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Voodoo Vince >
LB Voodoo Vince Review
This guide has been broken into chapters. Please click the appropriate link to find your answers. Because this is the free version, you will be served a few ads in the process.
1. The Quarter
3. Crypt City
4. Brusque Manor
5. The Bayou
6. The Carnival
LB's Voodoo Vince Review
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My expectations weren't too high for Microsoft's "Voodoo Vince". Few 3D platformers can keep my attention, particularly if the game doesn't have a Nintendo stamp on it. In general, I don't like games where you can be stuck for days simply because you can't make a jump nor make it through some lame obstacle course in a set amount of time. That's not fun to me. I'm much more of the puzzle solving type of gal. And, thank goodness, "Voodoo Vince" is more of the puzzle solving type of platformer than the "Oh my God I'm going to bash this controller against my head because I can't make this frikin' jump" kind. It was this puzzle solving aspect combined with the game's unique style and humor which makes this game deserving of much praise.
The story is simple. You are Vince, the "third-favorite" voodoo doll of Madame Charmaine, a magic shop owner in New Orleans. In the opening sequence Madame Charmaine is kidnapped by Kosmo the Inscrutable's thugs. Kosmo wants Madame Charmaine's Zombie Dust to cause chaos and an eventual takeover of the world. During the kidnapping and Zombie Dust snatching, Vince gets hit with a bit of the magic, causing him to come to life. It is now up to him/you to make his/your way through the chaotic "Zombie sprinkled" world to save his/your owner and the takeover of the world by Kosmo. Typical video game storyline with some tweaking.
However, what isn't typical in this game is the way in which enemies are fought. Remember, you are a voodoo doll. If something harms you, the effects are felt elsewhere. In this case, the "elsewhere" is within a circle that emanates from you upon being "harmed". Anything done to you will be done to a group of enemies surrounding you. The game is chock full of Voodoo Powers which keeps this fighting element very interesting, and, occasionally, hilarious with Voodoo Powers such as "Laxative" and "1930s Mob Hit".
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The game does a good job, too, of not overdoing the fighting element, occasionally having few, if any, enemies in a level because of the focus of the level is on the puzzle solving. The puzzle solving, itself, is nothing unique, nor anything too difficult. There's one level where you must adjust the town clock to the right times so the appropriate stores are open, allowing you to get the ultimate item which will get you to the next level. In another level you will find yourself in a mansion with circular floors. You have to rotate the floors so door openings match up to the appropriate rooms and/or staircases in order to move on. Again, there's nothing new here, but it's still fun solving the many, many puzzles you will encounter along the way. Also, the game is kind, in that, if you're taking a long time solving a puzzle, you will be given clues to speed up the process.
The look of the game is fantastic. Instead of playing a game, you sometimes feel as though you are, instead, watching dark and slightly macabre Halloween cartoon. The enviornments are vast and full of many shades of purple and blue, providing the appropriate sick and twisted feel as you travel through New Orleans and the surrounding Bayous. Vince's own design is superb, as you can see his potato sack texture at almost all times. Enemies aren't nearly so detailed. Shadows vary. Occasionally they are great. At other times, they are nothing more than a dot showing you where Vince needs to land if he's in the air. So, with all of that being said, I reiterate, they nailed the look and feel, but the details were definitely missed.
Another great aspect of the game is the sound. I have never been one to be impressed with sound or in-game music, but "Voodoo Vince" really stands out in this category. I enjoyed playing a game with a Jazz themed soundtrack. There is something relaxing about it as it gives "Voodoo Vince" the appropriate New Orleans feel. The voice acting was so great, I actually laughed out loud a couple of times.
I have read other reviews of "Voodoo Vince" and most reviewers have enjoyed the game, but do call it too short. Now, while I do agree video games which can be completed in a weekend or two shouldn't cost as much as other video games, I do have to say I felt the game was the perfect length, particularly since the last level, The Carnival, became more of the typical platformer with swing and jumps and perfectly timed everything, which began to eat away at me. Along with this, I feel that had "Voodoo Vince" continued, the Voodoo Powers would have simply gotten old, and the humor would have lost its edge. With that being said, "Voodoo Vince" is a wonderful rent for gamers of all ages. If you want to buy it, wait for a sale.