrypted the card and now have the Sith Base Passcard. Yay. Time to head to the Sith Base (embassy).

At the Sith Base/Embassy use your new passcard to get in. Tell the woman that you have a passcard and you'll be confronted by Sith guards and you'll have to fight them all. Finally, some fighting. Clear the room of all enemies. I'd recommend a save here. You have two doors to choose from: North or East. Go North. There is a door on your left. Go in. This leads to a disassembly room on the left. There is a broken droid. Fix it if you want. Go through the next door and you'll have some Sith Grenadiers and Troopers and the such. Take them all out. There is a footlocker here with a Security Decrpytion Interface and a Universal Computer Interface. In the broken droid is the Data Module that Roland Wann wants back. Yay!

If you don't follow these directions you'll be arrested and sentenced to death and the game will end and you'll have to retry. So, from the room where you got the Data Module in the broken droid, exit out to the hallway and continue West through the next door. There will be two Assault Droids to take out. Be careful, they blow fire. Continue to the West Lounge. More assault droids and Sith soldiers, etc. Take them all out. To the North is a steamy red room that hurts you if you go in. So, turn around and go back to the main hallway that you first came up and go North. Take out the 3 Dark Jedi. Get their crystals and such. You now have an option of going North or East. Go East. Take out the Sith War Droids and Sith Troopers and such. Check out the remains and you'll find a Water Pump Analyzer.

You now have 2 pressure doors and a Flow Control room door. Check out the Southernmost Pressure door first. Approach the Flow Control panel on the left. After the warning, "proceed." Then, exit out and go to the Northernmost Pressure door and you can now open it. Go through the next door, and the next one, and the next one. We're through! You are in a hallway and you can go either N or S. Go to the S door and face the Dark Jedi. Search the remains and open the footlockers. Head N up the hallway and go through the door. Lots of Sith. Take them out. There is a computer here that you can spike into. Take a look at the cameras and such and look at the Steam Control Room camera. Make sure you have enough spikes and choose to Deactivate the steam vents. While you're in here go ahead and lower the forcefield in the Security Room if you have enough spikes. This makes a nice shortcut for you. Also make Anyway, continue on North. The hallway will now veer to the West. Take out the Sith Heavy Trooper in the hallway. On your left will be a barracks. Go in, kill, get the credits in the footlocker. Go into the next door on your left and take out the assault droids. Return to the hallway you were just in and continue North. You will be in a square area of rooms/hallway (dormitory, training room, medical room). In the Medical room, cut scene of selkath dying. One of them is holding a Token. You'll get it. Now, the Dormitory. More Selkath. When the option comes up, choose to show the Token that the other Selkath just gave you. You'll convince the Selkath that the Sith are evil. Lightside points gained. Sweet. Now, off to the Training Room. Fight the bad guys in there and go through the next door (East).

Dark Jedi Master time. He has two Selkath apprentices with him. They're not too hard. Go through the next door. In this bedroom of sorts is a Datapad in a footlocker. It's the Dark Jedi's journal and details his evil plans.


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Anyway, the only option we now have left to explore is the red steam room that we couldn't get by earlier. Remember, if you go to the "elevator to Ahto City" you'll be arrested. Now, it's time to head back to the Steam Room that we couldn't get through earlier. It's all clear now because we deactivated the steam at the computer, remember. Anyway, go through the now clear steam room (it's on the West of the map). Go through the door at the end of the hallway. There is a computer panel. That's about it in here. We have completely explored the Sith Base. Congrats.

Now, it's time to exit out of the base the way you came in. Go back to the "Elevator to Ahto City." You will automatically be arrested. Choose to represent yourself. Choose not guilty. Tell them you were investigating the disappearances of the Selkath youth. Tell them you have the datapad as proof. All charges will be dropped. Nice work.

You will now be back in Ahto West and all is well. Head to the Mercenary Enclave and talk to Shaelas. Tell him about the Selkath children diappearing and tell him hid daughter is okay. Once you've done this, head to Roland Wann at the Republic Embassy and show him the Data Module. Much is explained...including info about the Star Map and the mercenaries. Rolland gives you access to a submarine. Go into the Embassy, past the prisoners and through the doors to the submersible. Before heading down, stock up on Computer Spikes. You'll need them. Choose to use the submersible. You will find yourself in Hrakert Station.

Exit out the door and you will run into someone telling you about the crazy Selkath. You move forward. You will have to fight as you go. Keep moving forward, but take note of the eastern-most dead end area with a pressure door. Keep moving. You'll run into a locked door that we had Mission unlock. Moving forward, head through the door to your left (before the mine) and battle the Insane Selkath. Collect the goodies from the remains and head out to the main hallway. Head left (west) and go through the next door on your left. Enter and kill. Here is another pressure door. This one you can hack into, but you're told you need an environmental suit. OK.

Exit out and continue west, killing as you go. Go into the next door on your left (Mission can unlock it). Inside are a couple Footlockers of goods. Move on again, and head through the next door to your left. Crazy Selkath to toast. Collect the remains and check this Pressure Door. Again with the door rejection. Exit out and head north. Kill, kill, kill, collect, collect, collect. Note that in a Footlocker in this room is a Scientist's Memo. It speaks of a sonic emitter which scares sharks. Thank goodness the Sonic Emitter was in the same Footlocker. Continue forward. In this room is an Environmental Suit. Yay. Check out the "Whimpering Locker". Someone is in it. We didn't get him to come out. Continue moving forward. In the next room is a Heavy Sentry Droid. Toast him and keep moving. Go into the Central Storage Room. Kill and collect. In another Footlocker here is another Scientist's Memo and Sonic Emitter. Continue east. You'll find yourself in an area of hallway you've been in before. Head south toward the Pressure Doors. Go to the middle one, under the South Hallway indicator. Enter the interface. Leave your party members behind and go.

You are now on the Sea Floor. Move forward and west. Talk to the other person in the Environ Suit. This is a merc. He says you need to investigate the kolto harvester. He heads south. Follow him. When you meet up with him, he'll be toasted by a shark. Great. You must go into the ocean by yourself. Use your Sonic Emitter on Sharks and head east. Notice there's an opening to the north. No need to go in there now, but take note of it. Continue east. At the fork head south and through the door at the end of the path. You are in the Kolto Control.


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In the Kolto Control are more Insane Fishies. Kill them and move forward. In front of you is a force field. Go through the west door. Kill the bad guys. Head back to the Force Field door. Highlight it and speak to the people behind the Force Field. When the countdown begins, tell them you're here to help and try to get them to open the door for you. We failed the first time around, so we actually headed back to the surface and purchased Computer Spikes from the merchant near the Ebon Hawk. Back at the force field, activate it again, then go over to the computer terminal and hack the computer with your Spikes. Use your Spikes to stop the depressurization sequence. Tell the duo you're their friend and continue questioning them. They tell you of a large shark. Eek. Here you are told of a huge firaxan shark. Kono and Sami tell you two ways to kill him. Kono says poison it...but that may hurt the ocean. Sami says make the machinery explode by getting the pressure of the machine's fuel tanks to exactly 4 million sangen. Head north and through the pressure door. If you head all of the way east, you'll run into mega shark, who is guarding the Star Map. Avoid this area for now. Head East, but stop at the Control Panel. Access the fuel tank pressure control (we really don't want to release toxin into the vents). Let's get this puppy to 4. First, fill the injector pod. It's at 3 of 3. Transfer the injector pod to the container pod (now at 3 of 5 million). Fill the injector pod again. It's now at 3 of 3. Transer that over to the container pod. You only have 1 of 3 left in your injector pod. Now, dump the container pod. Transfer the injector pod to the container pod so that the container pod is 1 of 5. Now, fill the injector pod and transfer it over (3 + 1 = 4). Yay!

Now that the mean old shark is no longer after you continue East from the control panel. You have the Star Map! Backtrack to the West and take the North door. This is a shortcut and the door that was locked earlier from the other side (the side you're on now). Head back toward the submersible, but look out because you'll run into a little someone someone on your way back: Darth Bandon and friends. It's up to you to toast them. Watch out as he puts a horrible brain freeze on you and your team which paralyzes. I just suggest using shields and extra strength and andrenal boosters, then focusing on the dark jedis first. Clear them out, then see if you can get Darth to stun your two party members while you toss a variety of grenades his way. That's, at least, how we did it. Gather your credits and continue moving forward. Take the submersible up to Ahto City. In Ahto, speak to Roland again. Start moving along and you will run into some fishmen. It seems we're going back to court.

In court, speak of the research station, then the shark. Say the machine made the shark go mad, which reeked havoc downstairs. Your trial will be over and all will be good. Yay! Finish whatever sidequests you want to finish (below), and head back to the Ebon Hawk. Off to find the next Star Map...or are we?

Manaan Sidequests

Republic Embassy
The directions to the Embassy from the Docking Bay are in your Journal. When you get to the embassy, in the NE of "Ahto City East Central," talk to Roland Wann. Objective complete.

Ignus the Hotel Owner
After being assigned to the Sunry Murder Trial, go speak to the Hotel owner. He will tell you what he saw...Sunry running away after the blaster noise was heard. You can force persuade him (if you have enough persuade) to lie in the trial if you want but you don't need to.

Firith Me the Pazaak Player
You will meet Firith Me in the hotel. He saw nothing, and that's all you know. In the trial he is the first witness. After getting the star map and doing most of the stuff, we were able to go back to Firith Me and "Force Persuade" him to tell you that Elassa was a dark jedi. This will come in handy when trying to prove Sunry's innocence.

Elora, Sunry's Wife
After some hotel investigation, this journal entry appears, asking you to ask Elora about the rumored affair Sunry was having.

Gluupor the Rodian
Located in the Hotel, Gluupor will tell you (once persuaded) that he planted the medal in the Sith woman's room after the murder occurred. He is the second witness in the trial.


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Sunry's Story
After you talk to him in the Prison you'll get this entry which says he left Alassa alive and to investigate the Sith Embassy. However, once you hack into the Republic computer and find the Sunry file, you will see that he is indeed guilty. You can still prove him innocent though.

Sunry Murder Trial
Elora needs to speak to Jolee. Switch your party to include Jolee and approach and talk to her. She needs help to prove that Sunry is innocent. After visiting the court in Ahto West, the Selkath will appoint you as the Arbiter and you will have access to the hotel. After you have done most everything in this world one of the final things you should do is deal with the murder trial (all the people you have to visit are visited in the walkthrough above, before entering the Republic Base). If you go into the Republic Embassy and hack the computer you will find a data file "Sunry incident archive" that shows that Sunry is indeed guilty of the murder. Now that you have this piece of evidence, go talk to Sunry again. Get him to confess to the murder. He won't confess to the court, though, so go ahead and get the trial going by talking to the guard in the prison. We're going to try to prove him innocent. Firith Me is the first witness: Ask, is Elassa a Dark Jedi? Ask, Did you see the murder happen? Ask, is the medal too obvious? Rodian Gluupor is the second witness: Ask, Did you plant the medal? Ask, did you see the murder? Elora is the third witness: Ask, was he having an affair? Ask, war hero? Sunry himself is the fourth witness. Ask, Elassa was a Sith spy? Ask, You were going there to end it? Ask, could Elassa get a hold of your Medal? For your closing statement say, "No one witnessed the murder." Say the affair one. Then, say Elassa was a spy. Now say my arguments are complete. Sunry is innocent. In summary, don't mention him being a cripple. This is now complete.

Republic Hiring Mercenaries
Nilko, a Selkath will automatically talk to you. He wants to know about the Republic mercenaries. You find out about the hiring of the Mercenaries from Roland Wann only after you present him with the Data Module. After you go down to the Rift and get the Star Map, come back to Nilko and explain your findings. This will complete the objective.

Missing Selkath
Right after you talk to Nilko, you'll run into Shaelas. His daughter (and many other young Selkaths) have gone missing. After you have been in the Sith base (see Mission for the Republic) you will have the datapad that proves that the Sith were taking young Selkath. How rude. Bring the proof to Shaelas in the Mercenary Enclave. This is now complete.

Mission for the Republic
Talk to Roland Wann and talk to him about the Star Map. You have to help Roland Wann retrieve a senstive droid that the Sith took. You can do this in one of 3 ways. We chose the datacard way to get into the Sith base. Anyway, you will now have access to the Republic Embassy as Roland gave you a key. Go in and enter the "computer room." Approach the Large Computer. Access it and choose to decrypt the passcard. You now have to answer 6 math questions. Here are the answers in order of the questions: 22, 18, 64, 2, 6, 7. We have decrypted the card and now have the Sith Base Passcard. Yay. Time to head to the Sith Base (embassy). Instructions on how to get through the Sith Base are above.

Once you exit the Sith Base with both the Data Module and the Datapad concerning the Selkath children, and you are released from prison, head back to Roland and he will give you access to a submarine.

Once you reach the Hrakert Station you will run into someone telling you the Selkath have lost it. You move forward, despite his warnings. Continue moving along as the walkthrough tells you. The next update to this objective occurs when you pass the force field in the Kolto Control. Here you are told of a huge firaxan shark. Kono and Sami tell you two ways to kill him. Kono says poison it...but that may hurt the ocean. Sami says make the machinery explode by getting the pressure of the machine's fuel tanks to exactly 4 million sangen.

When you make your decision and destroy the shark (see walkthrough), get the Star Map and head up. Back in Ahto City Roland will thank you and your objective will be complete.


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